Nintendo Power issue 10

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Nintendo Power issue 10
Nintendo Power - Issue 10.jpg
Publisher Nintendo of America
Release date January/February, 1990

Nintendo Power issue 10 is the tenth volume of Nintendo Power, released in January/February, 1990. It covers Super Mario Bros. 3 and Golf.

Player's Pulse section on page 6 contains a question from Jim Jackman, asking if Mario had his nose "fixed" "like many other successful superstars". He points out that Mario's nose used to be "sharp and droopy" in Donkey Kong, but in Super Mario Bros. 2 it became "more rounded and somewhat elevated". The response from Nintendo Power says "as far as we know, Jim, Mario has not undergone cosmetic surgery". Scott Tripp asks why Super Mario Bros. 3 and the Japanese Super Famicom didn't make an appearance in Nintendo Power. The response says that they "focus on games that are out now or soon will be available for the American NES", and that readers can expect to see more of Super Mario Bros. 3 as it nears its release. Jeff Gilkey claims to have "solved" Super Mario Bros. 2 with 72 lives left.

NES Journal section says that winners of the contest got to try out Super Mario Bros. 3 on pages 88 to 89. They also visited an awards ceremony at Cafe Mario.

Page 91 states that Stephen Furst "excels at Super Mario Bros.", and that he "was discovered for Animal House while delivering pizzas" that "even Mario would be proud of".

How to Win at Super Mario Bros. (misspelled as How to Win At Super Mario Bros.) is advertised on 96th page.

Super Mario Bros. 3 is described in the Next Issue section on page 97.

“Super Mario Bros. 3 is a huge game; it has about sixteen times the memory of the original Super Mario Bros! So, it's only natural that it contains many more secrets items[sic] and places to find. In this giant review we'll reveal some of these concealed mysteries.”
Next Issue, page 97


The Making of Super Mario Bros. 3[edit]

“Take a look at the making of one of the most eagerly awaited games ever.”
Contents, page 4
Super Mario Bros. 3

This section covers the creation of Super Mario Bros. 3 on pages 20 to 23. It explains mechanics, new enemies and their designs, programming, and a section about Shigeru Miyamoto. Mr. Miyamoto says that the goal was to "make it a game that players of all skill levels could enjoy". Photos found in this section show concept art.

Top 30[edit]

“SMB2, or the War of the Wart, continues to captivate NES players across the country. How long can it last?”
Player's Forum, page 50
  • 3rd: Super Mario Bros. 2 (5992 points)
    "A lot of players are still losing sleep over the World of Dreams. The trick is to eat your veggies!"
    Players' picks: 3402 points
    Pros' picks: 856 points
    Dealers' picks: 1734 points
  • 13th: Super Mario Bros. 3 (2026 points)
    Players' picks: 1574 points
    Pros' picks: 452 points
    Dealers' picks: N/A
  • Super Mario Bros.
    Players' picks: 762 points
    Pros' picks: N/A
    Dealers' picks: N/A
  • Pinball
    Players' picks: N/A
    Pros' picks: N/A
    Dealers' picks: 693 points
  • Donkey Kong Classics
    Players' picks: N/A
    Pros' picks: N/A
    Dealers' picks: 647 points


“Golfers and Game Boy Fans Alike Will Go For The Greatest Video Golf Game Ever!”
Game Boy, page 52

The Game Boy version ofGolf is covered on page 52.


“The one and only Mario is back!”
Contents, page 5
Super Mario Bros. 3

A more in-depth coverage of Super Mario Bros. 3 and its mechanics can be found on pages 56 to 59. The Power & Player Meter ranks the game at 4.5 on every metric.

Classified Information[edit]

Classified Information

Super Mario Land is featured in this issue's Classified Information section on page 74. It explains how to get more lives by collecting coins in World 2-3.

NES Achievers[edit]

Only the top scores are listed: