List of Donkey Kong Jungle Beat pre-release and unused content: Difference between revisions

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(→‎E3 2004: Either it is needless to say, in which case trim the rest too, or it isn't. I'm assuming the latter, as the later comments would also need adjusting if this was changed further.)
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During E3 2004, a playable demo of ''Donkey Kong Jungle Beat'' was on display and it differs from the final version in many ways. For example, the [[Party Monkey]]s, rather than being gibbons, were regular brown monkeys. Also, [[Dread Kong]] did not exist in this early build. Instead, it was an unnamed [[Donkey Kong]] clone with gray fur, no tie and glowing red pupils. Also, whenever Donkey Kong banged his chest after defeating a boss, he would make a loud, high-pitched squealing noise, rather than the [[wikipedia:Tarzan|Tarzan]]-esque noise he makes in the final.<ref>[http://www.youtube.com/watch?v=udcw4mwZneg&feature=channel_page Donkey Kong Jungle Beat Beta Footage- Dark Kong Part 2 Retrieved on 2009-04-26] </ref> In order to begin a boss battle, the [[player]] had to move Donkey Kong forward slightly, as opposed to the final game, where the match would automatically begin after it's finished loading.<ref>[http://www.youtube.com/watch?v=hMG92WVi-SM&feature=channel Donkey Kong Jungle Beat Beta Footage- Dark Kong Part 1 Retrieved on 2009-04-26] </ref> ''Jungle Beat'' has also gone through graphical changes, as well as changes to the energy meter, and there was also a combo meter that wasn't seen in the final game. Additionally, the E3 demo featured certain areas that weren't seen in any stage of the final release. The logo also looked slightly different. In addition, with the exception of DK's squeal, all his voices were recycled from ''[[Donkey Kong 64]]''.
During E3 2004, a playable demo of ''Donkey Kong Jungle Beat'' was on display and it differs from the final version in many ways. For example, the [[Party Monkey]]s, rather than being gibbons, were regular brown monkeys. Also, [[Dread Kong]] did not exist in this early build. Instead, it was an unnamed [[Donkey Kong]] clone with gray fur, no tie and glowing red pupils. Also, whenever Donkey Kong banged his chest after defeating a boss, he would make a loud, high-pitched squealing noise, rather than the [[wikipedia:Tarzan|Tarzan]]-esque noise he makes in the final.<ref>[http://www.youtube.com/watch?v=udcw4mwZneg&feature=channel_page Donkey Kong Jungle Beat Beta Footage- Dark Kong Part 2 Retrieved on 2009-04-26] </ref> In order to begin a boss battle, the [[player]] had to move Donkey Kong forward slightly, as opposed to the final game, where the match would automatically begin after it's finished loading.<ref>[http://www.youtube.com/watch?v=hMG92WVi-SM&feature=channel Donkey Kong Jungle Beat Beta Footage- Dark Kong Part 1 Retrieved on 2009-04-26] </ref> ''Jungle Beat'' has also gone through graphical changes, as well as changes to the energy meter, and there was also a combo meter that wasn't seen in the final game. Additionally, the E3 demo featured certain areas that weren't seen in any stage of the final release. The logo also looked slightly different. In addition, with the exception of DK's squeal, all his voices were recycled from ''[[Donkey Kong 64]]''.


===Gallery===
<center><gallery>
<center><gallery>
Image:DKJB01.jpg|Donkey Kong in an unknown area, using the Sound Wave technique, along with a hand clapping graphic that wasn't present in the final.
Image:DKJB01.jpg|Donkey Kong in an unknown area, using the Sound Wave technique, along with a hand clapping graphic that wasn't present in the final.
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Image:BetaMonkeys.jpg|An end-of-level bonus stage, showcasing the Party Monkeys' vastly different appearance.
Image:BetaMonkeys.jpg|An end-of-level bonus stage, showcasing the Party Monkeys' vastly different appearance.
Image:DKJB07.jpg|Donkey Kong wall-jumping in an unknown area of [[Banana Kingdom#Dawn Savanna|Dawn Savanna]]. Also of notice is the combo meter, which wasn't present in the final game.
Image:DKJB07.jpg|Donkey Kong wall-jumping in an unknown area of [[Banana Kingdom#Dawn Savanna|Dawn Savanna]]. Also of notice is the combo meter, which wasn't present in the final game.
Image:DKJB08.jpg|The combo meter again.
Image:DKJB08.jpg|
Image:DKJB09.jpg|The combo meter again.
Image:DKJB09.jpg|
Image:DKJB10.jpg|[[Hoofer the Wildebeest|Hoofer]]'s model looks vastly different.
Image:DKJB10.jpg|[[Hoofer the Wildebeest|Hoofer]]'s model looks vastly different.
Image:DKJB11.jpg|The combo meter again, along with a very different-looking [[Silver Snow Peak]].
Image:DKJB11.jpg|A very different-looking [[Silver Snow Peak]].
Image:DKJB12.jpg|Donkey Kong swinging in an unknown area.
Image:DKJB12.jpg|Donkey Kong swinging in an unknown area.
Image:DKJB13.jpg|Donkey Kong in another unknown area, which is possibly [[Spirit Tree]], the second stage of the [[Strawberry Kingdom]].
Image:DKJB13.jpg|Donkey Kong in another unknown area, which is possibly [[Spirit Tree]], the second stage of the [[Strawberry Kingdom]].

Revision as of 20:48, May 18, 2013

This article pertains to the beta elements of Donkey Kong Jungle Beat.

Early Builds

E3 2004

During E3 2004, a playable demo of Donkey Kong Jungle Beat was on display and it differs from the final version in many ways. For example, the Party Monkeys, rather than being gibbons, were regular brown monkeys. Also, Dread Kong did not exist in this early build. Instead, it was an unnamed Donkey Kong clone with gray fur, no tie and glowing red pupils. Also, whenever Donkey Kong banged his chest after defeating a boss, he would make a loud, high-pitched squealing noise, rather than the Tarzan-esque noise he makes in the final.[1] In order to begin a boss battle, the player had to move Donkey Kong forward slightly, as opposed to the final game, where the match would automatically begin after it's finished loading.[2] Jungle Beat has also gone through graphical changes, as well as changes to the energy meter, and there was also a combo meter that wasn't seen in the final game. Additionally, the E3 demo featured certain areas that weren't seen in any stage of the final release. The logo also looked slightly different. In addition, with the exception of DK's squeal, all his voices were recycled from Donkey Kong 64.

Gallery

References

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