List of Super Mario 3D Land glitches: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 21: Line 21:


==={{conjecturaltext|World 7-1 Shortcut}}===
==={{conjecturaltext|World 7-1 Shortcut}}===
At the start of the level, Mario can use the Super Leaf to reach at the other side of the gap. [[Small Mario]], [[Super Mario]] or any other form that can not fly can [[Wall Jump]] in the far left wall in the gap and jump to the other side.
At the start of the level, Mario can use the Super Leaf to reach into the flagpole at the other side of the gap. [[Small Mario]], [[Super Mario]] or any other form that can not fly can [[Wall Jump]] in the far left wall in the gap and jump to the other side.


==References==
==References==

Revision as of 12:44, November 24, 2011

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added.

Template:Conjecturaltext

Koopa Troopa Trick

In World 1-2, Mario must step on the rectangular ? Block behind the first Koopa Troopa and go to the Koopa's direction. Stepping on it right will make the shell hit the block and the wall quickly. The plumber must jump in the shell and will jump on it several turns, and get many 1-Ups. In World 4-1, Mario can do the same thing in the water pool area.

Goomba Trick

On World 2-4, the player must go with a Super Leaf to the first Template:Conjecturaltext. There, he/she must jump on a Goomba and flutter jump in the air until another Goomba be launched and be stomped. Making it several times without touch the ground is rewarded with infinite 1-Ups.

Pom Pom Trick

In World 6-Airship, Pom Pom must ground pound the fire lower area. In this time, Mario must jump on her and will continuously hopping in the shell, and gaining lives. [1]

Template:Conjecturaltext

When Mario or Luigi jump into the air above a platform, their shadows pass through the platform and reach the ground.[2]

Template:Conjecturaltext

In World 4-2, the payer must jump in the bouncy platforms near the end of the level. When Mario jumps in the far left platforms, they will crosses the ground and back instantly.

Template:Conjecturaltext

When Boomerang Mario enter in a Toad House, he must throw a boomerang and quickly leave of the room. The Boomerang will disappear near the door.

Template:Conjecturaltext

At the start of the level, Mario can use the Super Leaf to reach into the flagpole at the other side of the gap. Small Mario, Super Mario or any other form that can not fly can Wall Jump in the far left wall in the gap and jump to the other side.

References