User:List of colorless spots in Paper Mario: Color Splash

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Welcome to my sandbox!


This is a list of media files for the game Super Mario Maker 2.

Super Mario Bros.

Audio.svg Ground Theme
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Audio.svg Ground Theme (Edit)
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Audio.svg Ground Theme (Night)
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Audio.svg Underground Theme
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Audio.svg Underground Theme (Edit)
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Audio.svg Underground Theme (Night)
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Audio.svg Underwater Theme
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Audio.svg Underwater Theme (Edit)
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Audio.svg Underwater Theme (Night)
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Audio.svg Ghost House Theme
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Audio.svg Ghost House Theme (Edit)

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Audio.svg Ghost House Theme (Night)
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Audio.svg Airship Theme

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Audio.svg Airship Theme (Edit)

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Audio.svg Airship Theme (Night)

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Audio.svg Castle Theme
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Audio.svg Castle Theme (Edit)

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Audio.svg Castle Theme (Night)
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Audio.svg Desert Theme
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Audio.svg Desert Theme (Edit)

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Audio.svg Desert Theme (Night)
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Audio.svg Snow Theme
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Audio.svg Snow Theme (Edit)
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Audio.svg Snow Theme (Night)
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Audio.svg Forest Theme
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Audio.svg Forest Theme (Edit)
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Audio.svg Forest Theme (Night)
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Audio.svg Sky Theme
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Audio.svg Sky Theme (Edit)

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Audio.svg Sky Theme (Night)
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Audio.svg Star
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Audio.svg Boss Music
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Audio.svg Final Boss
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Audio.svg Bonus Music
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Audio.svg Castle Clear
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Audio.svg Course Clear
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Audio.svg Game Over
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Audio.svg Hurry Up
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Audio.svg Player Down
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Audio.svg P Switch
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Super Mario Bros. 3

Audio.svg Ground Theme
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Audio.svg Ground Theme (Edit)
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Audio.svg Ground Theme (Night)
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Audio.svg Underground Theme
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Audio.svg Underground Theme (Edit)
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Audio.svg Underground Theme (Night)
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Audio.svg Underwater Theme
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Audio.svg Underwater Theme (Edit)
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Audio.svg Underwater Theme (Night)
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Audio.svg Ghost House Theme
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Audio.svg Ghost House Theme (Edit)
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Audio.svg Ghost House Theme (Night)
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Audio.svg Airship Theme
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Audio.svg Airship Theme (Edit)
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Audio.svg Airship Theme (Night)
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Audio.svg Castle Theme
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Audio.svg Castle Theme (Edit)
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Audio.svg Castle Theme (Night)
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Audio.svg Desert Theme (Edit)
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Audio.svg Snow Theme
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Audio.svg Snow Theme (Edit)
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Audio.svg Snow Theme (Night)
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Audio.svg Forest Theme (Edit)
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Audio.svg Sky Theme
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Audio.svg Sky Theme (Edit)
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Audio.svg Sky Theme (Night)
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Audio.svg Star
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Audio.svg Boss Music
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Audio.svg Final Boss
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Audio.svg Bonus Music
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Audio.svg Castle Clear
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Audio.svg Course Clear
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Audio.svg Game Over
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Audio.svg Hurry Up
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Audio.svg P Switch
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The Hint Block is a Command Block that appears in Mario & Luigi: Dream Team and actually I'm not sure what else. Huh. I think it was in Paper Jam too but I'll have to double check. Here are the Dream Team hints. Warning, big text dump!


Snuff the Flames Dodge all ghostly flames, and the foe's flames will extinguish, allowing you to jump on it! It will reignite if you leave it alone, so concentrate on attacking while the ghostly flames are out.

Walk on Fire You'll take a little damage, but you can also extinguish ghostly flames by jumping on them.

Attack the Original There's only one real Dreamy Mario. This foe will only fall if you damage the real one. He'll create Dreamy Mario copies but the one there from the start is the real one. Keep track of him. You'll always get attacked after you jump on a Dreamy Mario copy, so be careful!

Watch the Thread Bloatula's thread sometimes snaps as it attacks. When the thread snaps, the foe will bounce over your heads, so be careful!

Hammer Away Jumping on a spiked enemy will always damage you. If you're battling a Thorb, use a hammer to attack!

The Right Attack Each time you attack a Flibbee it flips its top and bottom. Note where its stinger is pointing, and use the right attack. Stinger down? Jump! Stinger up? Hammer! Choose those attacks wisely.

Dodge Water Balloons Grobot launches large and small water balloons from its mouth. The large ones will bounce over your heads, so don't jump!

Balloon Run 'n' Dodge Grobot will also launch water balloons while it's chasing you. Watch Grobot's arms to see which will launch the balloons. If it readies both arms, you'll both need to jump together!

Drop the Captain The Dreamcap Captain will keep calling Dreamcap reinforcements. Your best bet is to defeat the Dreamcap Captain first!

