List of glitches in Luigi's Mansion: Dark Moon

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This is the list of Luigi's Mansion: Dark Moon glitches.

Glitches

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During the cutscene after defeating the Big Boo, the two Boo's in the last carriage may be missing.

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In ScareScraper when versing a Sneaker boss, if both Sneakers are caught at the same time, or if one is caught while falling through a portal, the game wont register it being caught and will continue thinking theres still a boss. When the timer runs out the game will not end and stay on the boss floor. The glitch ends when all players quit.

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In the Scarescraper mode, when the red coin scramble happens if 2 or more Luigi's say the same thing, the theme for red coin scramble plays with another red coin scramble theme playing slightly behind, sounding much like an echo. The glitch ends when the 20 seconds of music are over.

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In Old Clockworks, after Luigi rescues Yellow Toad, he can use the Poltergust 5000's suction to hold on to Yellow Toad, and can shoot him out again. If Luigi shoots Yellow Toad at a certain door, the Toad will fly through the door to the other side. Yellow Toad will then reappear above Luigi.

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If there is a dollar bill floating in the air while the player gets a call, it will freeze in midair after the call is over. Dollar bill's will also get stuck in the air at random when Luigi reveals a "stash" of them. The glitch ends when the player collects the money.

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In the ScareScraper during a online Hunter Mode, a key that is required to progress will not spawn in. The glitch ends when the timer runs out.

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In the Secret Mine in the room with the conveyor belt attached to an E gate, there is a small fireplace, and a ghost holding a red gem. The player must first defeat the ghost holding the red gem. Next, the player must use the Poltergust 5000 to pick up the red gem and walk over to the fireplace. If the player walks into the fireplace at a certain position, Luigi will walk through it an be stuck on the other side. In this position, the player can't move, and can drop items outside of the boundaries. The only way to get out of this position, is to restart the mission.

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Whenever an objective of a mission is cleared, Luigi usually has a few seconds before he receives a call from Prof. E. Gadd.If Luigi manages to pick up an object with his Poltergust, such as a bucket, or the furry, purple enemies from Secret Mine, before he gets the call, the glitch will trigger. During the call, Luigi may start fidgeting, or start sliding around, or may vanish from the screen for a few seconds. The object being carried by the poltergust may even get stuck inside Luigi. This is because an object is not supposed to be in the poltergust during the end of a mission, thus the game tries to load the object and Luigi at the same time. The glitch ends when the results screen appears.

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In some copies of the English version of the game, after restoring the Dark Moon and returning the ghosts to normal, the Greenie that appears right at the screen within the Ghost Container in E. Gadd's Bunker is missing his mouth. This Greenie will still lack his mouth when he comes out of the container after E. Gadd releases the ghosts. Oddly, this glitch isn't present in Japanese copies of the game.

References

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