User:Scrooge200/Sandbox

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plumber vanity

Need to move Battle Guide to also cover the Moves Guide since that has extra profiles that can go on pages

Maybe expand Origami King bestiary at some point to include more stats and resistances? I'm starting to spreadsheet them out and test things again.

Hint Block messages for Superstar Saga need to be done.


Bowser's Inside Story 3DS hint block messages: Hint_Acaloten_0," Alpha Kretin and Beta Kretin Hint_Acaloten_0_0," You can only damage Alpha Kretin by attacking with Mario when his orbs are red, and Luigi when his orbs are green. If either bro is KO'd, you may not be able to attack at all! Hint_Acaloten_0_1," When Alpha Kretin fires energy projectiles, it will attack Mario and Luigi in the order that the blue energy flows. Try to remember the order and counter attack! Hint_Acaloten_0_2," Alpha Kretin's projectiles will turn blue after taking enough damage. When all six are blue, they will separate and form Beta Kretin. Hint_Acaloten_0_3," Beta Kretin will make clones of itself, and you can only damage the original. Try to remember its location! Hint_Ahoudai_0," Restoring the Air Cannon Hint_Ahoudai_0_0," When you destroy the Air Cannon, it will reconstruct itself the following turn if any enemies remain. You'll have to try to defeat all opponents in the battle at once. Hint_Airpuku_0," Defeating Air Cheeps Hint_Airpuku_0_0," Watch for Air Cheep to puff up and start spinning, and then hit its cork with your hammer. Try to finish off the Air Cheep before it can return to its original form. Hint_Airpuku_0_1," To avoid attacks from Air Cheeps, try to pay attention to which way their mouths are facing while they're in midair. Hint_Airpun_0," Defeating Airnapses Hint_Airpun_0_0," They're weak against fire, so try using Fire Flower. You'll find it makes them much easier to defeat! Hint_Betari_0," Watch Scutlet's Eyes Hint_Betari_0_0," Before attacking, a Scutlet will look up or down, depending on whether it's going to attack Mario or Luigi. Watch closely and get ready to counter. Hint_Bhouse_0," Prevent Beehoss from Healing Hint_Bhouse_0_0," Beehoss will heal other enemies in battle, so it's a good idea to take it out first. Hint_Bhouse_0_1," You can also use Vacuum to suck up Honey and restore some of Bowser's HP. Hint_Bmboss_0," Beating Blizzard Midbus Hint_Bmboss_0_0," If you neglect to vacuum up Snawfuls, they'll repeatedly heal Blizzard Midbus and freeze Bowser with their attacks. Hint_Bmboss_0_1," Defeating Snawfuls inside Bowser's body will cause them to melt and become clouds. Those clouds will then build up inside Bowser. Hint_Bmboss_0_2," When the clouds grow big enough, they'll blast out of Bowser's mouth and encase Blizzard Midbus's crown in ice. This will prevent any more Snawfuls from appearing. Hint_Chakran_0," Toppling Chakron Hint_Chakran_0_0," Try to get an Excellent rating with a Bros. Attack that makes the ground tremble and shake. This is the only attack that will have any effect. Hint_Coalant_0," Coalbits Powering Choombas Hint_Coalant_0_0," When Choombas are present, Coalbits will jump into their mouths and power them up. Hint_Coalant_0_1," Try to use Vacuum to suck up the Coalbits. That way, Mario and Luigi can fight them before they can power up the Choombas. Hint_DTreajan_0," Defeating Dark Trashure Hint_DTreajan_0_0," If he tosses coins or Mushrooms, try not to perform a counterattack so that you can collect them. Hint_DTreajan_0_1," If the key breaks and his mouth becomes stuck open, that's your chance to collect a bunch of coins! Use Vacuum while you can. Hint_Dgeraho_0," Vacuum Dark Fawful Guys Quickly! Hint_Dgeraho_0_0," If you leave them alone, they'll drop bombs on Bowser. Try to use Vacuum on them as soon as you can! Hint_Dgerako_0," The Final Battle! Dark Star Core Hints! Hint_Dgerako_0_0," There are five spots that are vulnerable. Focus your attacks and destroy one at a time. These attacks will not reach Dark Star's main body. Hint_Dgerako_0_1," It will dodge if you try to attack its legs before its glasses. Focus on the glasses first! Hint_Dgerako_0_2," Once you destroy all of its legs, its body will drop to the ground. That's your opportunity to attack Dark Star! Hint_Dgerako_0_3," Remember: Destroy the glasses, and then the legs, and then the body will fall and you can attack Dark Star! Hint_Dgerako_0_4," When