Deep Keep: Difference between revisions

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===Secret Exit===
===Secret Exit===
*In the section following the first checkpoint, the Kongs enter an area where they are closed in by two walls and must progress by swimming over three yellow buttons in the background. Once they do so, the path opens ahead. However, if they travel left instead, a new path opens, which leads to a portal that opens the level, [[Rockin' Relics]]. The portal is preceded by a current that can only be crossed with assistance from [[Dixie Kong|Dixie Kong's]] propeller abilities.
*In the section following the first checkpoint, the Kongs enter an area where they are closed in by two walls and must progress by swimming over three yellow buttons in the background. Once they do so, the path opens ahead. However, if they travel left instead, a new path opens, which leads to a portal that opens the level, [[Rockin' Relics]]. The portal is preceded by a current that can only be crossed with assistance from [[Dixie Kong|Dixie Kong's]] propeller abilities.
==Names in other languages==
{{Foreignname
|Jap=めざめた海底いせき
|JapR=Mezameta Kaitei Iseki
|JapM=Awakened Seabed Ruins
|Spa=Santuario sumergido
|SpaM=Submerged Sanctuary
|Fra=Pièges pélagiques
|FraM=Pelagic Traps
|Ger=Playa del Kong
|GerM=Spanish for "Kong Beach".
|Ita=Santuario Sommerso
|ItaM=Submerged Sanctuary
}}
{{BoxTop}}
{{BoxTop}}
{{NIWA|DKWiki=1}}
{{NIWA|DKWiki=1}}

Revision as of 18:18, August 31, 2016

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by September 1, 2016.

Template:Level Deep Keep is the first level of Sea Breeze Cove in Donkey Kong Country: Tropical Freeze. This level takes significance as the first underwater level in the game. Unlike in the previous Donkey Kong Country games, Donkey Kong must either exit the water or swim into bubbles in the water in order to breathe. Aside from various underwater enemies, common obstacles in this level include moving spiked structures and strong currents that can push Donkey Kong and the others into the spikes.

Three soundtracks play throughout this stage. At the beginning, "Deep Keep" plays in the area immediately before entering the water. "Funky Waters," and later, "Aquatic Ambiance Returns," play throughout the underwater sections of the level.

Overview

Collectibles

Kong Letters

  • K: In the underwater area at the beginning of the level, the letter K is surrounded by two fish enemies.
  • O: After the first checkpoint, the letter O is located next to a rotating spike structure.
  • N: Immediately following the second checkpoint, the letter N is located in the center of four fish enemies.
  • G: The letter G is in the center of a large area located immediately before the end of the level.

Puzzles Pieces

Secret Exit

  • In the section following the first checkpoint, the Kongs enter an area where they are closed in by two walls and must progress by swimming over three yellow buttons in the background. Once they do so, the path opens ahead. However, if they travel left instead, a new path opens, which leads to a portal that opens the level, Rockin' Relics. The portal is preceded by a current that can only be crossed with assistance from Dixie Kong's propeller abilities.

Names in other languages

Template:Foreignname

Template:BoxTop

Template:DKC:TF