Attack the Colony When Bowser takes damage, the Antasma bats counterattack. Any damage you take from the Antasma bats will get added to Bowser's HP. Targeting individual Antasma bats is too slow, so attack them all at once with the Luiginary Ball.

Flounderflage Colors Red Flounderflages attack Mario. Green Flounderflages attack Luigi. Memorize their colors before they coat themselves in sand.

Dodge Flounderflage When Flounderflages attack individually, they have two jumping patterns: they jump straight at you, or they jump over your head. Red Flounderflages jump straight at Mario and jump over Luigi. Green Flounderflages jump right at Luigi and jump over Mario. Stay calm! Don't jump when a Flounderflage goes sailing over your head!

Jump in Sandoon Mario and Luigi can still jump even if they're consumed by a Sandoon. When a Sandoon slams into someone, press the button of the character it consumed.

Magic Caccac Number Caccac's counterattacks equal the number of times it gets hit. The last counterattack is unique, so remember the number that appears above the Caccac.

Shock Bomb Surprise When Torkscrew goes underground, use a Shock Bomb. It won't be able to attack while it's flipped over!

Send Torkscrew Under After you damage Torkscrew enough, it will burrow into the ground to escape. Make it burrow quicker by using attacks that do a lot of damage at once, like the Bros. Attacks 3D Red Shell or 3D Green Shell.

Dreamy Sandoon Leap If Dreamy Sandoons rise up short, they'll stretch as they approach. Jump over those closest to Mario. Conversely, if they rise up tall, they'll shrink as they approach. Jump over the farthest ones!

Bomb Targeting When a Lob-omb tosses a bomb, watch the way it's held for a sign of where it will land. Right hand means behind Mario. Left hand means in front of Mario. Both hands means at Mario's feet. If the Lob-omb jumps, it's aiming for Mario's back! Watch out!

Real-Bomb Spotting When a Lob-omb throws 3 bombs, only the starred one is real! Don't let it out of your sight!

Skipdrill Volley Skipdrills coming from above will go flying wherever Mario is facing as he whacks them. You cannot directly attack the buried Skipdrills, so smash their buddies into them instead!

Jump In Time Ticksquawks attack after revolution of the needle. Jump right as it completes the circuit! The distance the needle travels may change with each attack. Time your jump carefully! Even if the shutter closes, the needle keeps moving behind it. Try to get the timing down before the shutter closes!

Target Big Massif Whenever you defeat Hooraws, Big Massif's POW will go up. Using Luiginary Attacks is risky! Try countering Big Massif's attacks to thin out the Hooraws without enraging Big Massif. Reduce the Hooraws' numbers, and then use Luiginary Attacks!

Coconut Trawling When a big coconut appears during Big Massif's turn, it's your chance to engage the Hooraws. The key: get the charging Big Massif to hit the coconut! Big Massif will charge toward Mario, so match your moves with the coconut to make him hit it!

Repel Big Massif! When Big Massif flies into the air, watch the Hooraws standing in four groups. Big Massif will always bounce off the group of Hooraws currently raising their hands. After bouncing off the last group, he'll come straight towards Mario! Face him and counterattack!

All-Out Offensive! Time is of the essence, so don't waste it on healing! Focus on powerful Luiginary Attacks only. Hitting Heavy Zest with the Luiginary Stack should work! You can mop up any leftover Hooraws with the Luiginary Ball.

Coconut Ricochet If you see a giant coconut appear during Heavy Zest's attack, it's your chance to hurt the Hooraws! The key is to make Heavy Zest charge headlong into the coconut! Heavy Zest charges at Mario, so match your movements with those of the coconut.

A Hopeless Cause? If Mario simply cannot defeat all enemies within 3 moves, you will get the chance to give up. Use it to better prepare before retrying! Stock up badge effects of the Strike and Master badges to deliver more damage at once! Mix the Virus and Master badges to low Heavy Zest's DEF. Buy those in the Wakeport shop!

Be Excellent It'd be ideal to stay safe and win with Luiginary Attacks. If getting Excellent hits is a bit challenging, get in some practice! To practice Luiginary Attacks, go to the Guide menu before the battle and choose Attacks. And if the Excellent hits just aren't happening, counters will also let you get some damage in.

Throw In the Towel If you want to leave the battle, you can always give up. After Mario has 3 attack turns, the host will come out and give you the option to give up.

Counter Thunder Sass When Thunder Sass goes flying, watch the Hooraws around you. Thunder Sass will rebound off of each of the Hooraw groups with their arms raised. After bouncing off the final group, he will fly straight at Mario. Turn that way, and let him have it!

Drop a Monolift A Monolift carrying four rocks looks pretty miserable. That's the time to stomp it flat.

Look Before You Leap Every time a Flibbee R attacks, it'll flip upside down. Watch where its stinger points, and choose the right attack! Jump when the stinger points down, and hammer it when the stinger points up!

