List of Power Moons in the Cap Kingdom

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This is a list of the 31 Power Moons that can be found in the Cap Kingdom of Super Mario Odyssey.

# Power Moon Location Availability
1 The first Power Moon of the Cap Kingdom.
Frog-Jumping Above the Fog
The player needs to capture a frog near the start of the Kingdom and use it to jump across some floating hat-platforms near the south side of the Kingdom. Available after powering up the Odyssey in the Cascade Kingdom.
2 The second Power Moon of the Cap Kingdom.
Frog-Jumping from the Top Deck
The player needs to capture a frog near the start of the Kingdom and use it to high-jump from a stack of two hat-ships in the Central Plaza. Available after powering up the Odyssey in the Cascade Kingdom.
3 The third Power Moon of the Cap Kingdom.
Cap Kingdom Timer Challenge 1
Near the base of the Top-Hat Tower, the player can find a scarecrow. Mario should throw Cappy at the scarecrow, which will temporarily reveal a Power Moon at the other side of the Top-Hat Tower bridge. Mario needs to then collect the Power Moon before it disappears. Available after powering up the Odyssey in the Cascade Kingdom.
4 The fourth Power Moon of the Cap Kingdom.
Good Evening, Captain Toad!
At the top of the Top-Hat Tower, the player can find Captain Toad observing the moon. Talking to Captain Toad will award the player with a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
5 The fifth Power Moon of the Cap Kingdom.
Shopping in Bonneton
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available after powering up the Odyssey in the Cascade Kingdom.
6 The sixth Power Moon of the Cap Kingdom.
Skimming the Poison Tide
The player needs to capture a Paragoomba and use it to fly to the back side of the Top-Hat Tower, where a door leading to a secret area can be found. Mario should enter the door and then collect the five Moon Shards within in order to reveal a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
7 The seventh Power Moon of the Cap Kingdom.
Slipping Through the Poison Tide
In the area with the "Skimming the Poison Tide" Power Moon, the player should use a Paragoomba to fly under the platform with the exit door in order to reach the other side of the wall, where some platforms can be found. Mario should scale up these platforms in order to reach a hidden Power Moon at the top. Available after powering up the Odyssey in the Cascade Kingdom.
8 The eighth Power Moon of the Cap Kingdom.
Push-Block Peril
Near the top of the Top-Hat Tower, the player can find a door leading to a secret area. Mario should enter this door to find an area with several blocks that go in and out of the wall. If the player can successfully traverse these blocks, they will be rewarded with a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
9 The ninth Power Moon of the Cap Kingdom.
Hidden Among the Push-Blocks
In the area with the "Push-Block Peril" Power Moon, the player can find a hidden Power Moon tucked away in a hole among one of the L-shaped blocks. Available after powering up the Odyssey in the Cascade Kingdom.
10 The tenth Power Moon of the Cap Kingdom.
Searching the Frog Pond
At the north side of the Central Plaza, the player can find a hidden door leading to a secret area. Mario should enter this area and then capture a nearby frog to collect five Moon Shards, which will reward him with a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
11 The eleventh Power Moon of the Cap Kingdom.
Secrets of the Frog Pond
In the area with the "Searching the Frog Pond" Power Moon, the player needs to use a frog to jump up to a high ledge located on the back wall, where a Power Moon can be found. Available after powering up the Odyssey in the Cascade Kingdom.