List of Luigi's Mansion: Dark Moon glitches: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
Line 5: Line 5:


==Single Player Glitches==
==Single Player Glitches==
 
===Cutscene Glitches===
==Cutscene Glitches==
===={{conjecturaltext|End Cutscene Glitches}}====
==={{conjecturaltext|End Cutscene Glitches}}===
*Invisible Mouth Glitch: In some copies of the English version of the game, after Luigi has restored the Dark Moon and returned the ghosts to normal, the Greenie that appears right at the screen within the Ghost Container in E. Gadd's Bunker is missing its mouth. This Greenie will still lack its mouth when it leaves the container after E. Gadd releases the ghosts. This glitch is not present in Japanese copies of the game.
*Invisible Mouth Glitch: In some copies of the English version of the game, after Luigi has restored the Dark Moon and returned the ghosts to normal, the Greenie that appears right at the screen within the Ghost Container in E. Gadd's Bunker is missing its mouth. This Greenie will still lack its mouth when it leaves the container after E. Gadd releases the ghosts. This glitch is not present in Japanese copies of the game.
*Missing Vanes in Haunted Towers Gate: During the scene where the Slammer has a Greenie in its mouth the vanes on the gate behind them will vanish during the scene. This glitch is random.
*Missing Vanes in Haunted Towers Gate: During the scene where the Slammer has a Greenie in its mouth the vanes on the gate behind them will vanish during the scene. This glitch is random.


==={{conjecturaltext|Mansion Cutscene Glitches}}===
===={{conjecturaltext|Mansion Cutscene Glitches}}====
<b>[[Gloomy Manor]]</b>
<b>[[Gloomy Manor]]</b>
*Busted Piano: During the [[Poltergeist]]'s introduction cutscene, the piano keys on the far left are falling through the piano. This glitch happens when the Gold Spiders and Mice are captured as they are partof the cutscene.
*Busted Piano: During the [[Poltergeist]]'s introduction cutscene, the piano keys on the far left are falling through the piano. This glitch happens when the Gold Spiders and Mice are captured as they are partof the cutscene.
Line 20: Line 19:
*On Mission B-1, The Torch overlays the Poltergust 5000 during the cutscene for a few seconds.
*On Mission B-1, The Torch overlays the Poltergust 5000 during the cutscene for a few seconds.


==={{conjecturaltext|Special Effects Glitch}}===
===={{conjecturaltext|Special Effects Glitch}}====
During some cut-scene's or mission result screens the lighting and Special effects will vanish at random. E.g. When Luigi's confronting King Boo, it is possible that the cut-scene won't add the crystal glow effect when King Boo charges his crown. It is unknown what causes this and it seems to occur randomly. The glitch ends after the cut-scene. During the mission results screen, certain parts like the speaker go missing at random. This is most noticeable in the [[Old Clockworks]] and [[Treacherous Mansion]]s boss fights. The Old Clockworks is missing the "screen glow" effect, and Treacherous Mansions speaker will vanish.
During some cut-scene's or mission result screens the lighting and Special effects will vanish at random. E.g. When Luigi's confronting King Boo, it is possible that the cut-scene won't add the crystal glow effect when King Boo charges his crown. It is unknown what causes this and it seems to occur randomly. The glitch ends after the cut-scene. During the mission results screen, certain parts like the speaker go missing at random. This is most noticeable in the [[Old Clockworks]] and [[Treacherous Mansion]]s boss fights. The Old Clockworks is missing the "screen glow" effect, and Treacherous Mansions speaker will vanish.


==Ghost Glitches==
===Ghost Glitches===
==={{conjecturaltext|Continuous Tornado Glitch}}===
===={{conjecturaltext|Continuous Tornado Glitch}}====
In the [[Old Clockworks]], during the fight with the [[Greenie]]s that spawn tornadoes, it is possible to cause the tornado sound effect to repeat continuously. It is unknown why this happens.
In the [[Old Clockworks]], during the fight with the [[Greenie]]s that spawn tornadoes, it is possible to cause the tornado sound effect to repeat continuously. It is unknown why this happens.


==={{conjecturaltext|Dancing Brick Glitch}}===
===={{conjecturaltext|Dancing Brick Glitch}}====
In level C-3: [[Roundhouse Brawl]] when versing the [[Ancient Poltergeist]] if Luigi gets scared by a [[Sneaker]] when catching the Ancient Poltergeist when the poltergeist is about to throw a brick, it is possible for the brick to play the first frames of the levitating animation continuously. The glitch ends when the poltergeist levitates and throws the brick or when the level ends.
In level C-3: [[Roundhouse Brawl]] when versing the [[Ancient Poltergeist]] if Luigi gets scared by a [[Sneaker]] when catching the Ancient Poltergeist when the poltergeist is about to throw a brick, it is possible for the brick to play the first frames of the levitating animation continuously. The glitch ends when the poltergeist levitates and throws the brick or when the level ends.


==={{conjecturaltext|Dark Room Glitch}}===
===={{conjecturaltext|Dark Room Glitch}}====
In the Old Clockworks, in the Kiln room, if Luigi has previously captured the Boo hidden in the room, then if he does the mission again and once again captures the two Greenies, the room will remain dark and continue playing the dark room music thinking there are still ghosts in the room even though there are none. Luigi can still leave the room as he has cleared it. The mini map also registers this as a room with ghosts in it after clearing it.
In the Old Clockworks, in the Kiln room, if Luigi has previously captured the Boo hidden in the room, then if he does the mission again and once again captures the two Greenies, the room will remain dark and continue playing the dark room music thinking there are still ghosts in the room even though there are none. Luigi can still leave the room as he has cleared it. The mini map also registers this as a room with ghosts in it after clearing it.


