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==Gameplay==
==Gameplay==
In each level, Luigi must retrieve several artifacts which were stolen by several [[Koopa Troopa|Koopa]]s within the city and return them to their rightful places. Luigi must jump on the Koopas to defeat them and reclaim the artifacts, which he then takes back to the landmarks they were stolen from. He must answer trivia questions about the landmarks before the [[Curator]]s will take the wares back. In the SNES version, all the information kiosks are manned by women resembling [[Princess Daisy]] (complete with crown), although this is an unconfirmed appearance.
In each level, Luigi must retrieve several artifacts which were stolen by several [[Koopa Troopa|Koopa]]s within the city and return them to their rightful places. Luigi must jump on the Koopas to defeat them and reclaim the artifacts, which he then takes back to the landmarks they were stolen from. He must answer trivia questions about the landmarks before the [[curator]]s will take the wares back. In the SNES version, all the information kiosks are manned by women resembling [[Princess Daisy]] (complete with crown), although this is an unconfirmed appearance.


The DOS version adds a videophone aspect to gameplay, and Luigi must call the help number provided at the landmarks to get in touch with his friends, answer the questions, return the artifact, and receive a monetary reward. The mayor of the city also phones Luigi when he arrives, asking for his help in stopping the Koopas; he later phones when Luigi secures the city, thanking him and wishing him luck in finding Mario. Mario himself even manages to phone Luigi, giving him advice on his journey as well as updates on his capture and the Koopas' struggle to maintain their plot as planned. This version also has a Taxi feature, in which Luigi collects little Taxi tokens around the city and then exchanges them for rides across town to any point on the map. The SNES version instead uses more [[Warp Pipe]]s to facilitate speedy travel.
The DOS version adds a videophone aspect to gameplay, and Luigi must call the help number provided at the landmarks to get in touch with his friends, answer the questions, return the artifact, and receive a monetary reward. The mayor of the city also phones Luigi when he arrives, asking for his help in stopping the Koopas; he later phones when Luigi secures the city, thanking him and wishing him luck in finding Mario. Mario himself even manages to phone Luigi, giving him advice on his journey as well as updates on his capture and the Koopas' struggle to maintain their plot as planned. This version also has a Taxi feature, in which Luigi collects little Taxi tokens around the city and then exchanges them for rides across town to any point on the map. The SNES version instead uses more [[Warp Pipe]]s to facilitate speedy travel.
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*''[[Super Mario World]]'' - The Mario, Luigi and Yoshi sprites in the NES and SNES versions were taken from this game. Bowser's sprite in the NES version appears to use an edited version of Morton, Ludwig, and Roy's body from this game, along with an edited version of Lemmy's head. As such, he is uncharacteristically short in this game. When retracted into his shell, it uses the normal [[Koopa Troopa]] shell sprite from this game, except with all original detail removed and spikes drawn on. Finally, after defeat, he is knocked out of his shell and appears as a [[Beach Koopa|Koopa without a Shell]], specifically from a Koopa Troopa. In addition, the [[Curator]]s in the SNES version have their sprites being slightly modified from [[Princess Peach|Princess Toadstool]]'s sprite in ''Super Mario World''. The map included in the [[Globulator]] in the SNES version is based on the map for [[Dinosaur Land]] from ''Super Mario World'', and some backgrounds in the NES version is derived from similar backgrounds in ''Super Mario World'' (this is most especially evident in the opening for the NES version).
*''[[Super Mario World]]'' - The Mario, Luigi and Yoshi sprites in the NES and SNES versions were taken from this game. Bowser's sprite in the NES version appears to use an edited version of Morton, Ludwig, and Roy's body from this game, along with an edited version of Lemmy's head. As such, he is uncharacteristically short in this game. When retracted into his shell, it uses the normal [[Koopa Troopa]] shell sprite from this game, except with all original detail removed and spikes drawn on. Finally, after defeat, he is knocked out of his shell and appears as a [[Beach Koopa|Koopa without a Shell]], specifically from a Koopa Troopa. In addition, the [[curator]]s in the SNES version have their sprites being slightly modified from Princess Toadstool's sprite in ''Super Mario World''. The map included in the [[Globulator]] in the SNES version is based on the map for [[Dinosaur Land]] from ''Super Mario World'', and some backgrounds in the NES version is derived from similar backgrounds in ''Super Mario World'' (this is most especially evident in the opening for the NES version).
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