Pi'illodactyl Bait As long as it's in the background, you can't attack a Pi'illodactyl. To defeat a Pi'illodactyl, you'll need to use a Taunt Ball! But be careful! It's really strong!

Once Burnt, Twice Shy When a Pi'illodactyl spouts tongues of flame, watch its legs as it charges up the attack. Right leg up is a sign that Mario will be attacked first, while left leg up means Luigi's first! If you avoid the fire, stay alert! The ground under your feet will be hot for a while, so keep hopping!

Head First! Mammoshka's weak point is the head—go on, give it a stomp! But if it puts on a spiky helmet, switch to a ground assault... When the spiky helmet comes out, try to get rid of it posthaste!

Snowball Breakout If you get trapped in a snowball, make getting out your priority. Press the button just as your legs touch the ground to spring free!

Orchestrated Effort The huge rocks Mammoshka lobs cannot be countered by one man! Swing your hammers in concert!

Through Fire and Ice Avoid enough Magmad attacks to make it cool enough to stomp. When a Magmad's body becomes darker, that's the time to jump! Iceads change color just like Magmads—you know what to do!

Bomb Targeting When a Lob-omb R hurls 1 bomb, watch the way it's held for a sign of where it will land. Right hand means behind Mario. Left hand means in front of Mario. Both hands mean at Mario's feet. If the Lob-omb R jumps, it's aiming for Mario's back! Watch out!

Real-Bomb Spotting When a Lob-omb R throws 3 bombs, only the starred one is real! Don't let it out of your sight!

Hammer Away Durapurl's leaping attack always comes out on the third shell opening. Raise your hammer ahead of time, and prepare to swing it as the shell opens for the third time. If you connect, it'll drop on the ground, so smack it some more before it can hide in its shell!

Defeat Lakitu Whenever a Lakitu attacks, it'll have Spinies in tow. If you can't thin out the Spinies, try defeating the Lakitu first. Using a Taunt Ball to enrage it might help defeat a Lakitu quickly. It'll attack you without fail, so use counters for big damage!

Dreamcap Priority Dreamcap Captain R will call in more and more Dreamcaps R. Prioritize the defeat of the Dreamcap Captain R first!

Wholesale Damage Private Goomp, Sergeant Guy, and Corporal Paraplonk... Defeat all three at once, or they rise again! Deal damage to all three at once with the Luiginary Ball!

Goomba Stompfest Towers made of Goombas. Give them a taste of your boots. If they get behind Mario, they can spread out and gang up on him. By then, it's too late to dodge...

Cannon Fodder After the Banzai Bill gets loaded into the Sgt. Guy Cannon, THAT is stomp time. Massive damage for everyone!

Dark Block Knock Midattack, hit Dark Blocks from below to weaken them. A weakened Dark Block will take extra damage from attacks!

Drub the Airtub The only way to deal damage to Shy Guy Airtub is with counters. To defeat a Shy Guy Airtub, use Taunt Ball to enrage it. It'll come closer to attack you, so keep on countering!

Go Viral Whenever a Virus gets attacked, it'll change color. If you can line up three or more Viruses of the same color, they'll all go down!

Drop a Monolift R Monolift R carrying four rocks looks really miserable. Stomp it out of its misery.

Egg Snatcher! When a Bandit appears carrying a Golden Egg, toss a Taunt Ball! This'll make it drop the egg. Bandits will flock to get it back, so smash the Golden Egg quickly!

Pi'illodactyl R Bait As long as it's in the background, you can't attack a Pi'illodactyl R. To defeat a Pi'illodactyl R, you'll need to use a Taunt Ball! But be careful! It's really strong!

Once Burnt, Twice Shy When a Pi'illodactyl R spouts tongues of flame, watch its legs as it charges up the attack. Right leg up is a sign that Mario will be attacked first, while left leg up means Luigi's first! If you avoid the fire, stay alert! The ground under your feet will be hot for a while, so keep hopping!

Don't Tease! If Popple starts teasing Wiggler, Wiggler will lash out at you with a powerful attack. Attack Popple when he comes out first to prevent his teasing!

Clinging Popple Sometimes, when Wiggler comes charging around, Popple can try to hobble Mario and Luigi. If you do end up getting grabbed, there'll be a delay between your button press and your jump, so plan for it when dodging!

Empty the Krubbish If you defeat a Krubbish after it swallows a Cocoknight R, the Cocoknight R will also get hurt. Prioritize stomping the Krubbish with the most Cocoknights R in it!

Poison Control The poison smog Krubbish spews comes from up high and down low. Move to the low areas and jump! The direction its mouth points to at the start will be the high lane. It can point either behind, in front, or straight at you. The tells it gives will number the same as its attacks, so pay close attention!

Laser Targeting When an Eyepi'illo starts circling, time your counters carefully! When you hit it, it'll fire a nasty laser beam wherever it happens to be pointing, so swing when it points away from Mario and Luigi! Of course, it wouldn't be a bad thing if it blasted some baddies.

Vault the Bees You shouldn't stomp on the bees that come out of a Beehoss. If you stomp them, they'll come back and attack you! You won't be able to dodge their return attack, so be sure to jump over the bees to dodge them!

Bee Free Bees that leave a Beehoss sometimes never return. Hitting the Beehoss at times like that will be consequence free! Defeat it while the bees are gone!

Telltale Signs Watch a Commander Lakitu for tells about Boomerang Bros. It'll show a tell just before a Boomerang Bro attacks, so pay close attention! If a Boomerang Bro attacks alone, its Commander Lakitu's moves will be the tell! The boomerang follows the same path as the Commander Lakitu.

Double Boomerangs When two Boomerang Bros. attack, the Commander Lakitu will signal the order of the attacks. If the Commander Lakitu in front waves a red flag, the attack will first target Mario, while a green one means Luigi!

Taunt to Victory A defeated Commander Lakitu will sometimes drop a neat little item. Use a Taunt Ball if you want to defeat a Commander Lakitu. You'll lose the benefit of tells about the Boomerang Bros. attacks, but it may be worth it!

Split Wings Pi'illodium will become a lot weaker if you destroy both wings. Attacks against a weakened Pi'illodium deal extra damage!

Pelicrump Watch Some Pelicrumps ferry Bob-ombs in their cavernous bills. They'll lob them at you and deal unavoidable damage, so try and get rid of those targets first! Keep an eye on those Pelicrumps... You might spot a Bob-omb!

The Log Roll Be ready when a Pelicrump brings a giant statue to the party! It'll chase Mario faster than he can run! Ride on the logs that the Pelicrump drops to run faster than the statue for a while! Jump on logs multiple times until the statue breaks!

Pop the Balloons Knock back Spritzbloom balloons by jumping as they descend. If one lands before you can hit it, avoid it by moving up or down.

Skipdrill R Volley Skipdrill R coming from above will go flying wherever Mario is facing as he whacks it. You cannot directly attack a buried Skipdrill R, so bash its buddies into it instead!

Blow Off the Ink Inky Piranha Plants are annoying enemies who obscure your screen. Blow into the mic to clean it off! Taunt Ball will knock them out, giving you time to defeat other monsters!

Avoid the Fire Bar Watch a Flaming Antasmaton's wingspan to predict its attacks. Folded wings mean fast speed, spread wings mean slow, and original size means normal speed.

Where to Walk? Chain Chomp will stare at Mario or Luigi before attacking. Be sure to check where it's looking before it flings its companion Walker Guy! But careful! If a Chain Chomp closes its eyes while it's rolling, the Walker Guy will fly at the opposite opponent!

Drub the Airtub R The only way to damage a Shy Guy Airtub R is with counters. To defeat a Shy Guy Airtub R use a Taunt Ball to enrage it. It'll come closer to attack you, so keep on countering!

Major Malfunction Dealing damage to a Mechakoopa makes it break down immediately. Broken Mechakoopa

attacks

are erratic, so be extra careful! Nowhere to Hide! When Mechakoopas

encircle 

Mario they attack from all directions, one

by 

one Broken Mechakoopas

run around

and attack from the opposite direction of their original spot! Watch out! Draw Heavy Fire When Mechakoopas

start firing,

try drawing their fire and moving away at the last moment. Shots faulty Mechakoopas

fire

come back around to hit them. Get broken Mechakoopas

to fire

many shots for maximum damage! Mecha Column When Mechakoopa

numbers drop,

they'll all line up in one column. If they hop before charging out, they'll fly over Mario's

head.

Let them pass by without jumping. For broken Mechakoopas , the tell is reversed. If broken Mechakoopas

hop, they'll charge

straight at you! Incidentally, if you stomp a broken Mechakoopa , it'll run the other way. Make it collide with other Mechakoopas

for easy damage!

Break the Chains Before an Antasman

moves, it'll

heal itself and those cohorts who are bound to it with magic. Use jumping attacks first to pick them off one by one! Defeat Lakitu R Whenever a Lakitu R

attacks, it'll 

have Spinies R in tow. If you can't thin out the Spinies R try defeating the Lakitu R

first.

Using a Taunt Ball

to enrage it

might help defeat a Lakitu R quickly. It'll attack you without fail, so counter for big damage! Beat the Real Kamek Kamek will make doppelgangers. He'll recover health if you hit his copies, so make sure not to miss the real Kamek Remember the Shapes The

spells from 

Kamek's magic move in specific directions depending on their shape.

Comes from the front.
Comes from the rear.
Comes from the right.
Comes from the left.

Be careful! It's tricky to distinguish

from 

Beat the Real Kamek Kamek will make doppelgangers. He'll recover health if you hit his copies, so make sure not to miss the real Kamek Remember the Shapes The

spells from 

Kamek's magic move in specific directions depending on their shape.

