Information for "File:SMB3 Player flash diagram.png"

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Display titleFile:SMB3 Player flash diagram.png
Default sort keySMB3 Player flash diagram.png
Page length (in bytes)1,302
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Page ID484584
Page content languageen - English
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Page imageSMB3 Player flash diagram.png

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Page creatorDoc von Schmeltwick (talk | contribs)
Date of page creation20:19, March 6, 2025
Latest editorDoc von Schmeltwick (talk | contribs)
Date of latest edit19:40, September 29, 2025
Total number of edits10
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A diagram displaying all 171 possible palette flashes for the player while invincible or changing to Fire form in Super Mario Bros. 3 for the NES. Also includes explanations for how they go together. This image is to be linked to (with {{file link}}) from sprite animations of Invincible Mario/Luigi for SMB3 to illustrate the variance the state has without bloating galleries or causing eye/epilepsy issues with the sheer amount of possible flashing animations. For translation to Fire form in gameplay and Invincibility on the map, the palette changes every four frames, which roughly corresponds to a frame delay of 8 in most animation software, while for Invincibility in stages, the palette changes every frame, which roughly corresponds to a frame delay of 2 in most animation software (it slows down near the end, though). The map "walk" animation, meanwhile, changes every 8 frames (which roughly corresponds to a frame delay of 14 and 13 alternating), meaning two color flashes per map pose - this is consistent in-game.
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