Ultra Machine: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image = [[File:Ultra_Machine.png]]
|image=[[File:Ultra_Machine.png]]
|appeared_in = ''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
|type = [[Nintendo Classics]]
|type=[[Nintendo Classics]]
|intro = Hit 6/7/8
|intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!''
|info = ''"Batter up! Can you connect with the pitches? Watch for the change-up!"''
|info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
|controls = {{button|gba|A}} &ndash; Hit
|controls={{button|gba|A}}/{{button|gcn|A}} &ndash; Hit
|clear = 5
|clear=5
}}
}}
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
==Gameplay==
==Gameplay==
In this game, the player acts as a batter, where he or she must hit enough baseballs out of the 10 in stock to pass the microgame.
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
*'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
*'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.


* '''1st level difficulty:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards to the point of it not being seen.
==See also==
* '''2nd level difficulty:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
*[[One Hit Wonder]]
* '''3rd level difficulty:''' The player must hit 8 balls. The baseballs will employ both strategies.
 
Also, as speed increases, the player will have to hit fewer balls.  This is probably because it would be too hard to hit most of them at higher speeds, making it unfair.
 
On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame.


==Names in other languages==
==Names in other languages==
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|Jap=ウルトラマシン
|Jap=ウルトラマシン
|JapR=Urutora Mashin
|JapR=Urutora Mashin
|JapM=Ultra Machine}}
|JapM=Ultra Machine
{{WWIMM Microgames}}
}}
 
{{9-Volt & 18-Volt's microgames}}
{{WWIMM microgames}}
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! Microgames]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[it:Ultra Machine]]

Latest revision as of 10:12, April 24, 2024

Ultra Machine
Ultra Machine.png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Hit 6/7/8/5/4
Play ball!
Game over!
Info "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
Controls A Button/A Button – Hit
Points to clear 5

Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

Gameplay[edit]

In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
  • 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
  • 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.

As the speed increases, the player has to hit fewer balls.

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ウルトラマシン
Urutora Mashin
Ultra Machine