File:DKP03 Kritter turntable anim.png

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DKP03_Kritter_turntable_anim.png(78 × 66 pixels, file size: 22 KB, MIME type: image/png, looped, 34 frames, 1.5 s)

Summary[edit]

File information for DKP03 Kritter turntable anim.png
Info
Description Kritter revolving in place in Diddy Kong Pilot's 2003 build
Source Frames from The Spriters Resource (ripped by Ragey), positioned each 64x64px sprite to animate smoothly, animated in ezgif with a frame delay of 4.8 (approximately three frames per sprite), with the front and back instead having a frame delay of 1.6 then 3.2 (approximately one then two frames per sprite) to be roughly half of that
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File history

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Date/TimeThumbnailDimensionsUserComment
current03:23, January 24, 2026Thumbnail for version as of 03:23, January 24, 202678 × 66 (22 KB)Doc von Schmeltwick (talk | contribs)Nah this front was better. Overall this one was REALLY hard because of how mis-aligned the base graphics are.
03:17, January 24, 2026Thumbnail for version as of 03:17, January 24, 202678 × 66 (22 KB)Doc von Schmeltwick (talk | contribs)A lot of extra work on it
01:07, January 24, 2026Thumbnail for version as of 01:07, January 24, 202674 × 66 (22 KB)Doc von Schmeltwick (talk | contribs)Took seat into account, that's much better.
04:25, January 22, 2026Thumbnail for version as of 04:25, January 22, 202674 × 66 (22 KB)Doc von Schmeltwick (talk | contribs)OK, that's probably as good as it's gonna get.
03:53, January 22, 2026Thumbnail for version as of 03:53, January 22, 202674 × 66 (22 KB)Doc von Schmeltwick (talk | contribs)Hmm, might've still had a bit of wobble to it.
03:39, January 22, 2026Thumbnail for version as of 03:39, January 22, 202672 × 66 (22 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=Kritter revolving in place in ''Diddy Kong Pilot''{{'}}s 2003 build |2=Frames from [https://www.spriters-resource.com/game_boy_advance/diddykongpilotprototype/asset/149403/ The Spriters Resource] (ripped by Ragey), positioned each 64x64px sprite to animate smoothly, animated in ezgif with a frame delay of 4.8 (approximately three frames per sprite), with the front and back instead having a frame delay of 1.6 then 3.2 (approximately one then two f...

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