File:DKP03 Zinger break anim.png
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
DKP03_Zinger_break_anim.png (64 × 64 pixels, file size: 12 KB, MIME type: image/png, looped, 11 frames, 0.5 s)
Summary[edit]
| File information for DKP03 Zinger break anim.png | |
| Info | |
| Description | Animation of a Zinger being destroyed in Diddy Kong Pilot's 2003 build |
| Source | Self-ripped, positioned each sprite to animate smoothly, animated in ezgif to match how it appears in-game, with the default and blank final frame having a frame delay of 10 (approximately 6 in-game frames), the penultimate frame having a frame delay of 6.7 (approximately 4 in-game frames), and the middle ones having a frame delay of 3.3 (approximately 2 in-game frames). |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 04:24, February 21, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | Added a blank one at the end. |
| 04:07, February 21, 2026 | ![]() | 64 × 64 (12 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=Animation of a Zinger being destroyed in ''Diddy Kong Pilot''{{'}}s 2003 build |2=Self-ripped, positioned each sprite to animate smoothly, animated in ezgif to match how it appears in-game, with the default frame having a frame delay of 10 (approximately 6 in-game frames), the last frame having a frame delay of 6.7 (approximately 4 in-game frames), and the middle ones having a frame delay of 3.3 (approximately 2 in-game frames). }} [[Category:Did... |
You cannot overwrite this file.
File usage
The following 2 pages use this file:

