Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[Image:Magnet_Mania.jpg|thumb|'''Magnet Mania'''.]]
[[Image:Magnet_Mania.jpg|thumb|'''Magnet Mania'''.]]
'''Magnet Mania''' is an underground place in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It is the fourth world. The walls here are magnetic, so [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]s can walk on the wall. The enemies infest here are [[Spark]]s, [[Venus Fire Trap]]s, [[Thwomp]]s, [[Mini Shy Guy]]s, and [[Cool Kong]]s.  All three tunes are remixes of the World 1-2 theme from the original [[Super Mario Bros.]]  
'''Magnet Mania''' is an underground place in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. It is the fourth world. The walls here are magnetic, so [[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]s can walk on the wall. The enemies infest here are [[Spark]]s, [[Venus Fire Trap]]s, [[Thwomp]]s, [[Mini Shy Guy]]s, and [[Cool Kong]]s.  All three tunes are remixes of the World 1-2 theme from the original ''[[Super Mario Bros.]]''


This is also the third world from ''March of the Minis'' sequel, ''[[Mario vs. Donkey Kong: Minis March Again!]]''. In this game, the obstacles and music are the same.
This is also the third world from ''March of the Minis'' sequel, ''[[Mario vs. Donkey Kong: Minis March Again!]]''. In this game, the obstacles and music are the same.

Revision as of 22:38, July 26, 2012

File:Magnet Mania.jpg
Magnet Mania.

Magnet Mania is an underground place in Mario vs. Donkey Kong 2: March of the Minis. It is the fourth world. The walls here are magnetic, so Mini Marios can walk on the wall. The enemies infest here are Sparks, Venus Fire Traps, Thwomps, Mini Shy Guys, and Cool Kongs. All three tunes are remixes of the World 1-2 theme from the original Super Mario Bros.

This is also the third world from March of the Minis sequel, Mario vs. Donkey Kong: Minis March Again!. In this game, the obstacles and music are the same.

New Obstacles

Magnetic Blocks

Magnetic Blocks are like the Pink Blocks that can be picked up and dropped in certain areas. However, the Mini Marios can stick on these and walk sideways and up-side-down. Only a certain amount of Magnetic Blocks can be placed on the course at one time, so the player might have to erase some to make more somewhere else.

Swing Bar

Mini Marios can jump on Swing Bars (by sliding up on the touch screen}. Then the player must spin the wheel on the side. Once the Marios are spinning fast enough, the player can slide up on the screen and make them jump high into the air. Mini Marios can also climb across these to get closer to the goal without falling of the course. To get off a swing bar, the player needs to slide down on the touch screen.

Magnet Stick

The Mini Marios can walk on the Magnet Stick sideways or up-side-down since it is metal. When the Marios are on, the player can spin the wheel at the end end flip the Mini Mario to the other side of the bar. This can be useful to get in closed areas and avoid enemies.

Donut Blocks

When a Mini Mario goes on a Donut Block, the block will glide downwards because of the extra weight. If the Mini Mario doesn't jump off fast enough, it will fall into spikes and break. Donut Blocks can let the Mini Mario glide down and reach a lower area that couldn't be accessed without the blocks.
Template:MOTM