==={{conjecturaltext|Inaccessible Treasure Glitch}}===
===={{conjecturaltext|Inaccessible Treasure Glitch}}====
It is possible, but rare, to successfully capture a ghost from behind a wall. If the resulting catch rewards the player with treasure, it will be blocked by the wall. If there is another room behind it, the treasure will not be in it.
It is possible, but rare, to successfully capture a ghost from behind a wall. If the resulting catch rewards the player with treasure, it will be blocked by the wall. If there is another room behind it, the treasure will not be in it.


==={{conjecturaltext|Invisible Back Boo Glitch}}===
===={{conjecturaltext|Invisible Back Boo Glitch}}====
This happens in Gloomy Manor - B5. To execute the glitch, all the player has to do is to capture the boo found in the painting by using the dark light device. Once found, the Boo will give their normal speech, and if the player look where the roof of the mouth is supposed to be, the roof of the mouth is invisible, and so the painting is clearly visible behind it. This happens at random and has no ill effects on gameplay.
This happens in Gloomy Manor - B5. To execute the glitch, all the player has to do is to capture the boo found in the painting by using the dark light device. Once found, the Boo will give their normal speech, and if the player look where the roof of the mouth is supposed to be, the roof of the mouth is invisible, and so the painting is clearly visible behind it. This happens at random and has no ill effects on gameplay.


==={{conjecturaltext|No Catching a Possessor Music}}===
===={{conjecturaltext|No Catching a Possessor Music}}====
In [[D-Boss: Chilly Ride]], when capturing the [[Shrewd Possessor]], if Luigi keeps on sucking it up but doesn't use a [[Power Surge]], the music that plays while capturing it stops after one playthrough.
In [[D-Boss: Chilly Ride]], when capturing the [[Shrewd Possessor]], if Luigi keeps on sucking it up but doesn't use a [[Power Surge]], the music that plays while capturing it stops after one playthrough.


==={{conjecturaltext|Vanishing SFX Glitch}}===
===={{conjecturaltext|Vanishing SFX Glitch}}====
Sometimes during an encounter with ghosts all Sound effects will vanish besides the music. The glitch is random and ends when all the ghosts in a room are caught.
Sometimes during an encounter with ghosts all Sound effects will vanish besides the music. The glitch is random and ends when all the ghosts in a room are caught.


==Player Glitches==
===Player Glitches===
 
===={{conjecturaltext|Balloon Berry in the Nautical Exhibit Glitch}}====
==={{conjecturaltext|Balloon Berry in the Nautical Exhibit Glitch}}===
In the [[Treacherous Mansion]], it is possible to use a [[Balloon Berry]] in the Nautical exhibit. First, turn the [[E-Gate]] towards the Study. Next, enter the Study and get a Balloon Berry. Take the berry to the Jungle exhibit and stand under the waterfall. Luigi will "take a shower" and drop the Balloon Berry. However, it will not pop. Leave the berry there and enter the Nautical exhibit. Turn the E-Gate around once more. Then, return to the Jungle Exhibit and grab the Balloon Berry. It is then possible to take the Balloon Berry into the Nautical exhibit though the E-Gate. This glitch has no ill effects on gameplay.
In the [[Treacherous Mansion]], it is possible to use a [[Balloon Berry]] in the Nautical exhibit. First, turn the [[E-Gate]] towards the Study. Next, enter the Study and get a Balloon Berry. Take the berry to the Jungle exhibit and stand under the waterfall. Luigi will "take a shower" and drop the Balloon Berry. However, it will not pop. Leave the berry there and enter the Nautical exhibit. Turn the E-Gate around once more. Then, return to the Jungle Exhibit and grab the Balloon Berry. It is then possible to take the Balloon Berry into the Nautical exhibit though the E-Gate. This glitch has no ill effects on gameplay.


==={{conjecturaltext|Dark Moon piece Glitch}}===
===={{conjecturaltext|Dark Moon piece Glitch}}====
Sometimes when the player has beaten a boss in one of the mansions  the Dark Moon piece won't come out of the Poltergust 5000, and will not allow Luigi to end the level. The player has to restart the boss battle to end the glitch, since there is nothing the player can do if the Dark Moon piece isn't there. This glitch occurs rarely but has a higher probability of occurring when facing the [[Overset Possessor]].  
Sometimes when the player has beaten a boss in one of the mansions  the Dark Moon piece won't come out of the Poltergust 5000, and will not allow Luigi to end the level. The player has to restart the boss battle to end the glitch, since there is nothing the player can do if the Dark Moon piece isn't there. This glitch occurs rarely but has a higher probability of occurring when facing the [[Overset Possessor]].  


==={{conjecturaltext|Early Access Glitch}}===
===={{conjecturaltext|Early Access Glitch}}====
If Luigi goes back to the mission in [[Gloomy Manor]] after gaining the [[Dark-Light Device]] it is possible to enter rooms meant for later access. If Luigi looks into the [[Library]] through a hole in the wall during mission [[A-2: Gear Up]] he will see books float into the air and fly around. Luigi can enter the room while the books are flying. If he does not look through the hole they will remain on the floor.
If Luigi goes back to the mission in [[Gloomy Manor]] after gaining the [[Dark-Light Device]] it is possible to enter rooms meant for later access. If Luigi looks into the [[Library]] through a hole in the wall during mission [[A-2: Gear Up]] he will see books float into the air and fly around. Luigi can enter the room while the books are flying. If he does not look through the hole they will remain on the floor.


==={{conjecturaltext|Floating Dollar Bill Glitch}}===
===={{conjecturaltext|Floating Dollar Bill Glitch}}====
If there is a dollar bill floating in the air while the player gets a call, it will freeze in midair after the call is over. Dollar bills and sheets of paper will also get stuck in the air at random when Luigi reveals a "stash" of them. The glitch ends when the player collects the money.
If there is a dollar bill floating in the air while the player gets a call, it will freeze in midair after the call is over. Dollar bills and sheets of paper will also get stuck in the air at random when Luigi reveals a "stash" of them. The glitch ends when the player collects the money.


