Stage 2 (DK: Jungle Climber): Difference between revisions

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((Not much to say here - these really don't provide much of a challenge))
 
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This level has a similar design to its predecessor, though a very different structure. It is more directly vertical and perhaps a bit more difficult, as the level's gimmick revolves around the player having [[Donkey Kong]] bounce along bouncy, colorful tires to the top of each section, though there are a few small arrow signs held up by balloons to keep them on track.
This level has a similar design to its predecessor, though a very different structure. It is more directly vertical and perhaps a bit more difficult, as the level's gimmick revolves around the player having [[Donkey Kong]] bounce along bouncy, colorful tires to the top of each section, though there are a few small arrow signs held up by balloons to keep them on track.


The first section has the tires a bit more spread out, requiring the player to move from side to side to advance. The last jump may be tricky as it requires a complete leap. The next section has the tires closer to each other, requiring the player to basically allow Donkey Kong to bounce back and forth on his own until he reaches the top, at which point he must be moved to the right, where the [[DK Coin]] can be collected to complete the level.
The first section has the tires a bit more spread out, requiring the player to move from side to side to advance. The last jump requires a complete leap. The next section has the tires closer to each other, requiring the player to basically allow Donkey Kong to bounce back and forth on his own until he reaches the top, at which point he must be moved to the right, where the [[DK Coin]] can be collected to complete the level.


{{DKJC Levels}}
{{DKJC Levels}}
[[Category:DK: Jungle Climber Levels]]
[[Category:DK: Jungle Climber Levels]]

Revision as of 19:12, October 16, 2020

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Template:Levelbox Stage 2 is the second extra stage of DK: Jungle Climber. It is unlocked after completing the main game, after twenty Banana Coins have been collected.

Overview

This level has a similar design to its predecessor, though a very different structure. It is more directly vertical and perhaps a bit more difficult, as the level's gimmick revolves around the player having Donkey Kong bounce along bouncy, colorful tires to the top of each section, though there are a few small arrow signs held up by balloons to keep them on track.

The first section has the tires a bit more spread out, requiring the player to move from side to side to advance. The last jump requires a complete leap. The next section has the tires closer to each other, requiring the player to basically allow Donkey Kong to bounce back and forth on his own until he reaches the top, at which point he must be moved to the right, where the DK Coin can be collected to complete the level.

Template:DKJC Levels