facing Dark Star Core's attacks, take a hint from how attacks were dodged in the previous battles. Hint_Dgerako_0_5," If you can't win, take a step back! Prepare Mario and Luigi by upping their levels or buying new equipment. It's also important to have recovery items and badges handy. Hint_Dkoopa_0," Destroy Dark Bowser Hint_Dkoopa_0_0," Counter Dark Bowser's continuous punches by striking back with your own punches. Hint_Dkoopa_0_1," If you get locked in the black basket, try punching over and over again to swing it around. Hint_Dkoopa_0_2," For the falling rock attacks, strike the rock that drops right in front of Bowser to hit Dark Bowser. Hint_Dkoopa_0_3," When he grows, that's your chance! Punch his belly until it releases a Dark Star Core. Hint_Dkoopa_0_4," Dark Bowser cannot be defeated unless you do something with the ejected Dark Star Core. Focus on Command Blocks when the Dark Star Core shows up. Hint_Dmechaco_0," Dark Mechawful Tips Hint_Dmechaco_0_0," Dark Mechawful's head will escape after it's defeated, and it will revive if you don't do something. Hint_Dmechaco_0_1," Sometimes it will revive as the more powerful Dark Mechawful.5. If you defeat this version, it may drop a rare item. Hint_Dmechaco_0_2," Aim the moment the time counter reaches zero for a counter-attack punch. Hint_Dmechaco_0_3," It will launch a dark-beam punch from its head. While you can dodge the beam, you absolutely must counter-attack the punch that follows. Hint_Dokkun_0," Piranha Plorp's Projectiles Hint_Dokkun_0_0," Pay attention to the projectiles that Piranha Plorp spits. Red projectiles are aimed for Mario, and Green for Luigi. Hint_Dripen_0," Beware of Pendril's Traps Hint_Dripen_0_0," When Pendril jumps out of the ground while holding a boulder, just wait and don't do anything. Hint_Dstar_0," Dark Star Hints Hint_Dstar_0_0," You can't damage Dark Star with normal attacks. Hint_Dstar_0_1," If you attack Dark Satellmite, Dark Star will fall to the ground and throw Dark Satellmite and a bomb. Only strike back at Dark Satellmite! Hint_Dstar_0_2," When you successfully hit Dark Satellmite back to Dark Star twice, Dark Star will fall asleep. This is your only chance to attack. Hint_Dstar_0_3," Dark Star will fire Shadow Beam toward the shadows of Mario and Luigi. If it hits their shadow, they will receive damage. Hint_Dstar_0_4," When Mario and Luigi jump, their shadows will too. Use this knowledge to avoid the beam! Hint_Ekoopa_0," Battle Bowser! Hint_Ekoopa_0_0," Boswer's punch will sometimes miss. Watch closely as he's preparing to punch. Hint_Ekoopa_0_1," When Bowser blows flames, his attack will last a bit longer. Since you can't jump over the fire, simply grab Starlow and keep holding down the button! Hint_Gcameck_0," Defeat Magifoofas Quickly Hint_Gcameck_0_0," If you're facing off against a squad with Magifoofas, you'll want to take them out before they can heal other enemies. Hint_Gcameck_0_1," Pay attention to the shapes they throw—each one has a different trajectory. The round shape in particular has a tricky bounce! Hint_Geppu_0," Counting Borp Inhalations Hint_Geppu_0_0," If a group of Borps breathe twice, they will then attack both bros one at a time in order. Hint_Geraho_0," Fawful Guy's Feints Hint_Geraho_0_0," When Fawful Guy attacks with an umbrella, the timing for his attacks change, so check to see whether he opens an umbrella before attacking. Hint_Gerako2_0," Defeating Dark Fawful Hint_Gerako2_0_0," If you attack Dark Fawful, Vacuum Helmet will heal him. Think about the order in which you should attack them! Hint_Gerako2_0_1," Vacuum Helmet will sometimes move to the top screen during battle. That's when you'll want to use your Vacuum ability on it! Hint_Gerako2_0_2," Dark Fawful shoots a warping bullet. Your best defense depends on its direction. Make note of where it's coming from before it warps! Hint_Gerako2_0_3," The star-energy gun will fire massive spinning stars. Aim at the red star and try to punch it! Hint_Geranko_0," Which Way is Fawflant Facing? Hint_Geranko_0_0," You can tell whether Fawflant is going to target Mario or Luigi based on who he's facing before he begins his zig-zag attack. Hint_Gerapoo_0," Mawful Mole's Stone Throws Hint_Gerapoo_0_0," When Mawful Mole is holding a stone, pay attention to its glasses. If they're covered with dirt, it will throw the stone overhead. Hint_Ggator_0," Defeating Crawful Hint_Ggator_0_0," Crawful will switch up its attacks and heal itself using items such as Beans. Hint_Ggator_0_1," To defeat it, try using Vacuum to steal its teeth. That will raise Bowser's DEF and also prevent Crawful from healing itself. Hint_Ghopper_0," Avoiding Fawflopper's Attacks Hint_Ghopper_0_0," Fawflopper has two jumping attacks, one from an elevated position, and the other from the front. Hint_Ghopper_0_1," Before he uses his tackle attack where he jumps in the air, his body will glow red. Hint_Ghopper_0_2," Watch out for a feint during his front tackle! If he laughs before attacking, he will jump above Mario and Luigi's heads. Hint_Gmonster_0," Defeating Junker Hint_Gmonster_0_0," When Junker breaks out the bucket, things like Bob-ombs or Poison Mushrooms will come Hint_Gmonster_0_1," In another move, Thwomp blindfolds one of the bros by placing a bucket over his head. Jump and adjust your movements to avoid being crushed! Hint_Gmonster_0_2," If Luigi is sucked in, you can rescue him by defeating the Junker Can with Luigi inside. Hint_Gmonster_0_3," Defeating Junker Cans will only bring out more of them. Just get rid of a few so you can focus your attacks on Junker! Hint_Gmonster_0_4," Junker Cans close their lids if they see you getting ready to use your Hammer. Wait until they get right up next to you so you can get an attack in before the lid closes. Hint_Gonem_0," Don't Let Alarm Bob-ombs Wake Naplocks! Hint_Gonem_0_0," If Alarm Bob-ombs are allowed to go off, they'll wake up any Naplocks in the opposing squad. Try to stop them with a counter-attack before they explode. Hint_Gonem_0_1," If you successfully counter, the explosion will trigger Dizzy status in any nearby Naplocks. Hint_Gpato_0," Fawfulcopter the Summoner Hint_Gpato_0_0," If you leave Fawfulcopter alone, it will continue to summon enemies. Try using Vacuum to disable this tactic. Hint_Hchan_0," Defeating Wiggler Hint_Hchan_0_0," When Wiggler is angry, your attacks won't be able to deal any damage. Hint_Hchan_0_1," However, attacking an individual segment of Wiggler's body will turn it yellow. Turning all the segments yellow will weaken it for a time. That's your chance to do some damage! Hint_Hchan_0_2," If you see Leaf Guys holding a vegetable, you can use Vacuum to suck them up and let the vegetable fall on Wiggler's body. Hint_Hchan_0_3," You can counter Wiggler's charge attack by punching, but be careful! The counter will launch him into the air, and you'll need to duck to avoid taking full damage. Hint_Hchan_0_4," When it begins to move around Bowser, use a punch counter and aim for its head. Hint_Hmucho_0," Vacuum Flifit's Petals Hint_Hmucho_0_0," If you use Vacuum to suck up Flifit's flower petals, it will be weaker and easier to fight. Hint_Hsambo_0," Vacuuming Toothies Hint_Hsambo_0_0," To defeat Toothies, you must attack their heads. Use Vacuum to suck in the body, then knock the head to the ground and attack it. Hint_Imonu2_0," Defeating Durmite and Wisdurm Hint_Imonu2_0_0," If you attack Durmite when she's small, her magical rod will charge. Then, when the rod is fully charged, she'll transform into Wisdurm. Hint_Imonu2_0_1," After transforming, Wisdurm is a big challenge. Try to avoid using attacks that deal continuous damage to keep her from transforming for as long as you can. Hint_Imonu2_0_2," Once her rod runs out of power, Wisdurm will go back to her regular state. Hint_Imonu2_0_3," If you land attacks on Wisdurm's true form, you'll deplete her rod's power slightly, but attacking the rod itself is a faster way to go. Hint_Imonu2_0_4," Watch out when the tip of Wisdurm's rod glows red—that means she's about to fire a beam that will switch Mario and Luigi's positions! Hint_Imonu2_0_5," When Wisdurm uses her rod to shrink Mario and Luigi, you can still counterattack with Hammers. But watch out! You can't run and have Hammers ready at the same time. Hint_Imonu_0," Defeating Durmite Hint_Imonu_0_0," When Durmite's health gets low, it tries to suck up Bowser's energy with a straw to recover. Attack the straw to stop it from doing that. Hint_Imonu_0_1," If Durmite eats you with a web attack, watch to see where you'll be spit out, and jump! Hint_Imonu_0_2," If there's a Biffidus nearby, sometimes Durmite will eat it and spit out its spear. Watch to see which way the spear is facing and try to avoid it. Hint_Jailun_0," Jailgoon's Secret