Chance Time: Difference between revisions

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'''Chance Time''' was one of the features in the first ''[[Mario Party]]'' game, where players could change the course of the game a little, or even totally. All they had to do is land on the [[Chance Time Space]] to play. All the player had to do was hit three orange blocks to decide what happened. Two of the them had pictures of all four players' heads, and the one in the middle showed what they'd be swaping ([[coin]]s or [[Star]]s). The player could hit the blocks in any order, but whatever the order, the remaining blocks would spin faster with each block hit. In ''[[Mario Party 2]]'', the way it was played was still the same, but with better looking blocks and background.
[[Image:Mp2chancetime.jpg|thumb|right|'''Chance Time''''s ''Mario Party 2'' incarnations.]]
'''Chance Time''' was one of the features in the first ''[[Mario Party]]'' game, where players could change the course of the game a little, or even totally. All they had to do is land on the [[Chance Time Space]] to play. All the player had to do was hit three orange blocks to decide what happened. Two of the them had pictures of all four players' heads, and the one in the middle showed what they'd be swaping ([[coin]]s or [[Star]]s). The player could hit the blocks in any order, but whatever the order, the remaining blocks would spin faster with each block hit. In ''[[Mario Party 2]]'', the way it was played was still the same, but with better looking blocks and background. Bowser also had a chance time where the third block was always pointed to him. The background is the same, but now everything appears to be fake.


In ''[[Mario Party 3]]'', it was still called Chance Time, but gameplay was a little different. Players had to hit a [[! Block]] to stop the pictures on the mushroom slot machine in the back from spining to determine the outcome. On the left showed the player who would be giving something away, and on the right showed the player who would receive the prize. The bottom showed the prize itself (again, coins and Stars). Instead of the player choosing, however, the computer randomly chose the order, with the first slot going slow, the second going faster, and the third going real fast.
In ''[[Mario Party 3]]'', it was still called Chance Time, but gameplay was a little different. Players had to hit a [[! Block]] to stop the pictures on the mushroom slot machine in the back from spining to determine the outcome. On the left showed the player who would be giving something away, and on the right showed the player who would receive the prize. The bottom showed the prize itself (again, coins and Stars). Instead of the player choosing, however, the computer randomly chose the order, with the first slot going slow, the second going faster, and the third going real fast.

Revision as of 20:42, June 26, 2008

File:Mp2chancetime.jpg
Chance Time's Mario Party 2 incarnations.

Chance Time was one of the features in the first Mario Party game, where players could change the course of the game a little, or even totally. All they had to do is land on the Chance Time Space to play. All the player had to do was hit three orange blocks to decide what happened. Two of the them had pictures of all four players' heads, and the one in the middle showed what they'd be swaping (coins or Stars). The player could hit the blocks in any order, but whatever the order, the remaining blocks would spin faster with each block hit. In Mario Party 2, the way it was played was still the same, but with better looking blocks and background. Bowser also had a chance time where the third block was always pointed to him. The background is the same, but now everything appears to be fake.

In Mario Party 3, it was still called Chance Time, but gameplay was a little different. Players had to hit a ! Block to stop the pictures on the mushroom slot machine in the back from spining to determine the outcome. On the left showed the player who would be giving something away, and on the right showed the player who would receive the prize. The bottom showed the prize itself (again, coins and Stars). Instead of the player choosing, however, the computer randomly chose the order, with the first slot going slow, the second going faster, and the third going real fast.

In Mario Party 4, the game's name was changed to Reversal of Fortune. Here, players chose two players and what they were swapping, but by pinball. Holding down the control stick pulled the shooter farther away, and the A button released the pinball. Wherever the pinball landed decided the outcome. Also, tiny Koopa Kids were in the way to knock the pinball off-course.

In Mario Party 5, the space had to be made via the Chance Capsule. Anyone who landed on it played the Round of Miracles (although it didn't really have a name in this game; just Chance). When a player lands on a certain space, two players will be chosen, and what they were swapping.

In Mario Party 6, spaces were given out for the game again, and were called Miracle Spaces. In Mario Party 7, the round of miracles was replaced by the new rules of the Duel Space, and stayed that way in Mario Party 8.