Tower: Difference between revisions

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'''Towers''' are the ''[[New Super Mario Bros.]]'' equivilent of the [[Fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. There is one in every [[world]] of the game (except for Worlds [[World 6 (NSMB)|6]] and [[World 8 (NSMB)|8]], which have two). Unlike Fortresses, they are vertically-scrolling levels. They are generally short on enemies but very, very heavy on traps.
'''Towers''' are the ''[[New Super Mario Bros.]]'' equivalent of the [[Fortress]]es from ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''. There is one in every [[world]] of the game (except for Worlds [[World 6 (NSMB)|6]] and [[World 8 (NSMB)|8]], which have two). Unlike Fortresses, they are vertically-scrolling levels. They are generally short on enemies but very, very heavy on traps.


==Boss Fights==
==Boss Fights==
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'''World 5''': Bowser Jr. doesn't throw Shells, but the fight is on a pillar of ice over a bottomless pit.
'''World 5''': Bowser Jr. doesn't throw Shells, but the fight is on a pillar of ice over a bottomless pit.


'''World 6''': In the first tower, the fight is on a chandileer above a floor of spikes. In the second tower, the fight is on a chandileer above lava, with Bowser Jr. throwing shells.
'''World 6''': In the first tower, the fight is on a see-saw above a floor of spikes. In the second tower, the fight is on another see-saw above lava, with Bowser Jr. throwing shells.


'''World 7''': Bowser Jr. throws shells, and the fight is on a moving platform.
'''World 7''': Bowser Jr. throws shells, and the fight is on moving platforms.


'''World 8''': The first tower's fight is like a small obstacle course, with torches and moving platforms, plus Jr. throws shells. The last tower's fight is on a small platform above lava, still with thrown shells added.
'''World 8''': The first tower's fight is like a small obstacle course, with [[Fire Shooter]]s and moving platforms, plus Jr. throws shells. The last tower's fight is on yet another see-saw above lava (complete with [[Podoboo]]s this time), still with shell-throwing added.


[[Category: Buildings]]
[[Category: Buildings]]
[[Category: Places]]
[[Category: Places]]
[[Category: Castles and Fortresses|*]]
[[Category: Castles and Fortresses|*]]

Revision as of 22:29, August 1, 2008

Towers are the New Super Mario Bros. equivalent of the Fortresses from Super Mario Bros. 3 and Super Mario World. There is one in every world of the game (except for Worlds 6 and 8, which have two). Unlike Fortresses, they are vertically-scrolling levels. They are generally short on enemies but very, very heavy on traps.

Boss Fights

At the end of every tower, there is a boss fight with Bowser Jr. Every fight is different in some way, as follows:

World 1: The fight is extremely simple, with no obstacles and a weak Bowser Jr.

World 2: The fight is a bit harder, since Bowser Jr. can jump, and there is quicksand.

World 3: Bowser Jr. can still jump, and the fight is above water.

World 4: Bowser Jr. changes his tactic; this time, he throws Koopa Shells which need to be tossed back.

World 5: Bowser Jr. doesn't throw Shells, but the fight is on a pillar of ice over a bottomless pit.

World 6: In the first tower, the fight is on a see-saw above a floor of spikes. In the second tower, the fight is on another see-saw above lava, with Bowser Jr. throwing shells.

World 7: Bowser Jr. throws shells, and the fight is on moving platforms.

World 8: The first tower's fight is like a small obstacle course, with Fire Shooters and moving platforms, plus Jr. throws shells. The last tower's fight is on yet another see-saw above lava (complete with Podoboos this time), still with shell-throwing added.