File:PM Big Bowser idle.gif

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PM_Big_Bowser_idle.gif(170 × 171 pixels, file size: 1.68 MB, MIME type: image/gif, looped, 129 frames, 3.9 s)

Summary[edit]

File information for PM Big Bowser idle.gif
Info
Description Battle idle animation of final Bowser from Paper Mario
Source The Spriters Resource
Artist Ripped by Retriever II
Edited Cropped, assembled, and animated in unFREEZ to appear as it does in-game (frame order 1b-1b-1-1-1b-1b-(1*16)-(2*4)-(3*5)-(4*3)-(3*4)-2a-2a-1a-1a-5a-(((1*22)-(2*4)-(3*5)-(4*3)-(3*4)-2a-2a-1a-1a-5a)*2), frame delay 3); note that blinking loop was rounded by six frames due to them looping at a very slightly different rate, so to be truly accurate the animation would require around 1600 frames.
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Licensing[edit]

File history

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Date/TimeThumbnailDimensionsUserComment
current01:50, November 4, 2022Thumbnail for version as of 01:50, November 4, 2022170 × 171 (1.68 MB)Doc von Schmeltwick (talk | contribs){{aboutfile |1=Battle idle animation of final Bowser from ''Paper Mario'' |2=[https://www.spriters-resource.com/nintendo_64/pm/sheet/7698/ The Spriters Resource] |3=Ripped by Retriever II |4=Cropped, assembled, and animated in unFREEZ to appear as it does in-game (frame order 1b-1b-1-1-1b-1b-(1*16)-(2*4)-(3*5)-(4*3)-(3*4)-2a-2a-1a-1a-5a-(((1*22)-(2*4)-(3*5)-(4*3)-(3*4)-2a-2a-1a-1a-5a)*2), frame delay 3); note that blinking loop was rounded by six frames due to them loopin...