Hint_Jailun_0_0," Some Jailgoons have Bob-ombs inside their bodies! You can defeat these ones easily by using Mario or Luigi's Fire Flower, or Bowser's Fire attack. Hint_JugemuC_0," Glam Lakitu Hint_JugemuC_0_0," Glam Lakitu can be sucked up using Vacuum. He tosses both coins and Spiny Eggs, so be careful about which ones you try to collect! Hint_JugemuK_0," Lakitu King Hint_JugemuK_0_0," You can inhale Lakitu Kings using Vacuum. They toss both coins and Spiny Eggs, so be careful about which ones you try to collect. Hint_Juicy_0," Watch Tenderling's Movements! Hint_Juicy_0_0," You can avoid one type of Tenderling attack by jumping, and the other by standing still. Watch carefully to determine what you should do each time! Hint_Kgesso_0," Watch Dried Blooper's Position Hint_Kgesso_0_0," If a Dried Blooper attacks from a high position, watch out for continuous body slams. Hint_Kikanbo_0," Watch Choomba's Smoke Hint_Kikanbo_0_0," Pay attention to Choombas as they release their smoke. They'll attack in the same order, so try to remember and counter. Hint_Kmemory_m_0," Bowser Memory Hints Hint_Kmemory_m_0_0," Bowser Memory L uses a Mushroom to help Bowser Memory M. Choose the order in which you defeat them wisely! Hint_Kmemory_m_0_1," DIZZY is an extremely dangerous state to be in. Recover quickly by using a Refreshing Herb or a badge power. Hint_Kmemory_m_0_2," The location of the coin that appears when Bowser Memory M grabs a Star and dashes toward you provides a hint about the next body slam's direction. Hint_Kmemory_m_0_3," Bowser Memory L will always jump over Mario and Luigi when running from Boo. Watch out for Boo's body slam! Hint_Marine_douzou_0," Defeating Stone Blooper Hint_Marine_douzou_0_0," You can't hit a Stone Blooper when it's perched on a Sea Pipe Statue. Try using Vacuum before attacking. Hint_Marine_douzou_0_1," Once you inhale the Stone Blooper and attack it repeatedly inside Bowser's body, it will get angry and charge from the air. Watch its angle carefully and try to counter-attack! Hint_Marine_douzou_0_2," If you counter successfully, the Stone Blooper will fly outside of Bowser's body and crash into the Sea Pipe statue. Hint_Marine_douzou_0_3," When this happens, it's your chance to pummel the Stone Blooper with attacks. Try to deal as much damage as possible before it returns to the statue. Hint_Mboss_0," Defeating Midbus Hint_Mboss_0_0," If one of Midbus's attacks hits you, the crowd will throw food and Midbus will try to use it to heal. Try to vacuum the food up before Midbus can get it. Hint_Mboss_0_1," If you duck too early during Midbus's spinning metal ball attack, you'll stand up while he's still spinning. Try to wait until he gets extremely close before ducking. Hint_Mboss_0_2," When Midbus closes in on you slowly, try using punch counters repeatedly. Hint_Mechaco_0," Defeating Mechawful Hint_Mechaco_0_0," Even if you knock Mechawful's head off, it can still revive itself if enough time passes. Use Vacuum to suck up the head before that can happen! Hint_Mechaco_0_1," Try not to defend too soon when Mechawful drops and attacks from the air. Wait until the last moment before crouching! Hint_Mgerapoo_0," Metal Mawful's Rocks Hint_Mgerapoo_0_0," When Metal Mawful Mole is holding rocks, keep an eye on his glasses. If they're covered with dirt, he'll throw the rock over your head. Hint_Mtree_0," Treevils are Weak to Fire Hint_Mtree_0_0," You should try to attack Treevils using Fire Flowers or Fire, as they are susceptibl Hint_Mtree_0_1," Also, beware of Treevils with fruit! You can use Vacuum to steal the fruit away. Hint_Nioiny_0," Stonk's Weakness Hint_Nioiny_0_0," Stonks are weak to fire, so try using Fire Flower to take them down. Hint_Nose_0," Nooz's Combination Attack Hint_Nose_0_0," Noozes of various colors will work together to attack you. If you avoid one of their overhead attacks, they will follow up with an attack from below, so watch out! Hint_Penergy_0," Pep's Many Forms Hint_Penergy_0_0," Pep will change into several different forms during battle, and each form will attack differently. Try to remember the pattern of its movements and counter-attack. Hint_Penergy_0_1," When you're up against POW Pep, you won't be able to inflict any damage when it guards. Try countering when both of its arms are spread out. Hint_Penergy_0_2," DEF Pep can't attack, but it's nearly impervious to damage. Hint_Penergy_0_3," Lastly, SPEED Pep will zip around and attack different targets. If it appears above you, try not to jump! Hint_Petari_0," Beware of Scutlet Line Tackles! Hint_Petari_0_0," If you're facing many Scutlets, they tend to line up and all tackle at once, so pay attention to the timing and jump to dodge. Hint_Petari_0_1," If there are fewer than three Scutlets remaining, they will no longer use this tactic, so it's good to reduce their numbers as much as you can. Hint_Schu_0," Don't Stomp on Sockops Hint_Schu_0_0," You will be eaten if you try to stomp on Sockops, so don't use Jump attacks and try to avoid landing on them when dodging their attacks. Hint_Synapun_0," Napse's Projectiles Hint_Synapun_0_0," Pay attention to the color of Napse's projectiles to see who is being targeted. Red for Mario, green for Luigi. Hint_Synapun_0_1," If there are two or more Napses, they'll work with other enemies to attack, so remember the color of the projectiles when they were fired and try to dodge! Hint_Taneyan_0," Defeat Sneeds Quickly Hint_Taneyan_0_0," If you leave Sneeds alone for long enough, they'll turn into Flifits! Take them out quickly before they become a handful. Hint_Tanpa_0," Protobatter Keeps Growing Hint_Tanpa_0_0," When Protobatter is attacked, it gets bigger and stronger. But its attacks also get slower, so they're a little easier to dodge. Hint_Tanpa_0_1," You can also tell who Protobatter will attack by watching the direction it swings its club. It will swing outside if it's going to attack Mario, and inside if it's going to attack Luigi. Hint_Togeba_0," Spike Blop Hint_Togeba_0_0," Remember that you can't use Jump attacks on spiked foes. Using the Hammer is a much better idea. Hint_Treajan_0," Watch Trashure's Mouth Hint_Treajan_0_0," Not everything that comes out of Trashure's mouth will hurt you! Watch for when it throws mushrooms or coins, and be sure to avoid countering. Hint_Treajan_0_1," Additionally, if you hit a Trashure and see its mouth hanging open, it's a good time to try using Vacuum... Hint_WanwanG_0," Defeating Chain Chawful Hint_WanwanG_0_0," If you use Vacuum to steal the Sworms from Chain Chawfuls, they'll be much easier to defeat. Hint_WanwanG_0_1," However, you can only use Vacuum to steal Chain Chawful's Sworms when its head is sticking out. You'll need to use Fire attacks when its head is hidden. Hint_Ydrill_0," Watch Drillbit Crab's Eyes Hint_Ydrill_0_0," You can predict whether a Drillbit Crab will attack Mario or Luigi by watching its eyes, so pay attention before it makes a move. Hint_Ydrill_0_1," Also, be careful when avoiding its attack—if you jump and land on it, you'll take damage. Hint_Zuttsun_0," Defeating Sniffle Thwomps Hint_Zuttsun_0_0," If you defend early against a Sniffle Thwomp's downward attack, they'll stop short. You can use this technique to draw them in and then counter-attack! Hint_Zuttsun_0_1," To defend against their attacks, try to pay attention to which direction Sniffle Thwomps are facing after they've fallen over and been picked up by a Shy Guy. Hint_pcatk," Hints for Improving Hint_pcatk_0," If you're having trouble performing attacks successfully, try using the DEMO or PRACTICE features. Hint_pcatk_1," If you still can't quite get the hang of it, try enabling Easy Attack Mode. Hint_pcatk_2," To learn more about these options, read "" Watch and Learn "" and "" Easy Attack Mode "" in the Guide. Hint_pcatk_3," If you're having trouble avoiding attacks, try using a Boo Biscuit. Hint_pcatk_4," This will make you immune to damage for a limited time, allowing you to take a breather and observe your enemies. Hint_powerup," Hints for Strong Enemies Hint_powerup_0," If you feel enemies are too strong, try checking your level and gear. Hint_powerup_1," If enemies are at a higher level than your characters, try defeating some weaker enemies to level up. Hint_powerup_2," An enemy's level is displayed next to its name. Hint_powerup_3," When you acquire new equipment, check it out in the Gear section of the star menu screen. Hint_powerup_4," If you find yourself getting pummeled by enemy attacks, try using gear that raises your HP and DEF. Hint_use_kinoko," Hints for Health Hint_use_kinoko_0," The Nut item is useful because it heals both Bros. at the same time. Hint_use_kinoko_1," Items can be used outside of battle as well. Use Mushrooms or Drumsticks to heal HP when it has gotten low.


OTHER TOK STUFF TO DO:

  • add species appearances based on Shy Guys Finish Last, the airship scene, and the ending
  • screenshots after blue streamer
  • look for more missing objects and MOBJs... I think the lockers, spike balls could be added, the sliding doors in Shogun Studios, maybe some more
  • max HP to instakill on bestiary
Fishing::cFish& array::opIndex(uint
Fishing::cFish@ cFish(
FishingData::XZ@ Fishing::cFish::Get_ofs_search(
FishingData::cDetectParam& array::opIndex(uint
FishingData::cFishArea@ cFishArea(
FishingData::cFishSizeGroup Fishing::cFish::GetSizeGroupData(
FishingData::cFishType@ cFishType(
FishingData::cFishingPlace& array::opIndex(uint
FloatingPier::Pier@ Pier(string
bool Fishing::cFish::IsBigPera(
bool Fishing::cFish::IsBite(
bool Fishing::cFish::IsCoin(
bool Fishing::cFish::IsHeart(
bool Fishing::cFish::IsKNK(
bool Fishing::cFish::IsKnock(
bool Fishing::cFish::UpdateRelocation(
bool FishingData::cFishArea::IsAreaCircle(
bool FishingData::cFishArea::IsAreaItem(
bool FishingData::cFishArea::IsAreaKNK(
bool FishingData::cFishArea::IsAreaLine(
bool FishingData::cFishArea::IsAreaSquare(
bool FishingData::cFishSizeGroup::IsBigNPC(
bool FishingData::cFishType::IsCollectable(
bool FishingData::cFishType::IsExist(
bool FishingData::cFishType::IsGES(
bool FishingData::cFishType::IsHKN(
bool FishingData::cFishType::IsItem(
bool FishingData::cFishType::IsKNP(
bool FishingData::cFishType::IsMapEvent(
bool FishingData::cFishType::IsMissing(
bool FishingData::cFishType::IsMove(
bool FishingData::cFishType::IsOther(
bool FishingData::cFishType::IsPUK(
bool FishingData::cFishType::IsPera(
bool FishingMain::CastAnime(string, float = - 999.0f
bool FishingMain::Event_EndFishing(
bool FishingMain::FishingBattle(math::Vec3
bool FishingMain::IsBiteFish(
bool FishingMain::IsCanThrow(float
bool FishingMain::IsPhase(string
bool FishingMain::IsW1G3(
bool FishingMain::IsW1G3_E(
bool FishingMain::IsW1G3_N(
bool FishingMain::IsW2G2(
bool FishingMain::IsW2G2_N(
bool FishingMain::IsW4G1(
bool FishingMain::IsW4G1_N(
bool FishingMain::PullBobber(
bool FishingMain::Run_Casting(float
bool FishingMain::fishingResult_Success(
bool FishingMain::isMarioFront(float

BESTIARY WEAKNESSES AND RESISTANCES:

  • Goomba, Paragoomba, Bone Goomba, Galoomba, Shy Guy, Black Shy Guy, Fly Guy, Snifit, Paratroopa: no special weaknesses/resistances
  • Shoe Goomba: nullifies damage to Jump
  • Koopa Troopa: Jumps insta-kill and launch when in the shell
  • Buzzy Beetle and Spike Top: default and flipped over: nullifies damage from Fire, 3/4th damage from Fire Vellumental. In shell: Jump insta-kills, still nullifies Fire. Ice, Earth Vellumental, and Water Vellumental do default damage. Hammer, Hurlhammer, POW, Earth, Water, Fire Vellumental, Ice Vellumental, and everything else all do half damage.

TOK MISC RESEARCH

TOK Weapon Durability

Weapon durability works based on two values tracked uniquely for each weapon: the used endurance and the break rate. A weapon's used endurance increases by 10 every time it damages an enemy; for example, hitting 3 enemies at once with a hammer will increase it by 30. The break rate is either 3050, 5065, 10080, or 20090, chosen at random for any copy of any weapon.


50/1000, 100/1000, 150/1000 show used, 200/1000 onwards show the damaged icon. When does the weapon break, is that dependent on used endurance (usually it doesn't go above 200-300 in my experience) or the break rate factoring in?


