Swimmin' Wimp: Difference between revisions

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{{MPA quest infobox
{{MPA quest infobox
|title=Swimmin' Wimp
|title=Swimmin' Wimp
|image=MPA Swimmin Wimp Title Card.png
|image={{tabber|title1=Title card|content1=[[File:MPA Swimmin Wimp Title Card.png]]|title2=Screenshot|content2=[[File:MPA Swimmin Wimp Screenshot.png]]<br>Cheep Cheep's race}}
|type=Sports
|type=Sports
|location=[[Mushroom Pool]], [[Seaside area]]
|location=[[Mushroom Pool]], [[Seaside area]]
Line 8: Line 8:
|description=Coach asks the player to boost Cheep Cheep's confidence by letting him win a race.
|description=Coach asks the player to boost Cheep Cheep's confidence by letting him win a race.
}}
}}
'''Swimmin' Wimp''' is a quest in ''[[Mario Party Advance]]'' that starts at the [[Mushroom Pool]]. It is given by [[Coach (Mario Party Advance)|Coach]], who introduces himself as [[Cheep Cheep]]'s swimming instructor and asks the player to listen to his problems. The player can dismiss him and leave without hearing him out, and Coach glumly gives up as well; however, the quest only begins if the player agrees to listen.
'''Swimmin' Wimp''' is a quest in ''[[Mario Party Advance]]'' that starts at the [[Mushroom Pool]]. It is given by [[Coach (Mario Party Advance)|Coach]], who introduces himself as [[Cheep Cheep]]'s swimming instructor and asks the player to listen to his problems. The player can dismiss him and leave without hearing him out, and Coach glumly gives up as well; however, the quest only begins if the player agrees to listen.


== Description ==
The quest begins with Coach explaining that Cheep Cheep lacks confidence in his swimming abilities, and needs the player to improve his morale, promising a reward if they are successful. Coach wants the player to race Cheep Cheep and intentionally lose, but not by such a large margin that Cheep Cheep realizes. The player and Cheep Cheep then set themselves up in different swimming lanes and begin to swim from one end of the pool to the other (which the player accomplishes by mashing {{button|gba|a}}). Cheep Cheep immediately stops swimming if he reaches either end of the screen: if the player is too fast and leaves him behind (which also happens if the player swims fairly but still wins at the very end), Cheep Cheep believes that he can never catch up and immediately stops swimming, and if the player is too slow and lets him swim too far ahead, Cheep Cheep accuses the player of letting him win and immediately stops swimming. Regardless of what happens, Coach berates the player and forces them to restart the quest from the beginning. Once Cheep Cheep wins by a good margin, he celebrates his victory with Coach and fully commits himself to his training. Coach thanks the player for their help and rewards them with the [[Desktop Golf]] [[Gaddget]]. Once he pushes the player to continue training themselves, the quest ends.
[[File:MPA Swimmin Wimp Screenshot.png|thumb|left|[[Cheep Cheep]]'s race]]
Once the quest starts, Coach explains that Cheep Cheep lacks confidence in his swimming abilities, and needs the player to improve his morale, promising a reward if they are successful. Coach wants the player to race Cheep Cheep and intentionally lose, but not by such a large margin that Cheep Cheep realizes.
 
The player and Cheep Cheep then set themselves up in different swimming lanes and begin to swim from one end of the pool to the other (which the player accomplishes by mashing {{button|gba|a}}). Cheep Cheep immediately stops swimming if he reaches either end of the screen: if the player is too fast and leaves him behind (which also happens if the player swims fairly but still wins at the very end), Cheep Cheep believes that he can never catch up and immediately stops swimming, and if the player is too slow and lets him swim too far ahead, Cheep Cheep accuses the player of letting him win and immediately stops swimming. Regardless of what happens, Coach berates the player and forces them to restart the quest from the beginning. Once Cheep Cheep wins by a good margin, he celebrates his victory with Coach and fully commits himself to his training. Coach thanks the player for their help and rewards them with the [[Desktop Golf]] [[Gaddget]]. Once he pushes the player to continue training themselves, the quest ends.


==Names in other languages==
==Names in other languages==
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|JapR=Yowaki na Suimā
|JapR=Yowaki na Suimā
|JapM=Timid Swimmer
|JapM=Timid Swimmer
|Fra=Le trac du nageur
|Fre=Le trac du nageur
|FraM=The swimmer's stage fright
|FreM=The swimmer's stage fright
|Ita=Acqua alla gola
|Ita=Acqua alla gola
|ItaM=Water in the throat
|ItaM=Water in the throat

Latest revision as of 22:58, January 7, 2024

Mario Party Advance quest
Swimmin' Wimp
Swimmin' Wimp in Mario Party Advance
Swimmin' Wimp in Mario Party Advance
Cheep Cheep's race
Type Sports
Location Mushroom Pool, Seaside area
Client Coach
Reward Desktop Golf
Description "Coach asks the player to boost Cheep Cheep's confidence by letting him win a race."
List of quests

Swimmin' Wimp is a quest in Mario Party Advance that starts at the Mushroom Pool. It is given by Coach, who introduces himself as Cheep Cheep's swimming instructor and asks the player to listen to his problems. The player can dismiss him and leave without hearing him out, and Coach glumly gives up as well; however, the quest only begins if the player agrees to listen.

The quest begins with Coach explaining that Cheep Cheep lacks confidence in his swimming abilities, and needs the player to improve his morale, promising a reward if they are successful. Coach wants the player to race Cheep Cheep and intentionally lose, but not by such a large margin that Cheep Cheep realizes. The player and Cheep Cheep then set themselves up in different swimming lanes and begin to swim from one end of the pool to the other (which the player accomplishes by mashing A Button). Cheep Cheep immediately stops swimming if he reaches either end of the screen: if the player is too fast and leaves him behind (which also happens if the player swims fairly but still wins at the very end), Cheep Cheep believes that he can never catch up and immediately stops swimming, and if the player is too slow and lets him swim too far ahead, Cheep Cheep accuses the player of letting him win and immediately stops swimming. Regardless of what happens, Coach berates the player and forces them to restart the quest from the beginning. Once Cheep Cheep wins by a good margin, he celebrates his victory with Coach and fully commits himself to his training. Coach thanks the player for their help and rewards them with the Desktop Golf Gaddget. Once he pushes the player to continue training themselves, the quest ends.

Names in other languages[edit]

Language Name Meaning
Japanese よわきなスイマー[1]
Yowaki na Suimā
Timid Swimmer

French Le trac du nageur
The swimmer's stage fright
Italian Acqua alla gola
Water in the throat

References[edit]

  1. ^ かげらいまどかK. 一人用マリオパーティアドバンス字幕プレイpart11 (Japanese). YouTube (2018-02-04). Retrieved on 2023-11-19.