Level 2-2 (Mario vs. Donkey Kong): Difference between revisions

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==Overview==
==Overview==
[[File:MVDK 2-2 2.png|frame|left|The second area]]
[[File:MVDK 2-2 2.png|frame|left|The second area]]
The level opens with a cinematic showing [[Mario]] swinging on and launching from a [[wire]] to grab a [[rope]] above and collect a [[Present (Mario vs. Donkey Kong)|Present]], followed by falling and grabbing the wire again.
The level opens with a cinematic showing [[Mario]] swinging on and launching from a [[rope|wire]] to grab a [[rope]] above and collect a [[Present (Mario vs. Donkey Kong)|Present]], followed by falling and grabbing the wire again.


The player starts under the locked door, next to a wire and [[Springboard]]; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a [[1-Up Mushroom]] and a yellow [[Color Switch]]. Pressing the Color Switch will cause two [[Barrel]]s and a [[RamRam]] to fall onto the [[Spike (obstacle)|Spike]]s below. The player can then grab the [[Key]] below the platform they are on and use the Barrels and the RamRam as platforms to reach the locked door.
The player starts under the locked door, next to a wire and [[Springboard]]; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a [[1-Up Mushroom]] and a yellow [[Color Switch]]. Pressing the Color Switch will cause two [[Barrel]]s and a [[RamRam]] to fall onto the [[Spike (obstacle)|Spike]]s below. The player can then grab the [[Key]] below the platform they are on and use the Barrels and the RamRam as platforms to reach the locked door.

Revision as of 02:12, March 11, 2020

Template:Levelbox Level 2-2 is the second level of Donkey Kong Jungle in Mario vs. Donkey Kong. The high score for this level is 27000.

Overview

Level 2-2 in Mario vs. Donkey Kong
The second area

The level opens with a cinematic showing Mario swinging on and launching from a wire to grab a rope above and collect a Present, followed by falling and grabbing the wire again.

The player starts under the locked door, next to a wire and Springboard; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a 1-Up Mushroom and a yellow Color Switch. Pressing the Color Switch will cause two Barrels and a RamRam to fall onto the Spikes below. The player can then grab the Key below the platform they are on and use the Barrels and the RamRam as platforms to reach the locked door.

In the second area, the player starts below some wires, which they need to use a nearby Barrel or a Handstand Jump to reach. Above the wires are ropes the player needs to climb and jump across, avoiding the Spikes, to reach an area with RamRams and moving platforms. By defeating or moving past the RamRam on the left, the player can use a moving platform that leads to the Mini-Mario.

Enemies

Present locations

  • Red: In the first area, to the right of the ropes.
  • Yellow: In the second area, behind the RamRam to the right.
  • Blue: In the second area, behind the RamRam to the left.

Template:MVDK Levels