List of Smash Run enemies: Difference between revisions

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|align=left |Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
|align=left |Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
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|[[File:DaphneTrophy3DS.png|240px]]
|[[File:Daphne 3DS.jpg|240px]]
|[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}}
|[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}}
|align=left |Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
|align=left |Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
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|[[File:Eggrobo 3DS.jpg|240px]]
|[[File:Eggrobo 3DS.jpg|240px]]
|[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}}
|[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}}
|align=left |The Devil Car from ''[[wikibound:Mother (video game)|Mother]]'' resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
|align=left |Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
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|[[File:Flage 3DS.jpg|240px]]
|[[icaruspedia:Flage|Flage]]{{anchor|Flage}}
|align=left |Flages are gelatinous masses from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them.
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|[[File:Flame Chomp 3DS.jpg|240px]]
|[[Flame Chomp]]
|align=left | Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it.
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|[halp]
|[[Fly Guy]]
|align=left | Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in ''Super Smash Bros. Brawl''. Once attacked, they drop the item.
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|[[File:Gastly 3DS.jpg|240px]]
|[[bulbapedia:Gastly|Gastly]]{{anchor|Gastly}}
|align=left |Gastly is a [[Bulbapedia:Ghost (type)|Ghost]]/[[Bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced during the [[bulbapedia:Generation I|first generation]] ''Pokémon'' games. It evolves into [[Bulbapedia:Haunter|Haunter]] at level 25, which evolves into [[Bulbapedia:Gengar|Gengar]] when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around.
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!Eggrobo
!Eggrobo
|[[File:EggRoboTrophy3DS.png]]
|[[File:EggRoboTrophy3DS.png]]
|colspan=2|Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
|colspan=2|''These robots are one of Dr. Eggman's creations from the Sonic the Hedgehog series, where they tend to hover in the air and shoot at Sonic with their laser guns. In this game, they'll deliberately keep their distance while firing both short and long beams at the fighters. Get below them to avoid their fire, and then strike!''
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!Flage
|[[File:FlageTrophy3DS.png]]
|colspan=2|''These gelatinous assassins from the Forces of Nature in Kid Icarus: Uprising can disguise themselves so well, it's like they've disappeared. They furiously slash using their long, bladelike arms and then top off their attack with a powerful finishing blow.''
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!Flame Chomp
|[[File:FlameChompTrophy3DS.png]]
|''If you thought Chain Chomps were bad, wait till you meet Flame Chomps. They use the flames that make up their tail as ammo, and when they run out, they head straight for you and self-destruct. When you defeat one, it'll explode and take out any enemies nearby, and it'll leave a whole load of stat boosts behind, too.''
|'' If you thought Chain Chomps were bad, Flame Chomps are so much worse. They use the flames that make up their tail as ammo, and when they run out, they head straight for you and self-destruct. When you defeat one, it'll explode and take out any enemies nearby, and it'll leave a whole load of stat boosts behind, too.''
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!Fly Guy
|[[File:FlyGuyTrophy3DS.png]]
|''This enemy from the Yoshi's Island series is basically a Shy Guy with a propller on its head. It hauls items with it as it flies, so chase it down to claim a reward. Usually it's just food, but sometimes one has some better prizes. You could say these ones are...pretty fly for a Shy Guy. No? Never mind.''
|''This enemy usually appears in Yoshi's Island. It's basically a Shy Guy, but with a propeller on its head sooo...you could say it's pretty fly for a Shy Guy. No? OK, then. They fly around overhead with items that you'll want to get hold of! Usually it's only food, but just sometimes they might be carrying something even better...''
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!Gastly
|[[File:GastlyTrophy3DS.png]]
|''This Ghost/Poison-type Pokémon is made up of several toxic gases—touching it would be really unpleasant. Instead, try to take it out with projectiles. It's not the fastest enemy in Smash Run, but occasionally it may try to chase down a fighter, so be careful around this gaseous foe.''
|''In Smash Run, these Ghost- and Poison-type Pokémon tend to move slowly, and then, without warning, chase after you at high speed. You'll get hurt if they so much as come into contact with you, so be on your guard. As ghosts, they're immune to direct attacks. The only way to defeat them is to hit them with projectiles or items.''
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Revision as of 13:49, October 26, 2018

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This is a list of every enemy that appears in the Smash Run mode of Super Smash Bros. for Nintendo 3DS.

Image Name Description
A Bacura in Super Smash Bros. for Nintendo 3DS Bacura Bacuras are enemies that appear in Xevious, a game developed by Namco, and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground.
A Banzai Bill in Super Smash Bros. for Nintendo 3DS Banzai Bill Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups.
A Big Goomba in Super Smash Bros. for Nintendo 3DS. Big Goomba Big Goombas charge at the player and can be defeated by jumping on it three times.
A Bill Blaster in Super Smash Bros. for Nintendo 3DS Bill Blaster Bill Blasters sit in place, and do not move as they take damage. In addition to firing Bullet Bills, they may also fire other enemies, such as Koopa Troopas or Shy Guys.
Bonkers in Super Smash Bros. for Nintendo 3DS Bonkers Bonkers is an simian enemy character wielding a hammer from the Kirby series. He made his debut in Kirby's Adventure, and since then, has become a recurring enemy, appearing as a mini-boss in subsequent games. In Smash Run, Bonkers can attack by swinging his hammer or by throwing coconuts which explode at the players. He can also attack by using the Hammer Swing, which causes him to move and spin around with his hammer, and Hammer Flip, which causes him to charge up a fiery hammer swing that deals heavy fire damage.
A Boom Stomper in Super Smash Bros. for Nintendo 3DS Boom Stomper Boom Stompers, from the Kid Icarus: Uprising, resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage.
A Bronto Burt in Super Smash Bros. for Nintendo 3DS Bronto Burt Bronto Burts are enemies in the Kirby series that have appeared in nearly every game of the Kirby series. They attack by following the player and then using their wings to hit the player which deals damage. They do not have much health, and most attacks can quickly defeat them. They also appear in Super Smash Bros. and Super Smash Bros. Melee, where they can be seen flying around in the Dream Land stage, and in Super Smash Bros. Brawl, as a collectible Trophy.
A Bubble in Super Smash Bros. for Nintendo 3DS Bubble Bubbles are common enemies from The Legend of Zelda series. They resemble flying skulls engulfed in flames, often with wings. They take their appearance from The Legend of Zelda: Ocarina of Time 3D. There are two varieties of Bubble: Red Bubbles and Blue Bubbles, which burn and freeze the player respectively on contact.
A Red Bulborb in Super Smash Bros. for Nintendo 3DS Bulborb Bulborbs, from the Pikmin series, are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time.
A Bullet Bill in Super Smash Bros. for Nintendo 3DS Bullet Bill Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent.
A Bumpety Bomb in Super Smash Bros. for Nintendo 3DS Bumpety Bomb Bumpety Bombs are explosive wheeled bombs that appear in Kid Icarus: Uprising. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding.
A Chain Chomp in Super Smash Bros. for Nintendo 3DS Chain Chomp Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free.
A Chandelure in Super Smash Bros. for Nintendo 3DS Chandelure Chandelure is a Ghost/Fire-type Pokémon from the Pokémon series that first appeared in Pokémon Black and White. It evolves from Lampent when a Dusk Stone is used on it, which evolves from Litwick at level 41. They attack the player with Will-O-Wisp, which releases three small purple flames, and Fire Spin, which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the Flash Fire ability from the Pokémon games.
A Clubberskull in Super Smash Bros. for Nintendo 3DS. Clubberskull Clubberskulls are large monsters from Kid Icarus: Uprising. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull.
A Cryogonal in Super Smash Bros. for Nintendo 3DS Cryogonal Cryogonal is an Ice-type Pokémon introduced in Pokémon Black and White Versions that resembles a hexagonal snowflake. They fly around and attack by firing Ice Beam either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves.
[halp] Cucco Alongside their appearance as an item, the Legend of Zelda enemy Cucco uses a two-dimensional sprite from The Legend of Zelda: A Link to the Past as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
A Daphne in Super Smash Bros. for Nintendo 3DS Daphne Daphnes are enemies from the original Kid Icarus and Kid Icarus: Uprising. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
A Bubble in Super Smash Bros. for Nintendo 3DS Darknut Darknuts debuted in the original Legend of Zelda and appear in Smash Run as boss enemies. They take their design from The Legend of Zelda: Twilight Princess. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated.

A Darknut also makes a cameo appearance in a Super Mario-Kun issue, as seen in this scan.

A Devil Car in Super Smash Bros. for Nintendo 3DS Devil Car The Devil Car from Mother resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
An Eggrobo in Super Smash Bros. for Nintendo 3DS Eggrobo Eggrobos are robotic enemies from the Sonic the Hedgehog series, first appearing in Sonic & Knuckles, that resemble Dr. Eggman. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
A Flage in Super Smash Bros. for Nintendo 3DS Flage Flages are gelatinous masses from Kid Icarus: Uprising with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them.
A Flame Chomp in Super Smash Bros. for Nintendo 3DS Flame Chomp Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it.
[halp] Fly Guy Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in Super Smash Bros. Brawl. Once attacked, they drop the item.
A Gastly in Super Smash Bros. for Nintendo 3DS Gastly Gastly is a Ghost/Poison-type Pokémon introduced during the first generation Pokémon games. It evolves into Haunter at level 25, which evolves into Gengar when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around.

Trophy information

Super Smash Bros. for Nintendo 3DS

Name Image NTSC-U Description PAL Description
Bacura BacuraTrophy3DS.png These panels are enemies from the arcade game Xevious. In this game, multiple panels will appear on-screen at once, dropping down on the fighters from above and passing through the terrain. Like in Xevious, they can't be defeated, so all that's left to do is dodge around them or get out of there in a hurry!
Banzai Bill BanzaiBillTrophy3DS.png A giant bullet-like menace from the Mario series. In Smash Run, they want nothing more than to blow up on you. If you trick them into crashing, they'll get stuck and blow up soon after. Beware that lethal blast radius! Beat one before it blows up to get a banzai bonanza of stats. Tricky, but well worth the effort! A giant bullety menace from the Mario series. In Smash Run, they want nothing more than to blow up on you. If you trick them into crashing, they'll get stuck and blow up soon after. Their blast radius is lethal, so keep well back! Beat one before it blows up to get a banzai bonanza of stat boosts. Not easy, but well worth it!
Big Goomba GiantGoombaTrophy3DS.png It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate! It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, give their size, that actually puts you in a lot of danger. They can also stamp to knock you off your feet. They have a lot of health, but you can do major damage quickly just by stomping on them. Huzzah!
Bill Blaster BillBlasterTrophy3DS.png Usually a big cannon with a skull on it is a clear sign that it's time to flee. Running away isn't an option in the Super Mario series, though. It may be known as the Bill Blaster, but it can occasionally fire Koopas or Shy Guys instead. Take it out before it's out of ammo for more goodies! Usually, seeing a cannon with a skull on it would be your sign to run, and that's true in the Mario series as well...but with Bullet Bills speeding towards you, it's harder than it looks! Despite the name, they'll sometimes fire Koopas or Shy Guys in this game, just for variety. Take it down before it's out of ammo to get more goodies!
Bonkers BonkersTrophy3DS.png Bonkers looks quite a lot like a gorilla and swings a giant hammer with huge launch potential. If he hits you with his own Hammer Flip attack, it's an instant KO. If that isn't bad enough, he also throws exploding coconuts. Bonkers is seriously out to ruin your day.
Boom Stomper Boom Stomper trophy A giant rock bestowed with the gift of life. It usually stays still—as rocks do—but if it catches sight of you, it'll slowly move after you and try to stomp you into the ground. Its stomping also causes shock waves that will harm any fighters in the vicinity. Its weak point is the little leaf on its head!
Bronto Burt BrontoBurtTrophy3DS.png These pink, winged enemies come from the Kirby series. In Smash Run, there are three different types floating around: one that flees when a fighter approaches, one that flies sideways, and one that chases fighters. Their spinning attack is weak, but it can cause knock-back if it lands repeatedly.
Bubble Bubble trophy A skull wreathed in flames. If that wasn't hardcore enough for you, in Brawl they'd leave a curse on anyone who touched them. In Smash Run, the red ones attack with shocks and are weak against ice, and the blue ones attack with ice and are weak against fire. Just keep that in mind when you're taking them on, and you'll be fine. A skull wreathed in flames. If that wasn't hardcore enough for you, in Brawl they'd leave a curse on anyone who touched them. In Smash Run, the red kind attacks with shocks and is weak against ice, and the blue kind attacks with ice and is weak against fire. Just keep that in mind when you're taking them on and you'll be fine.
Bulborb BulborbTrophy3DS.png These creatures from the Pikmin series have snail-like protruding eyes, huge mouths, and really bad tempers. They're known for snapping at fighters and trying to trample them underfoot. If you see one in a group of enemies, you should try to take it out fast–it'll shoot off and bounce around, hitting other enemies as it goes!
Bullet Bill BulletBillTrophy3DS.png When you try to throw this item, you'll instead transform into a Bullet Bill and fly in the direction you were throwing. Anyone in your path will be knocked away. Be careful, though, since you fly fast and can barely steer—not to mention that foes can deflect you. KO them, not yourself! Turn into a Bullet Bill and charge into your enemies to send them flying. The direction you fly in is pretty much set when you use it. You'll be unstoppable, but on the other hand, you'll fly so fast that you might end up a victim of your own bullet-y...ness. Anyway, be careful!
Bumpety Bomb Bumpety Bomb trophy This pesky bomb has wheels, which means the time-tested strategy of running away doesn't work as well as you'd hope. Be ready for a big blast if this bomb hits zero. Oh, and sometimes the fuse is a little shorter than normal. You'll have to attack from behind to defuse this dangerous foe. This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items.
Chain Chomp ChainChompTrophy3DS.png This beast frequently appears in the Super Mario series, and it is definitely equal parts bark and bite. No surprise it's often chained to something. In Smash Bros., it's connected to a stump in the ground and will lash out at anyone who gets close. Don't even bother trying to teach it manners. An iron ball with a face, complete with shiny white teeth, that shows up fairly often in the Mario series. They're impossible to tame, so they're almost always chained to a post, and this game's no exception. Seriously, don't go anywhere near them unless you want to end up a Chomp's dinner.
Chandelure Trophy thumbnail from Super Smash Bros. for Nintendo 3DS. Ghost/Fire-type Pokémon that burns its opponents' spirits instead of their bodies. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself. A Ghost- and Fire-type Pokémon that doesn't burn its opponents' bodies, but their spirits. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.
Clubberskull Clubberskull trophy These enormous beasts armed with giant skulls are usually kept locked up, but you can set them free just by attacking them. We should mention, though, that you can't grab or launch them and they're super powerful. What? You already released it? Defeat it, then, and earn lots of stat boosts and prizes!
Cryogonal Cryogonal Trophy This Ice-type Pokémon uses its ice-crystal chains to capture and freeze its prey to -148 degrees. In Smash Run, it drifts through the air and attacks with Ice Beam. The beam comes in two forms: one that fires in a straight line and one that curves to follow the fighters.
Cucco CuccosTrophy3DS.png Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, the chickens will come home to roost—by body-slamming you over and over...and over... A pretty fowl tactic if you ask us. It's almost futile to fight back, and eventually they'll lose interest and stop driving you Cucco. Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, it'll call on all its little bird friends for help - a pretty fowl tactic if you ask us. However, just let them get on with body-slamming you and don't fight back, and eventually they'll lose interest and stop driving you Cucco.
Daphne Daphne trophy These flowery foes from the Kid Icarus series may look adorable, but they'll reveal their repulsive faces and scatter mines everywhere if given the chance. The mines have an impressive blast radius and knock-back. Best to blow them up from a distance. Daphnes themselves have very little health.
Darknut Darknut trophy These heavily armored, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armor. Once it's gone, the Darknut will become more agile, but it'll also be more vulnerable! These heavily armoured, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armour. Once it's gone, the Darknut will become more agile, but it'll also be exposed enough to be beaten.
Devil Car DevilCarTrophy3DS.png A fearsome enemy from the Mother series, this car attacks mercilessly, closing in on fighters before trying to hit them as it spins doughnuts. No, these aren't the kind you eat—they're the kind that hurt. Its exhaust fumes can cause paralysis too, so keep your distance until it's between attacks.
Eggrobo EggRoboTrophy3DS.png These robots are one of Dr. Eggman's creations from the Sonic the Hedgehog series, where they tend to hover in the air and shoot at Sonic with their laser guns. In this game, they'll deliberately keep their distance while firing both short and long beams at the fighters. Get below them to avoid their fire, and then strike!
Flage Flage trophy These gelatinous assassins from the Forces of Nature in Kid Icarus: Uprising can disguise themselves so well, it's like they've disappeared. They furiously slash using their long, bladelike arms and then top off their attack with a powerful finishing blow.
Flame Chomp FlameChompTrophy3DS.png If you thought Chain Chomps were bad, wait till you meet Flame Chomps. They use the flames that make up their tail as ammo, and when they run out, they head straight for you and self-destruct. When you defeat one, it'll explode and take out any enemies nearby, and it'll leave a whole load of stat boosts behind, too. If you thought Chain Chomps were bad, Flame Chomps are so much worse. They use the flames that make up their tail as ammo, and when they run out, they head straight for you and self-destruct. When you defeat one, it'll explode and take out any enemies nearby, and it'll leave a whole load of stat boosts behind, too.
Fly Guy FlyGuyTrophy3DS.png This enemy from the Yoshi's Island series is basically a Shy Guy with a propller on its head. It hauls items with it as it flies, so chase it down to claim a reward. Usually it's just food, but sometimes one has some better prizes. You could say these ones are...pretty fly for a Shy Guy. No? Never mind. This enemy usually appears in Yoshi's Island. It's basically a Shy Guy, but with a propeller on its head sooo...you could say it's pretty fly for a Shy Guy. No? OK, then. They fly around overhead with items that you'll want to get hold of! Usually it's only food, but just sometimes they might be carrying something even better...
Gastly GastlyTrophy3DS.png This Ghost/Poison-type Pokémon is made up of several toxic gases—touching it would be really unpleasant. Instead, try to take it out with projectiles. It's not the fastest enemy in Smash Run, but occasionally it may try to chase down a fighter, so be careful around this gaseous foe. In Smash Run, these Ghost- and Poison-type Pokémon tend to move slowly, and then, without warning, chase after you at high speed. You'll get hurt if they so much as come into contact with you, so be on your guard. As ghosts, they're immune to direct attacks. The only way to defeat them is to hit them with projectiles or items.