Comes from the front.
Comes from the rear.
Comes from the right.
Comes from the left.

Be careful! It's tricky to distinguish

from 

Use the Dry Bones Sometimes Kamek will leave his Dry Bones in charge and hide in the background. Kamek

slowly restores his health

back there, and you can't attack him with normal attacks. Counterattack the Dry Bones to get the chance to launch them into Kamek It's hard to stomp on all the Dry Bones . If there are too many coming your way, break some of them using a Luiginary Attack If that's tough, break all of the Dry Bones to bring Kamek back to the fore! Defeat Kamek (Green) In the

third 

battle with Kamek each of the 4 Kamek copies has a different role! The green one boosts the group's stats, so defeat that one first! Remember the Shapes The

spells from 

Kamek's magic move in specific directions depending on their shape.

Comes from the front.
Comes from the rear.
Comes from the right.
Comes from the left.

Be careful! It's tricky to distinguish

from 

Keep in mind that the enemy's SPEED

stat gets faster with

the green Kamek copy's magic! Giant-Broom Service Focus on the giant broom's moves to foresee its attack! When it sweeps on the same spot, that's its tell It's going to attack Mario Slide the Circle Pad at the right time to escape from the broom's trajectory. Escape the Nightmare If you get hit by Antasma

and

fall asleep, you'll be caught in an endless nightmare. Jump out through the exit hole, or remain trapped forever! There is only one

exit.

All other holes are decoys. Jump through a hole to discover its nature. Find the exit hurry! Get In the Ring! When Antasma throws a ring, make sure you get inside it. If you stay outside of the ring, you'll always get hit by the shock wave...and that'll hurt badly! When Antasma raises his hand, the direction where the ring falls will change, so move toward the side where he raised his hand. It's easier if you stay in the middle to prepare yourself! Inside the Ring Once you're in the ring, look at Antasma again! When Antasma drops both hands, the ring will shrink shortly thereafter. Wait a bit to jump and dodge it! Wake Up, Sleepyhead! After Antasma

goes to sleep,

he'll start steadily regaining When sleeping, Antasma

is

impervious to all attacks. Wake up Antasma

by destroying

all of the Antasmunchies

ASAP!

You can defeat Antasmunchies en masse with Luiginary Attacks Bye, Dreamy Bowser! Dreamy Bowser

will block attacks

to his body with his right arm Defeat the right arm

first to be

able to damage his body. If Mario

or 

Luigi

gets caught,

attack the left arm

to free him.

Minion Mop-Up If the Koopa Corps

show up,

aim for Dreamy Bob-ombs

first.

When you defeat one, it'll explode, damaging nearby enemies! Use a Taunt Ball

to enrage 

Dreamy Bowser

and make him

attack you. Deal damage to the Koopa

Corps 

en masse! Taunt Balls Ahoy Anger the Shy Guy Airtub DX

with

Taunt Balls

to get it to attack.

That's your chance to counter for massive damage! Counter Offensive The Gold Beanie

often flees.

But hit it with a counterattack, and the Gold Beanie

won't be 

able to flee on its next turn! Gold Beanie's Tell Watch the Gold Beanie

after

countering its running attack. If it stumbles on its way back, it'll jump for its next attack! The timing of when it hits Mario will be slightly late, so wait a beat before swinging the hammer! Creeping Beanie Be extra careful if the Gold Beanie calls a crowd of buddies! It'll hide behind its buddies to sneak up on Mario Stomp on the enemies concealing the Gold Beanie

to counter!

While the Gold Beanie

is hiding,

it'll keep changing its position, so keep an eye on it! Mix It Up There's a badge effect

for every

combination of badges held by Mario

and 

Luigi Check various badge combinations to find powerful badge effects that match your play style. You can even swap badges midbattle. Just touch the Badges icon on the Touch Screen! Watch and Learn When you eat a Boo Biscuit , you won't be able to attack for a while but you won't take any damage either! Use those moments of peace to observe enemy attacks and plan your defense! Slow and Steady Mess up an attack

a few times,

and you'll unlock Slow Attack Mode In Slow Attack Mode , time will slow down mid attack

to make it

easier. Practice makes perfect! Bros. Attacks The quicker you defeat monsters, the fewer attacks you'll endure! Use Bros. Attacks

to deal big

damage and get it over with! Restore Your BP! Using Bros. Attacks

depletes 

If you run out of , you can't use Bros. Attacks , so restore it by drinking syrup Buy Syrup Jars

from 

item shops or pick up any dropped by enemies you defeat. Use Luiginary Attacks The quicker you defeat monsters, the fewer attacks you'll endure! Use Luiginary Attacks

to deal big

damage and get it over with! Restore Your BP! Using Luiginary Attacks

uses 

If you run out of , you can't use Luiginary Attacks , so restore it by drinking syrup Buy Syrup Jars

