Talk:Mega Mario: Difference between revisions

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It's fairly odd that a regular mushroom (actually a Super Mushroom) provides the Mega form in ''Super Mario 64 DS'', and at around the same time, a Mega Mushroom appears in ''Super Mario Ball'' using Super Mushroom's design. I believe the origins of Mega Mario (and, to a lesser extent, Mini Mario) can really be traced to the ''Super Smash Bros.'' series, specifically how the Super Mushroom turns the character giant since ''Melee''. In ''Brawl'' onwards, the giant status is even called [[smashwiki:Special Smash#Special Brawl.2FSpecial Smash.2FCustom Smash|Mega]]. I think the Mega Mushroom was made into its own item as a response to the Super Mushroom turning the character giant in the ''Super Smash Bros.'' series, and likewise for the [[smashwiki:Special Smash#Special Brawl.2FSpecial Smash.2FCustom Smash|Mini]] Mushroom with the Poison Mushroom sometimes turning the character tiny since ''Super Mario Kart''. The reason the ''Super Smash Bros.'' series continues to use the Super and Poison Mushrooms when the ''Mario'' franchise eventually codified the Mega and Mini Mushrooms would have likely been due to legacy and gameplay reasons, since the point of the Poison Mushroom is that it can be easily confused for the Super Mushroom as a punishment. Basically, I say Mega Mario technically debuted in ''Super Smash Bros. Melee'' (possibly because the Super Mario form was initially interpreted as a bigger Mario, which is why it took until ''Super Mario Land'' to give Small Mario its own name and refer to Super Mario as regular Mario), and Mini Mario technically debuted as an alternative to powering down in games without power-up gameplay - the new mushrooms were designed after the Mega/Mini forms to keep the traits of the original mushrooms more consistent. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 22:22, May 26, 2020 (EDT)
It's fairly odd that a regular mushroom (actually a Super Mushroom) provides the Mega form in ''Super Mario 64 DS'', and at around the same time, a Mega Mushroom appears in ''Super Mario Ball'' using Super Mushroom's design. I believe the origins of Mega Mario (and, to a lesser extent, Mini Mario) can really be traced to the ''Super Smash Bros.'' series, specifically how the Super Mushroom turns the character giant since ''Melee''. In ''Brawl'' onwards, the giant status is even called [[smashwiki:Special Smash#Special Brawl.2FSpecial Smash.2FCustom Smash|Mega]]. I think the Mega Mushroom was made into its own item as a response to the Super Mushroom turning the character giant in the ''Super Smash Bros.'' series, and likewise for the [[smashwiki:Special Smash#Special Brawl.2FSpecial Smash.2FCustom Smash|Mini]] Mushroom with the Poison Mushroom sometimes turning the character tiny since ''Super Mario Kart''. The reason the ''Super Smash Bros.'' series continues to use the Super and Poison Mushrooms when the ''Mario'' franchise eventually codified the Mega and Mini Mushrooms would have likely been due to legacy and gameplay reasons, since the point of the Poison Mushroom is that it can be easily confused for the Super Mushroom as a punishment. Basically, I say Mega Mario technically debuted in ''Super Smash Bros. Melee'' (possibly because the Super Mario form was initially interpreted as a bigger Mario, which is why it took until ''Super Mario Land'' to give Small Mario its own name and refer to Super Mario as regular Mario), and Mini Mario technically debuted as an alternative to powering down in games without power-up gameplay - the new mushrooms were designed after the Mega/Mini forms to keep the traits of the original mushrooms more consistent. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 22:22, May 26, 2020 (EDT)
:It wouldn't surprise me if the "Mega" form was indeed based on how early/mid-2000s games treated Super Mario (in a similar vein to how sometimes iterations of enemies in the ''Zelda'' games are reintroduced as variants when the original is present). That being said, whether we should draw the line on function or name is debatable. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:09, May 26, 2020 (EDT)

Revision as of 23:09, May 26, 2020

This article says that the Super forms in Super Mario 64 DS are similar to Mega forms. I think that those forms ARE Mega forms, although the mushroom is similar to a Super Mushroom. --Xeze 07:26, 6 February 2008 (EST)

Divergence?

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It's fairly odd that a regular mushroom (actually a Super Mushroom) provides the Mega form in Super Mario 64 DS, and at around the same time, a Mega Mushroom appears in Super Mario Ball using Super Mushroom's design. I believe the origins of Mega Mario (and, to a lesser extent, Mini Mario) can really be traced to the Super Smash Bros. series, specifically how the Super Mushroom turns the character giant since Melee. In Brawl onwards, the giant status is even called Mega. I think the Mega Mushroom was made into its own item as a response to the Super Mushroom turning the character giant in the Super Smash Bros. series, and likewise for the Mini Mushroom with the Poison Mushroom sometimes turning the character tiny since Super Mario Kart. The reason the Super Smash Bros. series continues to use the Super and Poison Mushrooms when the Mario franchise eventually codified the Mega and Mini Mushrooms would have likely been due to legacy and gameplay reasons, since the point of the Poison Mushroom is that it can be easily confused for the Super Mushroom as a punishment. Basically, I say Mega Mario technically debuted in Super Smash Bros. Melee (possibly because the Super Mario form was initially interpreted as a bigger Mario, which is why it took until Super Mario Land to give Small Mario its own name and refer to Super Mario as regular Mario), and Mini Mario technically debuted as an alternative to powering down in games without power-up gameplay - the new mushrooms were designed after the Mega/Mini forms to keep the traits of the original mushrooms more consistent. LinkTheLefty (talk) 22:22, May 26, 2020 (EDT)

It wouldn't surprise me if the "Mega" form was indeed based on how early/mid-2000s games treated Super Mario (in a similar vein to how sometimes iterations of enemies in the Zelda games are reintroduced as variants when the original is present). That being said, whether we should draw the line on function or name is debatable. Doc von Schmeltwick (talk) 23:09, May 26, 2020 (EDT)