File:SMB3 Player flash diagram.png

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Original file(1,263 × 878 pixels, file size: 191 KB, MIME type: image/png)

Summary[edit]

File information for SMB3 Player flash diagram.png
Info
Description A diagram displaying all 171 possible palette flashes for the player while invincible or changing to Fire form in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of Invincible Mario/Luigi for SMB3 to illustrate the variance the state has without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. For translation to Fire form in gameplay and Invincibility on the map, the palette changes every four frames, which roughly corresponds to a frame delay of 8 in most animation software, while for Invincibility in stages, the palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software (it slows down near the end, though). The map "walk" animation, meanwhile, changes every 8 frames (which roughly corresponds to a frame delay of 14 and 13 alternating), meaning two color flashes per map pose - this is consistent in-game.
Source Self-ripped and assembled with help from prior rips (see this sheet)
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Date/TimeThumbnailDimensionsUserComment
current00:23, March 7, 2025Thumbnail for version as of 00:23, March 7, 20251,263 × 878 (191 KB)Doc von Schmeltwick (talk | contribs)Clarification on starting point
20:33, March 6, 2025Thumbnail for version as of 20:33, March 6, 20251,263 × 878 (191 KB)Doc von Schmeltwick (talk | contribs)I'd rewritten the first paragraph of the explanation a lot while putting it down, so there were a lot of typos and stragglers of earlier revisions.
20:19, March 6, 2025Thumbnail for version as of 20:19, March 6, 20251,263 × 878 (190 KB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=A diagram displaying all 171 possible palette flashes for the player while invincible or changing to Fire form in ''Super Mario Bros. 3'' for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{template|file link}} from sprite animations of Invincible Mario/Luigi for SMB3 to illustrate the variance the state has without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing...