List of Paper Mario: The Origami King pre-release and unused content: Difference between revisions

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{{italic title|List of ''Paper Mario: The Origami King'' pre-release and unused content}}
{{italic title|List of ''Paper Mario: The Origami King'' pre-release and unused content}}
{{construction}}
{{construction}}
{{more images}}
{{rewrite-expand|expand the unused content section and Add descriptions for the rest of the Musee Champignon art.}}
{{rewrite-expand|expand the unused content section and include other Musee Champignon art because some have been missed}}
This is a list of pre-release and unused content for the game ''[[Paper Mario: The Origami King]]''.
This is a list of pre-release and unused content for the game ''[[Paper Mario: The Origami King]]''.


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<gallery>
<gallery>
PMTOK Musee Champignon art 001.png|Various early designs for Peach's Castle.
PMTOK Musee Champignon art 001.png|Various early designs for Peach's Castle.
PMTOK Musee Champignon art 002.png|
PMTOK Musee Champignon art 003.png|
PMTOK Musee Champignon art 004.png|An unused nighttime theme for what appears to be a section in [[Whispering Woods]].
PMTOK Musee Champignon art 004.png|An unused nighttime theme for what appears to be a section in [[Whispering Woods]].
PMTOK Musee Champignon art 005.png|A variety of sketches for [[Magic Circle]]s, including those for the [[1,000-Fold Arms]] and [[Earth Vellumental]].
PMTOK Musee Champignon art 005.png|A variety of sketches for [[Magic Circle]]s, including those for the [[1,000-Fold Arms]] and [[Earth Vellumental]].
PMTOK Musee Champignon art 006.png|
PMTOK Musee Champignon art 007.png|The museum itself, with a [[Super Marino]] of a lighter yellow. The piece in the southeast corner appears to show a [[Blooper]] sideways rather than upright. Signs are placed next to the doors, rather than being lights overhead.
PMTOK Musee Champignon art 007.png|The museum itself, with a [[Super Marino]] of a lighter yellow. The piece in the southeast corner appears to show a [[Blooper]] sideways rather than upright. Signs are placed next to the doors, rather than being lights overhead.
PMTOK Musee Champignon art 008.png|
PMTOK Musee Champignon art 009.png|
PMTOK Musee Champignon art 010.png|
PMTOK Musee Champignon art 011.png|A conception of the [[Battle Lab]]. The Bossotronic Fighter was red instead of blue, while the floor was a lighter shade of blue.
PMTOK Musee Champignon art 011.png|A conception of the [[Battle Lab]]. The Bossotronic Fighter was red instead of blue, while the floor was a lighter shade of blue.
PMTOK Musee Champignon art 012.png|
PMTOK Musee Champignon art 013.png|
PMTOK Musee Champignon art 014.png|A very early idea for [[Picnic Road]]. Notably, it is inhabited by regular Paper [[Goomba]]s rather than origami [[Goomba]]s. Mario is also in his [[Fire Mario|fire form]] in outside of battle.
PMTOK Musee Champignon art 014.png|A very early idea for [[Picnic Road]]. Notably, it is inhabited by regular Paper [[Goomba]]s rather than origami [[Goomba]]s. Mario is also in his [[Fire Mario|fire form]] in outside of battle.
PMTOK Musee Champignon art 015.png|Early concepts for [[Ol' Grandsappy]] and Sweet Sap Loggins.
PMTOK Musee Champignon art 015.png|Early concepts for [[Ol' Grandsappy]] and Sweet Sap Loggins.
PMTOK Musee Champignon art 016.png|
PMTOK Musee Champignon art 017.png|[[Rescue Squad]] Toad members donning the Picnic Road souvenir shops southeast.
PMTOK Musee Champignon art 017.png|[[Rescue Squad]] Toad members donning the Picnic Road souvenir shops southeast.
PMTOK Musee Champignon art 018.png|
PMTOK Musee Champignon art 019.png|
PMTOK Musee Champignon art 020.png|
PMTOK Musee Champignon art 021.png|A rockier version of the [[Earth Vellumental Temple]] with stalagmites and stalactites.
PMTOK Musee Champignon art 021.png|A rockier version of the [[Earth Vellumental Temple]] with stalagmites and stalactites.
PMTOK Musee Champignon art 022.png|Different ideas for what [[Autumn Mountain]] would look like in the background of [[Overlook Mountain]].
PMTOK Musee Champignon art 022.png|Different ideas for what [[Autumn Mountain]] would look like in the background of [[Overlook Mountain]].
PMTOK Musee Champignon art 023.png|
PMTOK Musee Champignon art 024.png|Furniture and take-out boxes from [[Overlook Tower]].
PMTOK Musee Champignon art 024.png|Furniture and take-out boxes from [[Overlook Tower]].
</gallery>
</gallery>
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<gallery>
<gallery>
PMTOK Musee Champignon art 029.png|Whirlpools for [[Eddy River]]. A certain, much larger whirlpool features a variety of vibrant colors.
PMTOK Musee Champignon art 025.png|
PMTOK Musee Champignon art 026.png|
PMTOK Musee Champignon art 027.png|
PMTOK Musee Champignon art 028.png|
PMTOK Musee Champignon art 029.png|[[Whirlpool]]s for [[Eddy River]]. A certain, much larger whirlpool features a variety of vibrant colors.
PMTOK Musee Champignon art 030.png|Three different models of the [[Water Vellumental Shrine]], each a different tone.
PMTOK Musee Champignon art 030.png|Three different models of the [[Water Vellumental Shrine]], each a different tone.
PMTOK Musee Champignon art 031.png|
PMTOK Musee Champignon art 032.png|
PMTOK Musee Champignon art 033.png|
PMTOK Musee Champignon art 034.png|
PMTOK Musee Champignon art 035.png|A model of the storage room in [[Shogun Studios]], with the [[Goomba Mask]] away from the shelves.
PMTOK Musee Champignon art 035.png|A model of the storage room in [[Shogun Studios]], with the [[Goomba Mask]] away from the shelves.
PMTOK Musee Champignon art 036.png|The [[Dress-Up Photo Studio]]. Photos on the wall include [[Birdo]], a blue Toad, two Toads in ninja outfits, a Toad with glasses and another with a mustache, and a Goomba.
PMTOK Musee Champignon art 036.png|The [[Dress-Up Photo Studio]]. Photos on the wall include [[Birdo]], a blue Toad, two Toads in ninja outfits, a Toad with glasses and another with a mustache, and a Goomba.
PMTOK Musee Champignon art 037.png|
PMTOK Musee Champignon art 038.png|Several models of a theoretical [[Ninja Attraction]]. Although most of the rooms are similar, the cutout ninjas had a completely different design.
PMTOK Musee Champignon art 038.png|Several models of a theoretical [[Ninja Attraction]]. Although most of the rooms are similar, the cutout ninjas had a completely different design.
PMTOK Musee Champignon art 039.png|
PMTOK Musee Champignon art 040.png|
PMTOK Musee Champignon art 041.png|Early designs for the Thwomp seen in the Ninja Attraction.
PMTOK Musee Champignon art 041.png|Early designs for the Thwomp seen in the Ninja Attraction.
PMTOK Musee Champignon art 042.png|
PMTOK Musee Champignon art 043.png|
PMTOK Musee Champignon art 044.png|
PMTOK Musee Champignon art 045.png|
PMTOK Musee Champignon art 046.png|
PMTOK Musee Champignon art 047.png|
</gallery>
</gallery>


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<gallery>
<gallery>
PMTOK Musee Champignon art 049.png|A different stand for the [[Toad's Automoboots mechanic]], set up in [[Breezy Tunnel]].
PMTOK Musee Champignon art 048.png|
PMTOK Musee Champignon art 049.png|A different stand for the [[Toad mechanic]], set up in [[Breezy Tunnel]].
PMTOK Musee Champignon art 050.png|
PMTOK Musee Champignon art 051.png|
PMTOK Musee Champignon art 052.png|
PMTOK Musee Champignon art 053.png|A completely unused area for what appears to be a training facility occupied by [[Paper Macho Soldier]]s.
PMTOK Musee Champignon art 053.png|A completely unused area for what appears to be a training facility occupied by [[Paper Macho Soldier]]s.
PMTOK Musee Champignon art 054.png|
PMTOK Musee Champignon art 055.png|
PMTOK Musee Champignon art 056.png|
PMTOK Musee Champignon art 057.png|
PMTOK Musee Champignon art 058.png|
PMTOK Musee Champignon art 059.png|
PMTOK Musee Champignon art 060.png|
PMTOK Musee Champignon art 061.png|
PMTOK Musee Champignon art 062.png|An early version of the entrance to the [[Temple of Shrooms]], with different-looking Toad statues at the back of the room.
PMTOK Musee Champignon art 062.png|An early version of the entrance to the [[Temple of Shrooms]], with different-looking Toad statues at the back of the room.
PMTOK Musee Champignon art 063.png|The sarcophagus room in the Temple of Shrooms, showing the faceless [[Toad (species)|Toad]]s were red rather than yellow. A ''[[Donkey Kong (game)|Donkey Kong]]''-esque mural is present on a wall to the right.
PMTOK Musee Champignon art 063.png|The sarcophagus room in the Temple of Shrooms, showing the faceless [[Toad (species)|Toad]]s were red rather than yellow. A ''[[Donkey Kong (game)|Donkey Kong]]''-esque mural is present on a wall to the right.
PMTOK Musee Champignon art 064.png|Concept designs for the Fire Vellumental statues.
PMTOK Musee Champignon art 064.png|Concept designs for the Fire Vellumental statues.
PMTOK Musee Champignon art 065.png|
PMTOK Musee Champignon art 066.png|
PMTOK Musee Champignon art 067.png|
PMTOK Musee Champignon art 068.png|
PMTOK Musee Champignon art 069.png|
PMTOK Musee Champignon art 070.png|Early photos of [[Scorching Sandpaper Desert]] show the desert tower was much closer to the [[Fire Vellumental Cave]].
PMTOK Musee Champignon art 070.png|Early photos of [[Scorching Sandpaper Desert]] show the desert tower was much closer to the [[Fire Vellumental Cave]].
PMTOK Musee Champignon art 071.png|
PMTOK Musee Champignon art 072.png|[[Captain T. Ode]] sporting an eyepatch.
PMTOK Musee Champignon art 072.png|[[Captain T. Ode]] sporting an eyepatch.
PMTOK Musee Champignon art 073.png|
</gallery>
</gallery>