from 

item shops or pick up any dropped by enemies you defeat. Level Up! Enemies getting too strong? Go back to an earlier area and fight some monsters to level up As you gain levels , you take less damage and deal more punishment. It makes battling a cinch! Equip Strong Gear To make battles easier, equip stronger gear If you're getting hit a lot, buy apparel with high DEF to reduce the damage you take. Stay safe! Buy gear

in 

gear shops , or pick up spoils from defeated foes. Use Badge Effects! When things are going poorly, try using badge effects

to make your

life easier. When it's your turn to move, touch the badge-effect

icon 

twice the Touch Screen to use it! Save Badge Effects As much as possible, save up your badge effects

to the maximum

you can stock . Saved-up healing effects make battles less scary! Stocking up on damage-dealing effects is also a good strategy!

Heal Early and Often If you take damage and get low on, eat a Mushroom to heal. Buy Mushrooms from item shops or pick up ones enemies drop!

Rise from the KO It gets harder to defend if either Mario or Luigi goes down, and your offense also suffers! Revive with 1-Up Mushrooms ASAP!

Heal before Battle You can use Mushrooms and Syrup Jars outside of battle, too. Go to the Items menu and recover before fighting. Battles go easier if you start with full HP and BP.


Warning: Display title "User:List of colorless spots in <i>Paper Mario: Color Splash</i>" overrides earlier display title "User:List of <i>Super Mario Maker 2</i> media". In Paper Mario: Color Splash, every level (besides Black Bowser's Castle and the Roshambo Temples) has colorless spots that Mario can fill in with his Paint Hammer. The percentage of colorless spots that have been painted in a level can be seen on the map, and if Mario paints every spot in a level, that level's record becomes available in the Prisma Museum.

The Shy Bandit appears on the map randomly, and can suck all the color out of a level. If Mario does not catch the Shy Bandit in time, that level's colorless spots must be painted in again.