  • Fishing spots and how they work needs more research, like what determines spawn rates for each fish?
  • want to look into SmallMsgParam to see who can talk, I think one of these speaker icons is unused
  • Anything related to chances or tables for the Pelmanism Leaf games?
  • What determines if you get the purple burst effect when cheering? Is it related to the amount of Toads, Fever, or Sleep?
  • Mario has an attack for hitting Boss Sumo Bro with the 1000 Fold Arms, and there are a couple unused Sumo Bro battle layouts in btlBoard, so maybe one of those spawned an Arms Magic Circle? I tried loading and I got a softlock, and you can't just replace panels or put Boss Sumo Bro in another existing battle.

WORLDWIDE #CHEERSMACK

The cheering mechanic is so baffling and underdocumented. I want to find out whatever I can.

  • CHEER_MOVE_RING_KINOPIO1: 12
  • CHEER_MOVE_RING_COIN1: 100
  • CHEER_MOVE_RING_KINOPIO2: 120
  • CHEER_MOVE_RING_COIN2: 500 (orange burst)
  • CHEER_MOVE_RING_KINOPIO3: 200
  • CHEER_MOVE_RING_COIN3: 999 (purple burst)

CHEER_ON_RING is pretty useless it's just how many Toads jump onto the rings once you reach that level

There are 10 levels of puzzle-solving. The first starts at 1 coin, the second start at 100 coins, the third starts at 200 coins, and so on until the ninth starts at 800 coins and the tenth is at 999 coins.

There is a Cheer Fever mechanic that the game never explains! The max Cheer Fever level is 200, the minimum is -100, and the normal level is 0.

  • +3 for solving a puzzle correctly
  • +2 for winning a battle
  • +1 for landing an Excellent action command
  • -1 for missing an action command
  • -5 for not solving a puzzle
  • -20 for fleeing from a battle

There are actually two "level" things that max out at 200: CHEER_MOVE_RING_KINOPIO3 and CHEER_HEAL_L_KINOPIO.

Guesses:

  • -PUZZLE levels probably control how smart the Toads' puzzle solving is and which moves they will make. There are also three CHEER_MOVE_RING_COIN variables: they will not move the ring when given less than 100 coins, will only move it once when given less than 500 coins.
  • -SUGORUKO is for boss fights and is probably similar. I think 0x1c affects the path highlighting and 0x34 is them making moves for you.
  • -The HEAL values seem to affect the chances/circumstances that they will throw a heart with 30 health, 50 health, or 100 health respectively.
  • -ITEM is the items they can throw, I imagine the values have something to do with how well you're doing and the situation they will throw the item.

I also noticed that there's a Cheer Counter that starts at 0 and has increments as its value increases, maxing out to 19 when its value is 340... there are around 416 hidden Toads in the game with some being multiple rescues at once, so maybe it has to do with that?

There's also a Cheer Sleep value that seems to increase as you add time or waste time on puzzles, so that could affect it too. I tested this at 0 and 999 and I have no idea what this does. Maybe it affects something like, how often you can get really good items?

CHEER_COUNTER_BASE_W1 and so on have 20 base, so maybe you only start getting (better?) items when the internal cheer fever thing goes up to 20?

Battles in certain streamer areas and boss battles have different item sets you can get, but I'm not sure what determines which item you get, or if you get one at all (it doesn't always happen). PUZZLE6 seems to be where they start throwing items. Some items are also listed as strings but have no corresponding powers-of-2 data, it seems?

Should try tanking my cheer fever to the lowest level and seeing if I can get items or anything good from cheers. If I still can then it's not a factor in this

OTHER

Here are links to spreadsheets/resources/dumps of game text to help for getting foreign names. I make sure to be as thorough with covering languages as I can. MSBTs can be read with Kuriimu, AeonSake's MSBT Editor, or MSBT Editor Reloaded. Some might have better features depending on what you want to do. To extract from the Mario & Luigi games, you can usually open them with the mario_luigi_paper.bms QuickBMS script or Karameru (included with Kuriimu).

I am also publicizing some helpful information because I don't want to be a Discord hoarder. Here is: