MarioWiki:Featured articles/N1/Yoshi's Island DS

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Smg2 icon bronzestar.png

This is an archive of a successful featured article nomination. If this page is unprotected, do not modify its contents, as it is an archive of past discussions.
Yoshi's Island DS was nominated to be a featured article at 02:34, 20 April 2013 (EDT) and passed at 01:28, 11 May 2013.

Yoshi's Island DS


  1. Yoshi876 (talk) The article has lots of well-written, and detailed information; has quality images in it; and the story isn't written poorly unlike some previous games.
  2. YoshiKong (talk)
  3. MegaKoopa (talk)
  4. Driver104 (talk)
  5. Tucayo (talk)
  6. Megadardery (talk)
  7. Robecuba (talk)
  8. ParaLemmy1234 (talk)
  9. Freakworld (talk)


Removal of Opposes


That really worked out, I didn't think It would be that great.. Good Work! Megadardery (talk)17:31, 21 April 2013 (EDT)

Thanks Yoshi876 (talk)

Fantastic sprites Megadardery. YoshiKong (talk) 18:27, 21 April 2013 (EDT)

Is anyone going to be working on the enemies? I don't want to cut into other people's work, because I'm very tempted to add that table now. LeftyGreenMario (talk)

In theory a table sounds like a good idea. But assuming that we were to include the sprites of the enemy/boss, what will we do in the case of large sprites, like this freakshow. I don't think it would look great if a certain row was ten times taller than some. And I imagine it would be the same case with the bosses as well. YoshiKong (talk) 03:21, 24 April 2013 (EDT)

I don't think we'd need to include the sprites, seeing as New Super Mario Bros is featured and doesn't have them. And Lefty, Super Mario Bros isn't featured. Yoshi876 (talk)
I think we can resize the sprites as in Mario & Luigi: Bowser's Inside Story article, and the resizing doesn't screw up the design badly either. In New Super Mario Bros.'s case, we don't have sprites for the enemy/boss because a whole deal of these enemies are models, and you can't really rip frames for models unless you screencapture on DSEm and crop it. If the game is based on sprites, then I strongly encourage the article for the game to provide sprites for the enemy in the enemy section. Still, at least New Super Mario Bros. provides a table describing each enemy and boss briefly, so that's why I mentioned it. LeftyGreenMario (talk)

@LGM: The use of the passive voice is by no means incorrect. -- Tucayo (talk)

It's not me that said that. Anyway, we should write in passive voice as sparingly as possible since in good writing, the passive voice is simply weaker. The page you linked is not the best reason you can provide since it is very biased and there is a rebuttal for that.. You can provide the passive voice if the subject is the emphasis, though. I don't see your point, because even the Elements of Style has stated: "This rule does not, of course, mean that the writer should entirely discard the passive voice, which is frequently convenient and sometimes necessary.”" LeftyGreenMario (talk)
OK, it's just that you made it sound as if we should get rid of all the passive tenses. -- Tucayo (talk)
I haven't implied that; I just stated that we should lessen the use of it in this article, which it is too excessive Baby Luigi (talk)

@BLOF using passive voice doesn't use any rules so you can't use that as an argument against the article since you yourself said it was technically correct. Marshal Dan Troop (talk)

The use of passive voice actually does determine good writing, as passive voice is usually pompous and paddy compared to the simple active voice. Baby Luigi (talk)

Done. Some parts were pretty badly written. Sometimes, it refers to Yoshi, sometimes it refers to the player. And due to the passive tense, I found a misplaced modifier, which are highly awkward. See, it pays to thoroughly read through the article before nominating it to be featured. Baby Luigi (talk)