Ultra Machine: Difference between revisions

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[[Image:Ultra_Machine.png|frame|'''Ultra Machine''']]
{{minigame infobox
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Minigame Mania]]''. [[Mario]] appears as a cameo at both the beginning and end.
|image=[[File:Ultra_Machine.png]]
 
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''
On the ''Grid'', the player needs to clear a minimum of 5 levels to pass this microgame.
|type=[[Nintendo Classics]]
 
|intro=''Hit 6/7/8/5/4''<br>''Play ball!''<br>''Game over!''
|info="''Batter up! Can you connect with the pitches? Watch for the change-up!''" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
|controls={{button|gba|A}}/{{button|gcn|A}} &ndash; Hit
|clear=5
}}
'''Ultra Machine''' is [[9-Volt]]'s boss [[microgame]] from ''[[WarioWare, Inc.: Mega Microgame$!]]''. [[Mario]] appears as a cameo at both the beginning and end.
==Gameplay==
==Gameplay==
In this game, you act as a batter, where you must hit enough baseballs out of the 10 in stock to pass the microgame.
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
*'''1st level difficulty:''' The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
*'''2nd level difficulty:''' The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
*'''3rd level difficulty:''' The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.


* '''Level 1:''' The player must hit 6 balls. The machine will sometimes throw a baseball upwards, to the point of it not being seen.
==See also==
* '''Level 2:''' The player must hit 7 balls. Sometimes the baseball will disappear in mid-flight.
*[[One Hit Wonder]]
* '''Level 3:''' The player must hit 8 balls. The baseballs will employ both strategies.


===Controls===
==Names in other languages==
{{button|gba|A}} - Swing bat
{{foreign names
|Jap=ウルトラマシン
|JapR=Urutora Mashin
|JapM=Ultra Machine
}}


{{WarioWare, Inc.: Mega Microgame$! Microgames}}
{{9-Volt & 18-Volt's microgames}}
[[Category:Microgames]]
{{WWIMM microgames}}
[[Category:Unlockables]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[it:Ultra Machine]]

Revision as of 10:12, April 24, 2024

Ultra Machine
Ultra Machine.png
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
Type Nintendo Classics
Command(s) Hit 6/7/8/5/4
Play ball!
Game over!
Info "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only)
Controls A Button/A Button – Hit
Points to clear 5

Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.

Gameplay

In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.

  • 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
  • 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
  • 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.

As the speed increases, the player has to hit fewer balls.

See also

Names in other languages

Language Name Meaning
Japanese ウルトラマシン
Urutora Mashin
Ultra Machine