==={{conjecturaltext|Luigi's Third Arm Glitch}}===
===={{conjecturaltext|Luigi's Third Arm Glitch}}====
If Luigi calls with the {{button|3ds|Pad}} at the same time he does something else, such as opening a door, he will put his arm down instead of using it normally. However, the animation will otherwise be unaffected. For example, when Luigi wipes his hands at the end of a level, he will only use one hand, as the other will be resting by his side. This glitch is easiest to see when Luigi gets a call from E. Gadd or picks up a gem. The glitch ends after the mission ends or Luigi is controllable again.
If Luigi calls with the {{button|3ds|Pad}} at the same time he does something else, such as opening a door, he will put his arm down instead of using it normally. However, the animation will otherwise be unaffected. For example, when Luigi wipes his hands at the end of a level, he will only use one hand, as the other will be resting by his side. This glitch is easiest to see when Luigi gets a call from E. Gadd or picks up a gem. The glitch ends after the mission ends or Luigi is controllable again.


==={{conjecturaltext|Messed up Luigi Glitch}}===
===={{conjecturaltext|Messed up Luigi Glitch}}====
Whenever an objective of a mission is cleared, Luigi usually has a few seconds before he receives a call from [[Professor E. Gadd]]. If Luigi manages to pick up an object with his [[Poltergust 5000]], such as a bucket, or the furry, purple enemies from [[Secret Mine]], or Toads before he gets the call, the glitch will trigger. During the call, Luigi may start fidgeting, or start sliding around, or may vanish from the screen for a few seconds. The object being carried by the Poltergust 5000 may even get stuck inside Luigi. This is due to the game trying to load the object stuck on the Poltergust 5000 when it is not supposed to. The glitch ends when the results screen appears.
Whenever an objective of a mission is cleared, Luigi usually has a few seconds before he receives a call from [[Professor E. Gadd]]. If Luigi manages to pick up an object with his [[Poltergust 5000]], such as a bucket, or the furry, purple enemies from [[Secret Mine]], or Toads before he gets the call, the glitch will trigger. During the call, Luigi may start fidgeting, or start sliding around, or may vanish from the screen for a few seconds. The object being carried by the Poltergust 5000 may even get stuck inside Luigi. This is due to the game trying to load the object stuck on the Poltergust 5000 when it is not supposed to. The glitch ends when the results screen appears.


==={{conjecturaltext|Pause Menu Music Glitch}}===
===={{conjecturaltext|Pause Menu Music Glitch}}====
When the player pauses the game and then unpauses, a large portion of the background music will skip.
When the player pauses the game and then unpauses, a large portion of the background music will skip.


==={{conjecturaltext| Poltergust 5000 Through Torch Glitch}}===
===={{conjecturaltext| Poltergust 5000 Through Torch Glitch}}====
At random the Poltergusts Nozzle will overlay the Torch model. There is no explanation for this glitch.
At random the Poltergusts Nozzle will overlay the Torch model. There is no explanation for this glitch.


==={{conjecturaltext|Shadow Luigi}}===
===={{conjecturaltext|Shadow Luigi}}====
After defeating [[King Boo]] , when the mission cleared screen appears a shadowed Luigi can be seen as some moving black pixels from his hat, and his right arm can bee seen moving across the red part of the monitor. This glitch causes no problems and always happens.
After defeating [[King Boo]] , when the mission cleared screen appears a shadowed Luigi can be seen as some moving black pixels from his hat, and his right arm can bee seen moving across the red part of the monitor. This glitch causes no problems and always happens.


==={{conjecturaltext|Sitting on The Floor Glitch}}===
===={{conjecturaltext|Sitting on The Floor Glitch}}====
Sometimes when the player is on the ''Terrifying Invasion'' level when they are in the [[Ice Age Exhibit]] and they tug on the mammoth's trunk and go onto the [[Gargoyle Roof]] and exit before the map renders the roof on the map, Luigi will be stuck in the sliding animation and can't move even though he is on the ground, and if Luigi is attacked by a ghost and his health goes to 0, he will still be sliding and the ghosts will ignore Luigi because the game renders Luigi dead but he is still in the sliding animation.
Sometimes when the player is on the ''Terrifying Invasion'' level when they are in the [[Ice Age Exhibit]] and they tug on the mammoth's trunk and go onto the [[Gargoyle Roof]] and exit before the map renders the roof on the map, Luigi will be stuck in the sliding animation and can't move even though he is on the ground, and if Luigi is attacked by a ghost and his health goes to 0, he will still be sliding and the ghosts will ignore Luigi because the game renders Luigi dead but he is still in the sliding animation.


==={{conjecturaltext|Stuck in floor glitch}}===
===={{conjecturaltext|Stuck in floor glitch}}====
In the Dark Ages Exhibit in [[Treacherous Mansion]], it's entirely possible to fall onto one of the display cases or objects by having a ghost attack Luigi at the right time.  This can somehow cause him to warp into the floor of the room above, forcing a mission restart. <ref>http://www.youtube.com/watch?v=U5WW23w1obA</ref>
In the Dark Ages Exhibit in [[Treacherous Mansion]], it's entirely possible to fall onto one of the display cases or objects by having a ghost attack Luigi at the right time.  This can somehow cause him to warp into the floor of the room above, forcing a mission restart. <ref>http://www.youtube.com/watch?v=U5WW23w1obA</ref>


==={{conjecturaltext|Toad through Floor Glitch}}===
===={{conjecturaltext|Toad through Floor Glitch}}====
In Old Clockworks' Mission C-5: [[Piece at Last]], after saving Toad from his Painting, if the player heads to the Maintenance Hub, shoots the Toad across the chasm to the floor above (leading to the Service Elevator room) and makes their way to him, the Toad will fall through the metal floor. There is no explanation for this glitch.  
In Old Clockworks' Mission C-5: [[Piece at Last]], after saving Toad from his Painting, if the player heads to the Maintenance Hub, shoots the Toad across the chasm to the floor above (leading to the Service Elevator room) and makes their way to him, the Toad will fall through the metal floor. There is no explanation for this glitch.  


