Jinx: Difference between revisions

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(Added bit comparing Jinx to the Master from PM.)
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'''Jinx''' is a martial arts master who operated a dojo in [[Monstro Town]] during ''[[Super Mario RPG: Legend of the Seven Stars]]''. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If [[Mario]] walks inside the dojo, Jinx's student [[Jagger]] will notice [[Bowser]] and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought. Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and [[Heart Point|HP]] stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the [[Accessories|Jinx Belt]], the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of [[jump]]ing one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.
'''Jinx''' is a martial arts master who operated a dojo in [[Monstro Town]] during ''[[Super Mario RPG: Legend of the Seven Stars]]''. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If [[Mario]] walks inside the dojo, Jinx's student [[Jagger]] will notice [[Bowser]] and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought. Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and [[Heart Point|HP]] stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the [[Accessories|Jinx Belt]], the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of [[jump]]ing one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.
Jinx paved the way for [[the Master]] in [[Paper Mario]]; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and [[Chan]] and [[Lee]] for the Master.


The [[Kamek|lead Magikoopa]] brainwashed by the [[Smithy Gang]] created [[Jinx Clone]]s to stop Mario and his party's advance through [[Bowser's Castle|Bowser's Keep]].
The [[Kamek|lead Magikoopa]] brainwashed by the [[Smithy Gang]] created [[Jinx Clone]]s to stop Mario and his party's advance through [[Bowser's Castle|Bowser's Keep]].
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==Additional profiles and statistics==
==Additional profiles and statistics==
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Revision as of 11:47, May 23, 2016

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“I guess I underestimated you. You pack quite a punch! But don't let it get to your head, because I let you HAVE that round. Let's have a rematch.”
Jinx, Super Mario RPG: Legend of the Seven Stars

Jinx is a martial arts master who operated a dojo in Monstro Town during Super Mario RPG: Legend of the Seven Stars. Although he is extremely small, he is also enormously powerful. Visiting the dojo is not necessary to completing the game, and is an optional sidequest. If Mario walks inside the dojo, Jinx's student Jagger will notice Bowser and kindly offer a challenge against the party. After beating Jagger, his Sensei Jinx reveals himself and can be fought. Jinx can be defeated up to three times, getting exponentially stronger with each fight, with higher attack, defense, and HP stats. He also introduces Quicksilver in the second fight and Bombs Away (which has extremely high attack power) in the third fight. After winning the third fight, Jinx rewards Mario and his allies with the Jinx Belt, the symbol of his power which is to be worn by the highest-ranking member. Jinx also quickly declares Mario the new Sensei of the dojo, calling it "Mario Style Dojo" and giving up his title. Jagger and Jinx immediately train in Mario's apparent style of martial arts, beginning their training regimen of jumping one thousand times. In spite of this, they continue to do this tirelessly for the rest of the game, and Mario is never directly seen instructing his dojo.

Jinx paved the way for the Master in Paper Mario; both Jinx and the Master are optional martial arts-themed bosses in their respective games that are fought in three progressively more challenging battles. Both also have a student (or two) who are fought before them: Jagger for Jinx and Chan and Lee for the Master.

The lead Magikoopa brainwashed by the Smithy Gang created Jinx Clones to stop Mario and his party's advance through Bowser's Keep.

Additional profiles and statistics

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Names in other languages

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References


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