K-9: Difference between revisions
(unpluralised chow) |
(More likely a reference to the K9 police units, and its Japanese name doesn't suggest it's a robot, but a hyena-dog. Admittedly, it does have the blinky headlight-looking eyes, but still.) |
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{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=K-9|image=[[File:K-9_SMRPG.png|150px]]|align=right}} | {{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=K-9|image=[[File:K-9_SMRPG.png|150px]]|align=right}} | ||
'''K-9s''' are basic enemies that are found in [[Bandit's Way]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The enemy's name "K-9" is a pun on the word "[[wikipedia:Canidae|Canine]]" | '''K-9s''' are basic enemies that are found in [[Bandit's Way]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The enemy's name "K-9" is a pun on the word "[[wikipedia:Canidae|Canine]]". A stronger variant called [[Chow]] is found in [[Land's End]]. | ||
In the overworld, K-9s tend to walk slowly, either in random paths or slowly following [[Mario]] and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying [[Board (Super Mario RPG: Legend of the Seven Stars)|Board]] path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a [[Treasure Box]], while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns. | In the overworld, K-9s tend to walk slowly, either in random paths or slowly following [[Mario]] and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying [[Board (Super Mario RPG: Legend of the Seven Stars)|Board]] path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a [[Treasure Box]], while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns. |
Revision as of 06:57, January 17, 2019
Super Mario RPG enemy | |||||||||||||||||||
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K-9 | |||||||||||||||||||
Role | Common | ||||||||||||||||||
Location(s) | Bandit's Way | ||||||||||||||||||
HP | 30 | ||||||||||||||||||
Attack | 13 | ||||||||||||||||||
Magic attack | 1 | ||||||||||||||||||
Defense | 13 | ||||||||||||||||||
Magic defense | 10 | ||||||||||||||||||
Speed | 19 | ||||||||||||||||||
Spells | None | ||||||||||||||||||
Sp. attacks | Fangs, Howl | ||||||||||||||||||
Items | None | ||||||||||||||||||
Exp. points | 2 | ||||||||||||||||||
Coins | 0 | ||||||||||||||||||
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Psychopath | |||||||||||||||||||
"May I take a BITE?" |
K-9s are basic enemies that are found in Bandit's Way in Super Mario RPG: Legend of the Seven Stars. The enemy's name "K-9" is a pun on the word "Canine". A stronger variant called Chow is found in Land's End.
In the overworld, K-9s tend to walk slowly, either in random paths or slowly following Mario and his party. In the second area of Bandit's Way, two K-9s wander the grounds underneath the flying Board path. If Mario and his party defeat one, another one replaces it. A K-9 in the third area guards a Treasure Box, while four K-9s in the fourth area of the level chase Mario. As the K-9s of the second area, another K-9 respawns.
Mario can acquire an invincibility Star in the fourth area, which causes all the K-9s to move faster, including the pursuing ones.
K-9s fight in groups of two or three and are often accompanied into battle by Spikeys or Frogogs. In battle, a K-9 attacks by biting. Additionally, they have a couple of special attacks. K-9s can use the Howl attack to give the fear status condition, weakening Mario and his party's attack and defense. K-9s can also use the Fangs attack that gives 50% more damage than usual.[1]
The unused enemy, Juju, mentions a K-9 in its psychopath.
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | ハイイヌ[?] Hai Inu |
From "hyena" and inu, "dog". |
References
- ^ Super Mario RPG Battle Mechanics Guide by newmansage. "Enemy Skills" section.