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<gallery>
<gallery>
PMTOK Musee Champignon art 074.png|
PMTOK Musee Champignon art 075.png|
PMTOK Musee Champignon art 076.png|
PMTOK Musee Champignon art 077.png|
PMTOK Musee Champignon art 078.png|An early draft of the [[Paper Macho Gooper Blooper]] battle, depicting [[Gooper Blooper]] in his regular form.
PMTOK Musee Champignon art 078.png|An early draft of the [[Paper Macho Gooper Blooper]] battle, depicting [[Gooper Blooper]] in his regular form.
PMTOK Musee Champignon art 079.png|
PMTOK Musee Champignon art 080.png|Early drafts of the boat [[Sea Captain Toad]] owns and the [[Super Marino]].
PMTOK Musee Champignon art 080.png|Early drafts of the boat [[Sea Captain Toad]] owns and the [[Super Marino]].
PMTOK Musee Champignon art 081.png|
PMTOK Musee Champignon art 082.png|An early image of [[? Island]] does not have a [[Sensor Lab]] door.
PMTOK Musee Champignon art 082.png|An early image of [[? Island]] does not have a [[Sensor Lab]] door.
PMTOK Musee Champignon art 083.png|
PMTOK Musee Champignon art 084.png|
PMTOK Musee Champignon art 085.png|
PMTOK Musee Champignon art 086.png|
PMTOK Musee Champignon art 087.png|
PMTOK Musee Champignon art 088.png|
PMTOK Musee Champignon art 089.png|
PMTOK Musee Champignon art 090.png|One of the areas in [[Ice Vellumental Mountain]] featuring a paper [[Sledge Bro]] rather than an origami one. The chest off to the side containing a [[MAX UP Heart]] appears to be missing.
PMTOK Musee Champignon art 090.png|One of the areas in [[Ice Vellumental Mountain]] featuring a paper [[Sledge Bro]] rather than an origami one. The chest off to the side containing a [[MAX UP Heart]] appears to be missing.
PMTOK Musee Champignon art 091.png|
PMTOK Musee Champignon art 092.png|
PMTOK Musee Champignon art 093.png|
PMTOK Musee Champignon art 094.png|
</gallery>
</gallery>