Colorless spot locations

Port Prisma

Port Prisma
In the Yellow District, Toad has his colors drained and must be repainted. This spot must be painted to progress. PMCS Port Prisma colorless spot 1.png
In the Yellow District, the Prisma Cardware shopkeeper Toad has had his colors drained. This spot must be painted to progress. PMCS Port Prisma colorless spot 2.png
In the Fountain District, on the leftmost post. PMCS Port Prisma colorless spot 3.png
In the Fountain District, east of the lower leftmost potted plant. PMCS Port Prisma colorless spot 4.png
In the Fountain District, west of the leftmost flag. PMCS Port Prisma colorless spot 5.png
In the Fountain District, on the first step leading to the Red District. PMCS Port Prisma colorless spot 6.png
In the Fountain District, south of the upper leftmost bench. PMCS Port Prisma colorless spot 7.png
In the Fountain District, east of the upper leftmost potted plant. PMCS Port Prisma colorless spot 8.png
In the Fountain District, east of the steps leading to the Red District. PMCS Port Prisma colorless spot 9.png
In the Fountain District, northeast of the left flower bed. PMCS Port Prisma colorless spot 10.png
In the Fountain District, south of the left window. PMCS Port Prisma colorless spot 11.png
In the Fountain District, east of the left window. PMCS Port Prisma colorless spot 12.png
In the Fountain District, further south of the left window. PMCS Port Prisma colorless spot 13.png
In the Fountain District, south of the blue Big Paint Star's spot. PMCS Port Prisma colorless spot 14.png
In the Fountain District, north of the blue Big Paint Star's spot. PMCS Port Prisma colorless spot 15.png
In the Fountain District, on the wall near the left arch. PMCS Port Prisma colorless spot 16.png
In the Fountain District, on the steps leading to the exit. PMCS Port Prisma colorless spot 17.png
In the Fountain District, south of the right arch. PMCS Port Prisma colorless spot 18.png
In the Fountain District, on the floor east of the right arch. PMCS Port Prisma colorless spot 19.png
In the Fountain District, west of the right window. PMCS Port Prisma colorless spot 20.png
In the Fountain District, between the yellow and orange Big Paint Stars' spots. PMCS Port Prisma colorless spot 21.png
In the Fountain District, east of the entrance. PMCS Port Prisma colorless spot 22.png
In the Fountain District, east of the yellow Big Paint Star's spot. PMCS Port Prisma colorless spot 23.png
In the Fountain District, east of the orange Big Paint Star's spot. PMCS Port Prisma colorless spot 24.png
In the Fountain District, east of the northeast flagpole. PMCS Port Prisma colorless spot 25.png
In the Fountain District, south of the eastmost window. PMCS Port Prisma colorless spot 26.png
In the Fountain District, the middle flower on the east flower bed. PMCS Port Prisma colorless spot 27.png
In the Fountain District, east of the eastmost flagpole. PMCS Port Prisma colorless spot 28.png
In the Fountain District, east of the second-eastmost flagpole. PMCS Port Prisma colorless spot 29.png
In the Fountain District, east of the east flower bed. PMCS Port Prisma colorless spot 30.png
In the Fountain District, on the first step leading to the Yellow District. PMCS Port Prisma colorless spot 31.png
In the Fountain District, north of the steps leading to the Yellow District. PMCS Port Prisma colorless spot 32.png
In the Fountain District, on the southeast bench. PMCS Port Prisma colorless spot 33.png
In the Fountain District, on one of the posts next to the steps leading to the Yellow District. PMCS Port Prisma colorless spot 34.png
In the Fountain District, on the eastmost wall. PMCS Port Prisma colorless spot 35.png
In the Fountain District, the Toad under the west tree. PMCS Port Prisma colorless spot 36.png
In the Fountain District, the Postmaster Toad, who is near the fountain. PMCS Port Prisma colorless spot 37.png
In the Fountain District, the Toad near the east flower bed. PMCS Port Prisma colorless spot 38.png
In the Harbor District, on the sign east of the trash can. PMCS Port Prisma colorless spot 39.png
In the Blue District, on the green gate. PMCS Port Prisma colorless spot 40.png
In the Blue District, on one of the flowers. PMCS Port Prisma colorless spot 41.png
In the Blue District, west of the flower bed. PMCS Port Prisma colorless spot 42.png
In the Blue District, south of Prisma Cardware. PMCS Port Prisma colorless spot 43.png
In the Blue District, the Toad standing near the bridge. PMCS Port Prisma colorless spot 44.png
In Prisma Cardware, the Toad at the west end of the shop. PMCS Port Prisma colorless spot 45.png
In Prisma Cardware, north of the entrance. PMCS Port Prisma colorless spot 46.png
In Prisma Cardware, west of the shopkeeper Toad. PMCS Port Prisma colorless spot 47.png
In the Blue District, a Toad on the stairs. PMCS Port Prisma colorless spot 48.png
In the Blue District, on a wall north of the gate. PMCS Port Prisma colorless spot 49.png
In the Blue District, on the ground beneath two windows. PMCS Port Prisma colorless spot 50.png
In the Blue District, the plants next to the Prisma Cardware sign. PMCS Port Prisma colorless spot 51.png
In the Blue District, on the south part of a bench. PMCS Port Prisma colorless spot 52.png
In the Blue District, a Toad sitting on the bench. PMCS Port Prisma colorless spot 53.png
In the Blue District, on the south part of a bench. PMCS Port Prisma colorless spot 54.png
In the Fountain District, on the wall to the west. PMCS Port Prisma colorless spot 55.png
In the Fountain District, south of a bench. PMCS Port Prisma colorless spot 56.png
In the Fountain District, on the wall in the westmost alcove. PMCS Port Prisma colorless spot 57.png
In the Fountain District, on the floor in the alcove with the trash can. PMCS Port Prisma colorless spot 58.png
In the Fountain District, on the floor near the toilet paper. PMCS Port Prisma colorless spot 59.png
In the Fountain District, on the overhang of plants. PMCS Port Prisma colorless spot 60.png
In the Fountain District, a Toad near the toilet paper. PMCS Port Prisma colorless spot 61.png
In the Fountain District, on the ground east of the toilet paper. PMCS Port Prisma colorless spot 62.png
In the Fountain District, a Toad at the east end. PMCS Port Prisma colorless spot 63.png
In the Fountain District, on the wall to the east. PMCS Port Prisma colorless spot 64.png
In the Yellow District, a Toad that is initially being held by a Shy Guy. PMCS Port Prisma colorless spot 65.png
In the Yellow District, on the roof of Peach's and Toad's guest quarters. PMCS Port Prisma colorless spot 66.png
In the Yellow District, on the waterfall. PMCS Port Prisma colorless spot 67.png
In the Fountain District, on the west wall in the area leading to the Mini Paint Star. PMCS Port Prisma colorless spot 68.png

