File:DKP03 Enguarde title anim.png
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DKP03_Enguarde_title_anim.png (183 × 75 pixels, file size: 13 KB, MIME type: image/png, looped, 21 frames, 2.5 s)
Summary[edit]
| File information for DKP03 Enguarde title anim.png | |
| Info | |
| Description | Animation of Enguarde on the Team Cranky title screen in Diddy Kong Pilot's 2003 build |
| Source | Self-ripped, animated in ezgif with a frame delay of 6.7 (approximately four frames per sprite) to match in-game appearance; gave final (blank) frame a frame delay of 116.7 (approximately 70 frames) to roughly equate to a standard amount of time between breaches, though it can vary in either direction. |
| Image help • Image use policy • Media file guidelines | |
Licensing[edit]
Fair use sprite |
This is a pixel art sprite originally from a copyrighted computer or video game, and the copyright for it is most likely held by the company that developed the game. It is believed that the use of a limited number of web-resolution sprites for identification and critical commentary on the computer or video game in question or the copyrighted character(s) depicted by the sprite in question qualifies as fair use under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material, is not being used to turn a profit in this context, and presents ideas that cannot be exhibited otherwise. See Wikipedia:Copyrights and fair use rationale. |
File history
Click on a date/time to view the file as it appeared at that time.
| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 01:17, March 14, 2026 | 183 × 75 (13 KB) | Doc von Schmeltwick (talk | contribs) | Reverted to version as of 01:00, March 14, 2026 (UTC) Whoops, wrong one... | |
| 01:00, March 14, 2026 | 183 × 75 (13 KB) | Doc von Schmeltwick (talk | contribs) | {{aboutfile |1=Animation of Enguarde on the Team Cranky title screen in ''Diddy Kong Pilot''{{'}}s 2003 build |2=Self-ripped, animated in ezgif with a frame delay of 6.7 (approximately four frames per sprite) to match in-game appearance; gave final (blank) frame a frame delay of 116.7 (approximately 70 frames) to roughly equate to a standard amount of time between breaches, though it can vary in either direction. }} Category:Diddy Kong Pilot (2003) images |
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File usage
The following 2 pages use this file:
