World 5-6 (Super Mario Bros. 3): Difference between revisions

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(Per proposal.)
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|game=''[[Super Mario Bros. 3]]''
|game=''[[Super Mario Bros. 3]]''
|limit=300 seconds
|limit=300 seconds
|notes=The first and only appearance of [[Para-Beetle]]s.
|before=[[World 5-5 (Super Mario Bros. 3)|<<]] [[World 5-7 (Super Mario Bros. 3)|<<]]
|before=[[World 5-5 (Super Mario Bros. 3)|<<]] [[World 5-7 (Super Mario Bros. 3)|<<]]
|after=[[World 5-7 (Super Mario Bros. 3)|>>]] [[World 5-Fortress 2|>>]]
|after=[[World 5-7 (Super Mario Bros. 3)|>>]] [[World 5-Fortress 2|>>]]
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==Layout==
==Layout==
This is a relatively short level, the player must jump on the Parabeetles found here in order to progress. This level is also autoscrolling. [[Mario]] starts on a cloud with some [[Hard Block]]s nearby, after this there are some Parabeetles along with some cloud platforms. Afterwards, there is a [[? Block]] with a power-up, and a Red Koopa Paratroopa blocking the way to some [[Note Block]]s needed for the player to progress, as Parabeetles stop appearing at this point. Shortly after this, there are some [[Brick Block]]s, one of them contains a [[P Switch]], which can be used to turn the horizontally aligned [[coin]]s into Brick Blocks, thus helping the player to jump safely. On the same area, Flame Chomps start appearing, the player must avoid them until he or she reaches a [[Warp Pipe]] leading to the [[Goal (Super Mario Bros. 3)|goal]], which is being guarded by a Lakitu.
This is a relatively short level, the player must jump on the [[Para-Beetle|Parabeetles]] found here in order to progress. This level is also autoscrolling. [[Mario]] starts on a cloud with some [[Hard Block]]s nearby, after this there are some Parabeetles along with some cloud platforms. Afterwards, there is a [[? Block]] with a power-up, and a Red Koopa Paratroopa blocking the way to some [[Note Block]]s needed for the player to progress, as Parabeetles stop appearing at this point. Shortly after this, there are some [[Brick Block]]s, one of them contains a [[P Switch]], which can be used to turn the horizontally aligned [[coin]]s into Brick Blocks, thus helping the player to jump safely. On the same area, Flame Chomps start appearing, the player must avoid them until he or she reaches a [[Warp Pipe]] leading to the [[Goal (Super Mario Bros. 3)|goal]], which is being guarded by a Lakitu.


==Enemies==
==Enemies==

Revision as of 17:52, April 7, 2019

Template:Levelbox

World 5-6 is the sixth normal level, and the eighth level overall in Sky Land from Super Mario Bros. 3.

Layout

This is a relatively short level, the player must jump on the Parabeetles found here in order to progress. This level is also autoscrolling. Mario starts on a cloud with some Hard Blocks nearby, after this there are some Parabeetles along with some cloud platforms. Afterwards, there is a ? Block with a power-up, and a Red Koopa Paratroopa blocking the way to some Note Blocks needed for the player to progress, as Parabeetles stop appearing at this point. Shortly after this, there are some Brick Blocks, one of them contains a P Switch, which can be used to turn the horizontally aligned coins into Brick Blocks, thus helping the player to jump safely. On the same area, Flame Chomps start appearing, the player must avoid them until he or she reaches a Warp Pipe leading to the goal, which is being guarded by a Lakitu.

Enemies

Level map

The level's full layout in the NES version.
The level's full layout in the NES version.

Level statistics

Template:SMB3 Levels