Level 2: Difference between revisions

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(Created page with "{{Levelbox |title=Level 2 |image=256px |code= |world=Main Level |game=''[...")
 
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|game=''[[Mini Mario & Friends: amiibo Challenge]]''
|game=''[[Mini Mario & Friends: amiibo Challenge]]''
|limit=300 seconds
|limit=300 seconds
|before=[[Level 1|<<]]
|after=[[Level 3|>>]]
|after=[[Level 3|>>]]
}}
}}

Revision as of 16:54, September 21, 2018

Template:Levelbox Level 2 is the second main level featured in Mini Mario & Friends: amiibo Challenge. This level introduces several new concepts, including Rock Blocks, Warp Pipes, Girder Pickups, and amiibo Doors. The player can use any of the Minis in this level.

Layout

The Mini starts out in the middle of the level with the regular goal door on the right side and the amiibo Door on the left side of the level. To get to the regular goal door, the player must tap on the Mini, which will make it move to the left and slide down a slope, which breaks a wall of Rock Blocks. The Mini will then enter a yellow Warp Pipe and the player must draw a diagonal Red Girder, which will make the Mini slide into and break another wall of Rock Blocks. After this, the player must draw in another Red Girder which leads to a red Warp Pipe. After the Mini enters the Warp Pipe, the player must draw in another diagonal Red Girder which makes the Mini slide into another wall of Rock Blocks and into the goal door.

To get to the amiibo Door, the player must first scan a compatible Donkey Kong amiibo in order to play as Mini Donkey Kong. The player must follow the same route as the regular goal door, but instead of drawing in the last diagonal Red Girder, the player must draw in the horizontal Red Girder, which will cause the Mini Donkey Kong to backtrack. The player must then draw in the diagonal Red Girder which leads to the amiibo Door.

This level does not feature any amiibo Tokens.

Template:MM&FaC Levels