Sleep: Difference between revisions

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====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', if the player is attacked by a [[Cherbil]], they will fall asleep, and they will have to wake up by shaking the [[Wii Remote]] until the on-screen meter is filled up, lest the player get attacked by an enemy. Also, the player can make enemies sleep by using a Sleepy Sheep. In the [[Underchomp]] battle, the player can use [[Piccolo]] to temporarily make it go to sleep (this is based on [[wikipedia:Cerberus|Cerberus]]' weakness of falling asleep when music is played in Greek mythology).
In ''[[Super Paper Mario]]'', if the player is attacked by a [[Cherbil]], they will fall asleep, and they will have to wake up by shaking the [[Wii Remote]] until the on-screen meter is filled up, lest the player get attacked by an enemy. Also, the player can make enemies sleep by using a Sleepy Sheep. In the [[Underchomp]] battle, the player can use [[Piccolo]] to temporarily make it go to sleep (this is based on [[wikipedia:Cerberus|Cerberus]]' weakness of falling asleep when music is played in Greek mythology). When the Mario sleeps in the game, [[Tippi]] or [[Tiptron]] will sit down on the [[player]]'s head like a [[butterfly]].


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===

Revision as of 05:07, June 11, 2011

Sleeping is a status ailment in the Mario role-playing games.

History

Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, sleep is one of the more common status ailments that the player can have. A physical attack will wake a character from sleep, but a magical attack will not. While sleeping, a character is completely immobile and helpless. Additionally, Princess Toadstool is able to afflict this condition on enemies.

Paper Mario series

Paper Mario

The afflicted will fall asleep, preventing them from moving for a few turns. Unlike in Super Mario RPG: Legend of the Seven Stars, the character cannot be woken up until the effect wears off.

Paper Mario: The Thousand-Year Door

In this game, the afflicted will fall asleep, but when attacked, there is a chance that they will wake up. This is indicated by a small exclamation point over the character when they are attacked. Its icon is a Sleepy Sheep. A number by the Sleepy Sheep indicates how long the victim will be asleep for.

Super Paper Mario

In Super Paper Mario, if the player is attacked by a Cherbil, they will fall asleep, and they will have to wake up by shaking the Wii Remote until the on-screen meter is filled up, lest the player get attacked by an enemy. Also, the player can make enemies sleep by using a Sleepy Sheep. In the Underchomp battle, the player can use Piccolo to temporarily make it go to sleep (this is based on Cerberus' weakness of falling asleep when music is played in Greek mythology). When the Mario sleeps in the game, Tippi or Tiptron will sit down on the player's head like a butterfly.

Super Smash Bros. series

Main article: SmashWiki:Asleep

Characters can go to sleep (the status effect here known as Asleep) in the Super Smash Bros. games by Luigi and Peach's Final Smash, Jigglypuff's Sing attack, and Bellossom's attack. This leaves them vulnerable for opponents to attack them.

Trivia

File:Sunshine mario sleeping.gif
Mario taking a nap in Super Mario Sunshine.
File:Mario Sleeping.gif
Mario sitting and sleeping in Super Mario Galaxy.