Ruddy Road

Ruddy Road
In the first area, on the ground. PMCS Ruddy Road colorless spot 1.png
In the first area, on the second flower. PMCS Ruddy Road colorless spot 2.png
In the first area, on the first flower after the bridge. PMCS Ruddy Road colorless spot 3.png
In the first area, on the ground east of the bridge. PMCS Ruddy Road colorless spot 4.png
In the first area, on the flower west of the house. PMCS Ruddy Road colorless spot 5.png
In the first area, on the ground southwest of the house. PMCS Ruddy Road colorless spot 6.png
In the first area, on the house. PMCS Ruddy Road colorless spot 7.png
In the first area, on a flower south of a ? Block. PMCS Ruddy Road colorless spot 8.png
In the first area, on the ground southeast of a ? Block. PMCS Ruddy Road colorless spot 9.png
In the first area, on the flower before the bridge. PMCS Ruddy Road colorless spot 10.png
In the first area, on the ground. Five Slurp Guys can be seen sucking the color out of this spot. PMCS Ruddy Road colorless spot 11.png
In the first area, on the ground. A Slurp Guy is sucking the color out of this spot. PMCS Ruddy Road colorless spot 12.png
In the area with the blue Mini Paint Star, in the second circle on the ground. PMCS Ruddy Road colorless spot 13.png
In the area with the blue Mini Paint Star, on the ground. PMCS Ruddy Road colorless spot 14.png
In the area with the blue Mini Paint Star, on the fifth flower. PMCS Ruddy Road colorless spot 15.png
In the area with the blue Mini Paint Star, on the eastmost flower on the lower area. PMCS Ruddy Road colorless spot 16.png
In the second area, on the ground near the sign. PMCS Ruddy Road colorless spot 17.png
In the second area, on the first flower. PMCS Ruddy Road colorless spot 18.png
In the second area, on a flower. PMCS Ruddy Road colorless spot 19.png
In the second area, on a flower. PMCS Ruddy Road colorless spot 20.png
In the second area, on the ground after the café. PMCS Ruddy Road colorless spot 21.png
In the second area, on the ground. PMCS Ruddy Road colorless spot 22.png
In the second area, on the ground. PMCS Ruddy Road colorless spot 23.png
In the second area, on the ground. PMCS Ruddy Road colorless spot 24.png
In the second area, on the ground behind a bush. PMCS Ruddy Road colorless spot 25.png
In the second area, on the ground. PMCS Ruddy Road colorless spot 26.png
In the second area, on a flower near the rolled-up platform. PMCS Ruddy Road colorless spot 27.png
In the second area, on the ground on a raised platform. PMCS Ruddy Road colorless spot 28.png
In the second area, on the ground south of a tree. PMCS Ruddy Road colorless spot 29.png
In the second area, on a flower in a six-flower circle. PMCS Ruddy Road colorless spot 30.png
In the second area, on a flower in a six-flower circle. PMCS Ruddy Road colorless spot 31.png
In the second area, on a flower in a six-flower circle. PMCS Ruddy Road colorless spot 32.png
In the second area, on a flower in a six-flower circle. PMCS Ruddy Road colorless spot 33.png
In the second area, on a flower in a six-flower circle. PMCS Ruddy Road colorless spot 34.png
In the second area, on a flower in a six-flower circle. PMCS Ruddy Road colorless spot 35.png
In the second area, on an invisible ? Block surrounded by flowers. PMCS Ruddy Road colorless spot 36.png

Cherry Lake

Cherry Lake
This is what you want, this is what you get I'm going to fill this in later

Cutouts

Cherry Lake
I don't know, I haven't checked yet 400px

SM64 images that need angrylion re-capturing:


GBA

Audio.svg Opening
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Audio.svg K. Rool Returns
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Audio.svg Steel Drum Rhumba
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Audio.svg Welcome to Crocodile Isle
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Audio.svg Klomp's Romp
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Audio.svg Jib Jig
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Audio.svg Lockjaw's Saga
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Audio.svg Boss Bossanova
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Audio.svg Hot-Head Bop
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Audio.svg Mining Melancholy
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Audio.svg Bayou Boogie
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Audio.svg Snakey Chantey
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Audio.svg Stickerbush Symphony
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Audio.svg Flight of the Zinger
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Audio.svg Run, Rambi! Run!
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Audio.svg Disco Train
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Audio.svg Forest Interlude
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Audio.svg Haunted Chase
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Audio.svg In a Snow-Bound Land
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Audio.svg Krook's March
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Audio.svg Bad Bird Rag
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Audio.svg Klubba's Reveille
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Audio.svg Lost World Anthem
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Audio.svg Primal Rave
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Audio.svg Crocodile Cacophony
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Audio.svg Stronghold Showdown
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Audio.svg The Flying Krock
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Audio.svg Donkey Kong Rescued
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Audio.svg Bonus Intro
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Audio.svg Token Tango

File infoMedia:DKC2 GBA Token Tango.oga
Audio.svg Swanky's Swing
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Audio.svg School House Harmony
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Audio.svg Funky the Main Monkey
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Audio.svg Cranky's Conga
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Audio.svg Game Over
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Audio.svg Dixie Guitar
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Audio.svg Diddy Boom Box
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Audio.svg Expresso Racing
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Audio.svg Bonus Lose
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Audio.svg Bonus Win
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Audio.svg Dixie Defeated
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Audio.svg Diddy Defeated
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Audio.svg Intro Story
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Audio.svg Krockship
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Audio.svg K. Rool 2
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Audio.svg Level Complete
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Audio.svg Expresso Victory
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Audio.svg Expresso Fail
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Audio.svg Funky Mission Complete
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Audio.svg Funky Mission Fail
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Audio.svg Funky's Flights
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