==={{conjecturaltext|Toad On The Polertgust 5000 Nozzle Glitch}}===
===={{conjecturaltext|Toad On The Poltergust 5000 Nozzle Glitch}}====
In Treacherous Mansion E-2, If the player goes to the Jungle Exibit, Defeats the greenie ghosts and defeats the plant and then rescues the Toad stuck in the painting, the player has a few seconds before [[Professor E.Gadd]] calls Luigi. If they suck up Toad's head within that time frame, after the call, the Toad's Head will merge with the Poltergust 5000 nozzle. The glitch ends you "blow" on the Poltergust 5000 to fling toad off the nozzle. It is unknown what causes this glitch.
In Treacherous Mansion E-2, If the player goes to the Jungle Exibit, Defeats the greenie ghosts and defeats the plant and then rescues the Toad stuck in the painting, the player has a few seconds before [[Professor E.Gadd]] calls Luigi. If they suck up Toad's head within that time frame, after the call, the Toad's Head will merge with the Poltergust 5000 nozzle. The glitch ends when Luigi "blows" on the Poltergust 5000 to fling toad off the nozzle. It is unknown what causes this glitch.


==={{conjecturaltext|Unreachable Final Battle Glitch}}===
===={{conjecturaltext|Unreachable Final Battle Glitch}}====
If the player quits in the [[King Boo]] battle after the Tough Possessor one is complete, it's seemingly possible the game will count the earlier mission as complete without opening up the final mission, and will somehow freak out and not send the player to the final boss upon replaying the level, making the game unwinnable.  As reported. <ref>http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/#comment-17125</ref>
If the player quits in the [[King Boo]] battle after the Tough Possessor one is complete, it's seemingly possible the game will count the earlier mission as complete without opening up the final mission, and will somehow freak out and not send the player to the final boss upon replaying the level, making the game unwinnable.  As reported. <ref>http://nintendo3dsdaily.com/nintendoarticles/should-nintendo-release-a-patch-for-luigis-mansion-dark-moon/#comment-17125</ref>


==Multiplayer Glitches==
==Multiplayer Glitches==
==Item Glitches==
===Item Glitches===
==={{conjecturaltext|5th Red Coin}}===
===={{conjecturaltext|5th Red Coin}}====
In the ScareScraper sometimes an extra red coin will spawn. It is a 5th red coin. This does not affect game play and it ends when the player collects four red coins.
In the ScareScraper sometimes an extra red coin will spawn. It is a 5th red coin. This does not affect game play and it ends when the player collects four red coins.


==={{conjecturaltext|Half Visible Object Glitch}}===
===={{conjecturaltext|Half Visible Object Glitch}}====
If the Dark Light is used to make an object appear at the same time an object is inside the place where the object will spawn, the object will be stuck in a half visible state and constantly rattling until the object is moved out the way.  As shown here <ref>http://www.youtube.com/watch?v=2G_3Gk3TT78</ref>
If the Dark Light is used to make an object appear at the same time an object is inside the place where the object will spawn, the object will be stuck in a half visible state and constantly rattling until the object is moved out the way.  As shown here <ref>http://www.youtube.com/watch?v=2G_3Gk3TT78</ref>


==={{conjecturaltext|Dark-Light & Sound Glitch}}===
===={{conjecturaltext|Dark-Light & Sound Glitch}}====
In the ScareScraper, whenever a Luigi is revealing something with the [[Dark-Light Device]], the object plays a continuous noise as if Luigi is interacting with it as it appears. This causes no problems and always happens.
In the ScareScraper, whenever a Luigi is revealing something with the [[Dark-Light Device]], the object plays a continuous noise as if Luigi is interacting with it as it appears. This causes no problems and always happens.


==={{conjecturaltext|Map Spawn Glitch}}===
===={{conjecturaltext|Map Spawn Glitch}}====
In Rush Mode, sometimes if a player enters a room with a map item in it and captures the last ghost in that room and falls in a carpet trap while the ghost is still going in the Poltergust nozzle, a large amount of maps will constantly spawn from the nozzle and may cause the game to lag until the player is freed from the carpet trap, and all the maps are collected.
In Rush Mode, sometimes if a player enters a room with a map item in it and captures the last ghost in that room and falls in a carpet trap while the ghost is still going in the Poltergust nozzle, a large amount of maps will constantly spawn from the nozzle and may cause the game to lag until the player is freed from the carpet trap, and all the maps are collected.


==={{conjecturaltext|No Key Glitch}}===
===={{conjecturaltext|No Key Glitch}}====
In the [[ScareScraper]] during an online Hunter Mode game, a key that is required to progress will sometimes not spawn in. The glitch ends when the timer runs out.
In the [[ScareScraper]] during an online Hunter Mode game, a key that is required to progress will sometimes not spawn in. The glitch ends when the timer runs out.


==={{conjecturaltext|Non-Appering Dog House}}===
===={{conjecturaltext|Non-Appearing Dog House}}====
In an online Polterpup Mode sometimes the dog house may start to appear but won't appear. This glitch is fixed when all players leave the room.
In an online Polterpup Mode sometimes the dog house may start to appear but won't appear. This glitch is fixed when all players leave the room.


==={{conjecturaltext|Red Coin Failure Glitch}}===
===={{conjecturaltext|Red Coin Failure Glitch}}====
If a Luigi manages to get the last Red Coin right before the timer is out and the losing animation starts, all Luigis do the failure animation, but the game still counts the Red Coin Scramble as success as seen at the results screen; most of the time, the Luigis do the success animation. This Glitch also works vice-versa, where if the Luigis get all four Red Coins during the last second the game counts it as a failure.
If a Luigi manages to get the last Red Coin right before the timer is out and the losing animation starts, all Luigis do the failure animation, but the game still counts the Red Coin Scramble as success as seen at the results screen; most of the time, the Luigis do the success animation. This Glitch also works vice-versa, where if the Luigis get all four Red Coins during the last second the game counts it as a failure.


==={{conjecturaltext|Red Coin Bonus Freeze Glitch}}===
===={{conjecturaltext|Red Coin Bonus Freeze Glitch}}====
When a team has successfully collected all the Red Coins during Red Coin Scramble when a floor is completed, the game may freeze when it tries to load the bonus game.  
When a team has successfully collected all the Red Coins during Red Coin Scramble when a floor is completed, the game may freeze when it tries to load the bonus game.  


==Ghost Glitches==
===Ghost Glitches===
==={{conjecturaltext|Boss wins Glitch}}===
===={{conjecturaltext|Boss wins Glitch}}====
In the [[ScareScraper]], when versing a [[Sneaker]] boss, if both Sneakers are caught at the same time, or if one is caught while falling through a portal, the game will not register it being caught and will continue thinking that there's still a boss. When the timer runs out, the game will not end but stays on the boss floor. The glitch ends when all players quit. However, a Luigi can sometimes cause the level to count as complete by returning to the room the Sneaker boss was defeated in. It will still count the level as not complete despite the boss being caught if he does not return, though.
In the [[ScareScraper]], when versing a [[Sneaker]] boss, if both Sneakers are caught at the same time, or if one is caught while falling through a portal, the game will not register it being caught and will continue thinking that there's still a boss. When the timer runs out, the game will not end but stays on the boss floor. The glitch ends when all players quit. However, a Luigi can sometimes cause the level to count as complete by returning to the room the Sneaker boss was defeated in. It will still count the level as not complete despite the boss being caught if he does not return, though.


==={{conjecturaltext|Double Bosses}}===
===={{conjecturaltext|Double Bosses}}====
In the online mode of ScareScraper, a random boss will sometimes appear during an already going boss battle. It is unknown why this happens. The glitch ends when the first boss is captured, but the ghosts will still remain.
In the online mode of ScareScraper, a random boss will sometimes appear during an already going boss battle. It is unknown why this happens. The glitch ends when the first boss is captured, but the ghosts will still remain.


==={{conjecturaltext|Extra Polterpup Glitch}}===
===={{conjecturaltext|Extra Polterpup Glitch}}====
In Polterpup Mode, when a floor is cleared of all Polterpups and Red Coin Scramble takes place, an "extra" Polterpup may appear in a room has not yet been cleared of ghosts. This occurs very rarely.
In Polterpup Mode, when a floor is cleared of all Polterpups and Red Coin Scramble takes place, an "extra" Polterpup may appear in a room has not yet been cleared of ghosts. This occurs very rarely.


==={{conjecturaltext|Falling Through The Floor Glitch}}===
===={{conjecturaltext|Falling Through The Floor Glitch}}====
Sometimes after getting sucked out of a Sneaker boss battle in ScareScraper via a portal, Luigi will spawn partly in the floor and quickly fall through, with his shadow appearing like it's above the ceiling.  He'll then drop back in the room normally with no additional damage taken.
Sometimes after getting sucked out of a Sneaker boss battle in ScareScraper via a portal, Luigi will spawn partly in the floor and quickly fall through, with his shadow appearing like it's above the ceiling.  He'll then drop back in the room normally with no additional damage taken.


==={{conjecturaltext|Ghosts Behind the Wall Glitch}}===
===={{conjecturaltext|Ghosts Behind the Wall Glitch}}====
Ghosts can sometimes spawn or travel through walls. This is mostly seen when capturing the ghosts. The Glitch causes no harm besides the <b>Inaccessible Treasure Glitch</b>.
Ghosts can sometimes spawn or travel through walls. This is mostly seen when capturing the ghosts. The Glitch causes no harm besides the <b>Inaccessible Treasure Glitch</b>.


==={{conjecturaltext|Inaccessible Treasure Glitch}}===
===={{conjecturaltext|Inaccessible Treasure Glitch}}====
It is possible, to successfully capture a ghost from behind a wall. If the resulting catch rewards the player with treasure, it will be blocked by the wall. If there is another room behind it, the treasure will not be in it.
It is possible, to successfully capture a ghost from behind a wall. If the resulting catch rewards the player with treasure, it will be blocked by the wall. If there is another room behind it, the treasure will not be in it.


==={{conjecturaltext|Missing Polterpup Glitch}}===
===={{conjecturaltext|Missing Polterpup Glitch}}====
In the Polterpup Mode of ScareScraper, sometimes after Luigi finds a Polterpup's hiding place, investigating the object does nothing. The Polterpup is not revealed, and when investigating any other object in the same room, a noise of when Luigi finds the Polterpup and the animation of Luigi finding the Polterpup is displayed. The object can be repeatedly investigated, producing a continuous sound. Sometimes the glitch can be fixed by interacting with the object continuously or by leaving and re-entering the room, otherwise the round continues until the timer runs out.
In the Polterpup Mode of ScareScraper, sometimes after Luigi finds a Polterpup's hiding place, investigating the object does nothing. The Polterpup is not revealed, and when investigating any other object in the same room, a noise of when Luigi finds the Polterpup and the animation of Luigi finding the Polterpup is displayed. The object can be repeatedly investigated, producing a continuous sound. Sometimes the glitch can be fixed by interacting with the object continuously or by leaving and re-entering the room, otherwise the round continues until the timer runs out.


==={{conjecturaltext|Repeating Boss Glitch}}===
===={{conjecturaltext|Repeating Boss Glitch}}====
In the ScareScraper, if players manage to surpass 25 floors on Endless Mode, the game glitches and continues using the same series of boss ghosts for the boss floors. The glitch ends when the game ends.
In the ScareScraper, if players manage to surpass 25 floors on Endless Mode, the game glitches and continues using the same series of boss ghosts for the boss floors. The glitch ends when the game ends.


==Player Glitches==
===Player Glitches===
==={{conjecturaltext|Colliding Vase Floor Fall Glitch}}===
===={{conjecturaltext|Colliding Vase Floor Fall Glitch}}====
Sometimes when two players collide next to a vase in the corner of a room, the player adjacent to the vase may end up going behind it and falling through the floor. The player will then drop back in the room normally.
Sometimes when two players collide next to a vase in the corner of a room, the player adjacent to the vase may end up going behind it and falling through the floor. The player will then drop back in the room normally.


==={{conjecturaltext|Double Music Glitch}}===
===={{conjecturaltext|Double Music Glitch}}====
In the ScareScraper mode, if the Red Coin Scramble starts when two or more Luigis speak the same thing, the countdown theme plays with another countdown theme playing slightly behind, sounding much like an echo. It is also possible with a single player saying something as soon as the music loads. The glitch ends when the 20 seconds of music are over or when all Red Coins are collected.
In the ScareScraper mode, if the Red Coin Scramble starts when two or more Luigis speak the same thing, the countdown theme plays with another countdown theme playing slightly behind, sounding much like an echo. It is also possible with a single player saying something as soon as the music loads. The glitch ends when the 20 seconds of music are over or when all Red Coins are collected.


==={{conjecturaltext|Stuck in Back of Closet}}===
===={{conjecturaltext|Stuck in Back of Closet}}====
In the ScareScraper, if two players accidentally run into the back of a closet, one player will slide to the back of the closet and get stuck there. This glitch ends when the floor is completed.
In the ScareScraper, if two players accidentally run into the back of a closet, one player will slide to the back of the closet and get stuck there. This glitch ends when the floor is completed.


==={{conjecturaltext|Stuck in Furniture Glitch}}===
===={{conjecturaltext|Stuck in Furniture Glitch}}====
Sometimes when a player uses their [[Dark-Light Device]] on a piece of furniture (such as long kitchen tables) and they're standing in it while transparent, the furniture may actually materialize and the player will become stuck and unable to get out unless they get knocked back from damage, the floor is cleared or the game ends.
Sometimes when a player uses their [[Dark-Light Device]] on a piece of furniture (such as long kitchen tables) and they're standing in it while transparent, the furniture may actually materialize and the player will become stuck and unable to get out unless they get knocked back from damage, the floor is cleared or the game ends.


==={{conjecturaltext|Stuck on Object Glitch}}===
===={{conjecturaltext|Stuck on Object Glitch}}====
Also in the ScareScraper, it is possible to end up landing on an object (like a tall vase) via a portal generated by a Sneaker boss. Luigi will end up sliding off the object to the left or right if the player does not press any buttons, but can theoretically stand there until the timer runs out.
Also in the ScareScraper, it is possible to end up landing on an object (like a tall vase) via a portal generated by a Sneaker boss. Luigi will end up sliding off the object to the left or right if the player does not press any buttons, but can theoretically stand there until the timer runs out.


==={{conjecturaltext|Useless Poltergust Glitch}}===
===={{conjecturaltext|Useless Poltergust Glitch}}====
On rare occasions during a game of ScareScraper, the Poltergust 5000 will instantly disengage if a Luigi attempts to suck up a ghost. If the team loses, the game will fade to black and freeze. It is unknown why this glitch happens.
On rare occasions during a game of ScareScraper, the Poltergust 5000 will instantly disengage if a Luigi attempts to suck up a ghost. If the team loses, the game will fade to black and freeze. It is unknown why this glitch happens.



Revision as of 17:30, August 6, 2013

It has been requested that this article be rewritten.

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added.

This is a list of glitches occurring in the game Luigi's Mansion: Dark Moon.

Single Player Glitches

Cutscene Glitches

Template:Conjecturaltext

  • Invisible Mouth Glitch: In some copies of the English version of the game, after Luigi has restored the Dark Moon and returned the ghosts to normal, the Greenie that appears right at the screen within the Ghost Container in E. Gadd's Bunker is missing its mouth. This Greenie will still lack its mouth when it leaves the container after E. Gadd releases the ghosts. This glitch is not present in Japanese copies of the game.
  • Missing Vanes in Haunted Towers Gate: During the scene where the Slammer has a Greenie in its mouth the vanes on the gate behind them will vanish during the scene. This glitch is random.

Template:Conjecturaltext

Gloomy Manor

  • Busted Piano: During the Poltergeist's introduction cutscene, the piano keys on the far left are falling through the piano. This glitch happens when the Gold Spiders and Mice are captured as they are partof the cutscene.
  • E. Gadd's theme: During the cutscene after beating the Grouchy Possessor and after talking with E. Gadd, E. Gadd's theme sometimes plays over the cutscene as the single spider scares Luigi.

Haunted Towers

  • In Mission B-3 when Luigi sees the Greenie and Slammer removing the last pinwheel vane, the other vanes can be seen under the Greenie but are not there after the cutscene.
  • On mission B-Boss if the 3D is off, black patches will appear during the first cutscene.
  • On Mission B-1, The Torch overlays the Poltergust 5000 during the cutscene for a few seconds.

Template:Conjecturaltext

During some cut-scene's or mission result screens the lighting and Special effects will vanish at random. E.g. When Luigi's confronting King Boo, it is possible that the cut-scene won't add the crystal glow effect when King Boo charges his crown. It is unknown what causes this and it seems to occur randomly. The glitch ends after the cut-scene. During the mission results screen, certain parts like the speaker go missing at random. This is most noticeable in the Old Clockworks and Treacherous Mansions boss fights. The Old Clockworks is missing the "screen glow" effect, and Treacherous Mansions speaker will vanish.

Ghost Glitches

Template:Conjecturaltext

In the Old Clockworks, during the fight with the Greenies that spawn tornadoes, it is possible to cause the tornado sound effect to repeat continuously. It is unknown why this happens.

Template:Conjecturaltext

In level C-3: Roundhouse Brawl when versing the Ancient Poltergeist if Luigi gets scared by a Sneaker when catching the Ancient Poltergeist when the poltergeist is about to throw a brick, it is possible for the brick to play the first frames of the levitating animation continuously. The glitch ends when the poltergeist levitates and throws the brick or when the level ends.

Template:Conjecturaltext

In the Old Clockworks, in the Kiln room, if Luigi has previously captured the Boo hidden in the room, then if he does the mission again and once again captures the two Greenies, the room will remain dark and continue playing the dark room music thinking there are still ghosts in the room even though there are none. Luigi can still leave the room as he has cleared it. The mini map also registers this as a room with ghosts in it after clearing it.

Template:Conjecturaltext

It is possible, but rare, to successfully capture a ghost from behind a wall. If the resulting catch rewards the player with treasure, it will be blocked by the wall. If there is another room behind it, the treasure will not be in it.

Template:Conjecturaltext

This happens in Gloomy Manor - B5. To execute the glitch, all the player has to do is to capture the boo found in the painting by using the dark light device. Once found, the Boo will give their normal speech, and if the player look where the roof of the mouth is supposed to be, the roof of the mouth is invisible, and so the painting is clearly visible behind it. This happens at random and has no ill effects on gameplay.

Template:Conjecturaltext

In D-Boss: Chilly Ride, when capturing the Shrewd Possessor, if Luigi keeps on sucking it up but doesn't use a Power Surge, the music that plays while capturing it stops after one playthrough.

Template:Conjecturaltext

Sometimes during an encounter with ghosts all Sound effects will vanish besides the music. The glitch is random and ends when all the ghosts in a room are caught.

Player Glitches

Template:Conjecturaltext

In the Treacherous Mansion, it is possible to use a Balloon Berry in the Nautical exhibit. First, turn the E-Gate towards the Study. Next, enter the Study and get a Balloon Berry. Take the berry to the Jungle exhibit and stand under the waterfall. Luigi will "take a shower" and drop the Balloon Berry. However, it will not pop. Leave the berry there and enter the Nautical exhibit. Turn the E-Gate around once more. Then, return to the Jungle Exhibit and grab the Balloon Berry. It is then possible to take the Balloon Berry into the Nautical exhibit though the E-Gate. This glitch has no ill effects on gameplay.

Template:Conjecturaltext

Sometimes when the player has beaten a boss in one of the mansions the Dark Moon piece won't come out of the Poltergust 5000, and will not allow Luigi to end the level. The player has to restart the boss battle to end the glitch, since there is nothing the player can do if the Dark Moon piece isn't there. This glitch occurs rarely but has a higher probability of occurring when facing the Overset Possessor.

Template:Conjecturaltext

If Luigi goes back to the mission in Gloomy Manor after gaining the Dark-Light Device it is possible to enter rooms meant for later access. If Luigi looks into the Library through a hole in the wall during mission A-2: Gear Up he will see books float into the air and fly around. Luigi can enter the room while the books are flying. If he does not look through the hole they will remain on the floor.

Template:Conjecturaltext

If there is a dollar bill floating in the air while the player gets a call, it will freeze in midair after the call is over. Dollar bills and sheets of paper will also get stuck in the air at random when Luigi reveals a "stash" of them. The glitch ends when the player collects the money.

Template:Conjecturaltext

If Luigi calls with the +Control Pad at the same time he does something else, such as opening a door, he will put his arm down instead of using it normally. However, the animation will otherwise be unaffected. For example, when Luigi wipes his hands at the end of a level, he will only use one hand, as the other will be resting by his side. This glitch is easiest to see when Luigi gets a call from E. Gadd or picks up a gem. The glitch ends after the mission ends or Luigi is controllable again.

Template:Conjecturaltext

Whenever an objective of a mission is cleared, Luigi usually has a few seconds before he receives a call from Professor E. Gadd. If Luigi manages to pick up an object with his Poltergust 5000, such as a bucket, or the furry, purple enemies from Secret Mine, or Toads before he gets the call, the glitch will trigger. During the call, Luigi may start fidgeting, or start sliding around, or may vanish from the screen for a few seconds. The object being carried by the Poltergust 5000 may even get stuck inside Luigi. This is due to the game trying to load the object stuck on the Poltergust 5000 when it is not supposed to. The glitch ends when the results screen appears.

Template:Conjecturaltext

When the player pauses the game and then unpauses, a large portion of the background music will skip.

Template:Conjecturaltext

At random the Poltergusts Nozzle will overlay the Torch model. There is no explanation for this glitch.

Template:Conjecturaltext

After defeating King Boo , when the mission cleared screen appears a shadowed Luigi can be seen as some moving black pixels from his hat, and his right arm can bee seen moving across the red part of the monitor. This glitch causes no problems and always happens.

Template:Conjecturaltext

Sometimes when the player is on the Terrifying Invasion level when they are in the Ice Age Exhibit and they tug on the mammoth's trunk and go onto the Gargoyle Roof and exit before the map renders the roof on the map, Luigi will be stuck in the sliding animation and can't move even though he is on the ground, and if Luigi is attacked by a ghost and his health goes to 0, he will still be sliding and the ghosts will ignore Luigi because the game renders Luigi dead but he is still in the sliding animation.

Template:Conjecturaltext

In the Dark Ages Exhibit in Treacherous Mansion, it's entirely possible to fall onto one of the display cases or objects by having a ghost attack Luigi at the right time. This can somehow cause him to warp into the floor of the room above, forcing a mission restart. [1]

Template:Conjecturaltext

In Old Clockworks' Mission C-5: Piece at Last, after saving Toad from his Painting, if the player heads to the Maintenance Hub, shoots the Toad across the chasm to the floor above (leading to the Service Elevator room) and makes their way to him, the Toad will fall through the metal floor. There is no explanation for this glitch.

Template:Conjecturaltext

In Treacherous Mansion E-2, If the player goes to the Jungle Exibit, Defeats the greenie ghosts and defeats the plant and then rescues the Toad stuck in the painting, the player has a few seconds before Professor E.Gadd calls Luigi. If they suck up Toad's head within that time frame, after the call, the Toad's Head will merge with the Poltergust 5000 nozzle. The glitch ends when Luigi "blows" on the Poltergust 5000 to fling toad off the nozzle. It is unknown what causes this glitch.

Template:Conjecturaltext

If the player quits in the King Boo battle after the Tough Possessor one is complete, it's seemingly possible the game will count the earlier mission as complete without opening up the final mission, and will somehow freak out and not send the player to the final boss upon replaying the level, making the game unwinnable. As reported. [2]

Multiplayer Glitches

Item Glitches

Template:Conjecturaltext

In the ScareScraper sometimes an extra red coin will spawn. It is a 5th red coin. This does not affect game play and it ends when the player collects four red coins.

Template:Conjecturaltext

If the Dark Light is used to make an object appear at the same time an object is inside the place where the object will spawn, the object will be stuck in a half visible state and constantly rattling until the object is moved out the way. As shown here [3]

Template:Conjecturaltext

In the ScareScraper, whenever a Luigi is revealing something with the Dark-Light Device, the object plays a continuous noise as if Luigi is interacting with it as it appears. This causes no problems and always happens.

Template:Conjecturaltext

In Rush Mode, sometimes if a player enters a room with a map item in it and captures the last ghost in that room and falls in a carpet trap while the ghost is still going in the Poltergust nozzle, a large amount of maps will constantly spawn from the nozzle and may cause the game to lag until the player is freed from the carpet trap, and all the maps are collected.

Template:Conjecturaltext

In the ScareScraper during an online Hunter Mode game, a key that is required to progress will sometimes not spawn in. The glitch ends when the timer runs out.

Template:Conjecturaltext

In an online Polterpup Mode sometimes the dog house may start to appear but won't appear. This glitch is fixed when all players leave the room.

Template:Conjecturaltext

If a Luigi manages to get the last Red Coin right before the timer is out and the losing animation starts, all Luigis do the failure animation, but the game still counts the Red Coin Scramble as success as seen at the results screen; most of the time, the Luigis do the success animation. This Glitch also works vice-versa, where if the Luigis get all four Red Coins during the last second the game counts it as a failure.

Template:Conjecturaltext

When a team has successfully collected all the Red Coins during Red Coin Scramble when a floor is completed, the game may freeze when it tries to load the bonus game.

Ghost Glitches

Template:Conjecturaltext

In the ScareScraper, when versing a Sneaker boss, if both Sneakers are caught at the same time, or if one is caught while falling through a portal, the game will not register it being caught and will continue thinking that there's still a boss. When the timer runs out, the game will not end but stays on the boss floor. The glitch ends when all players quit. However, a Luigi can sometimes cause the level to count as complete by returning to the room the Sneaker boss was defeated in. It will still count the level as not complete despite the boss being caught if he does not return, though.

Template:Conjecturaltext

In the online mode of ScareScraper, a random boss will sometimes appear during an already going boss battle. It is unknown why this happens. The glitch ends when the first boss is captured, but the ghosts will still remain.

Template:Conjecturaltext

In Polterpup Mode, when a floor is cleared of all Polterpups and Red Coin Scramble takes place, an "extra" Polterpup may appear in a room has not yet been cleared of ghosts. This occurs very rarely.

Template:Conjecturaltext

Sometimes after getting sucked out of a Sneaker boss battle in ScareScraper via a portal, Luigi will spawn partly in the floor and quickly fall through, with his shadow appearing like it's above the ceiling. He'll then drop back in the room normally with no additional damage taken.

Template:Conjecturaltext

Ghosts can sometimes spawn or travel through walls. This is mostly seen when capturing the ghosts. The Glitch causes no harm besides the Inaccessible Treasure Glitch.

Template:Conjecturaltext

It is possible, to successfully capture a ghost from behind a wall. If the resulting catch rewards the player with treasure, it will be blocked by the wall. If there is another room behind it, the treasure will not be in it.

Template:Conjecturaltext

In the Polterpup Mode of ScareScraper, sometimes after Luigi finds a Polterpup's hiding place, investigating the object does nothing. The Polterpup is not revealed, and when investigating any other object in the same room, a noise of when Luigi finds the Polterpup and the animation of Luigi finding the Polterpup is displayed. The object can be repeatedly investigated, producing a continuous sound. Sometimes the glitch can be fixed by interacting with the object continuously or by leaving and re-entering the room, otherwise the round continues until the timer runs out.

Template:Conjecturaltext

In the ScareScraper, if players manage to surpass 25 floors on Endless Mode, the game glitches and continues using the same series of boss ghosts for the boss floors. The glitch ends when the game ends.

Player Glitches

Template:Conjecturaltext

Sometimes when two players collide next to a vase in the corner of a room, the player adjacent to the vase may end up going behind it and falling through the floor. The player will then drop back in the room normally.

Template:Conjecturaltext

In the ScareScraper mode, if the Red Coin Scramble starts when two or more Luigis speak the same thing, the countdown theme plays with another countdown theme playing slightly behind, sounding much like an echo. It is also possible with a single player saying something as soon as the music loads. The glitch ends when the 20 seconds of music are over or when all Red Coins are collected.

Template:Conjecturaltext

In the ScareScraper, if two players accidentally run into the back of a closet, one player will slide to the back of the closet and get stuck there. This glitch ends when the floor is completed.

Template:Conjecturaltext

Sometimes when a player uses their Dark-Light Device on a piece of furniture (such as long kitchen tables) and they're standing in it while transparent, the furniture may actually materialize and the player will become stuck and unable to get out unless they get knocked back from damage, the floor is cleared or the game ends.

Template:Conjecturaltext

Also in the ScareScraper, it is possible to end up landing on an object (like a tall vase) via a portal generated by a Sneaker boss. Luigi will end up sliding off the object to the left or right if the player does not press any buttons, but can theoretically stand there until the timer runs out.

Template:Conjecturaltext

On rare occasions during a game of ScareScraper, the Poltergust 5000 will instantly disengage if a Luigi attempts to suck up a ghost. If the team loses, the game will fade to black and freeze. It is unknown why this glitch happens.

References

External Links

Template:BoxTop