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<gallery>
<gallery>
PMTOK Musee Champignon art 095.png|
PMTOK Musee Champignon art 096.png|
PMTOK Musee Champignon art 097.png|[[Raccoon Mario]] in [[Shangri-Spa]] outside of battle.
PMTOK Musee Champignon art 097.png|[[Raccoon Mario]] in [[Shangri-Spa]] outside of battle.
PMTOK Musee Champignon art 098.png|A completely different setup for one of the springs, as well as Mario in a [[Frog Suit]], which does not even appear in the final game.
PMTOK Musee Champignon art 098.png|A completely different setup for one of the springs, as well as Mario in a [[Frog Suit]], which does not even appear in the final game.
PMTOK Musee Champignon art 099.png|
PMTOK Musee Champignon art 100.png|
PMTOK Musee Champignon art 101.png|
PMTOK Musee Champignon art 102.png|
PMTOK Musee Champignon art 103.png|
PMTOK Musee Champignon art 104.png|
PMTOK Musee Champignon art 105.png|
PMTOK Musee Champignon art 106.png|
PMTOK Musee Champignon art 107.png|''[[Shy Guys Finish Last]]'' being hosted by a [[Snifit]].
PMTOK Musee Champignon art 107.png|''[[Shy Guys Finish Last]]'' being hosted by a [[Snifit]].
PMTOK Musee Champignon art 108.png|
PMTOK Musee Champignon art 109.png|The shortcut pipe in the [[Spring of Rainbows]] being orange rather than green.
PMTOK Musee Champignon art 109.png|The shortcut pipe in the [[Spring of Rainbows]] being orange rather than green.
PMTOK Musee Champignon art 110.png|
PMTOK Musee Champignon art 111.png|
PMTOK Musee Champignon art 112.png|
PMTOK Musee Champignon art 113.png|
PMTOK Musee Champignon art 114.png|
</gallery>
</gallery>
   
   
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<gallery>
<gallery>
PMTOK Musee Champignon art 115.png|
PMTOK Musee Champignon art 116.png|
PMTOK Musee Champignon art 117.png|Designs for Bowser's airship.
PMTOK Musee Champignon art 117.png|Designs for Bowser's airship.
PMTOK Musee Champignon art 118.png|Various designs for the [[Paper Plane Squadron]].
PMTOK Musee Champignon art 118.png|Various designs for the [[Paper Plane Squadron]].
PMTOK Musee Champignon art 119.png|
PMTOK Musee Champignon art 120.png|
PMTOK Musee Champignon art 121.png|
PMTOK Musee Champignon art 122.png|Early ideas for [[Origami Castle]].
PMTOK Musee Champignon art 122.png|Early ideas for [[Origami Castle]].
PMTOK Musee Champignon art 123.png|
PMTOK Musee Champignon art 124.png|
PMTOK Musee Champignon art 125.png|
PMTOK Musee Champignon art 126.png|
</gallery>
</gallery>


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PMTOK Musee Champignon art 127.png|[[Parabones]]
PMTOK Musee Champignon art 127.png|[[Parabones]]
PMTOK Musee Champignon art 128.png|[[Bony Beetle]]s, [[Bob-omb]]s, [[Dino Rhino]]s, [[Sombrero Guy]]s, [[Amazing Flyin' Hammer Brother]]s, and origami [[Monty Mole]]s
PMTOK Musee Champignon art 128.png|[[Bony Beetle]]s, [[Bob-omb]]s, [[Dino Rhino]]s, [[Sombrero Guy]]s, [[Amazing Flyin' Hammer Brother]]s, and origami [[Monty Mole]]s
PMTOK Musee Champignon art 129.png|
PMTOK Musee Champignon art 130.png|
PMTOK Musee Champignon art 131.png|
PMTOK Musee Champignon art 132.png|
PMTOK Musee Champignon art 133.png|
PMTOK Musee Champignon art 134.png|Concepts for the [[Paper Macho Chain Chomp]].
PMTOK Musee Champignon art 134.png|Concepts for the [[Paper Macho Chain Chomp]].
PMTOK Musee Champignon art 135.png|
PMTOK Musee Champignon art 136.png|
PMTOK Musee Champignon art 137.png|
PMTOK Musee Champignon art 138.png|
PMTOK Musee Champignon art 139.png|
PMTOK Musee Champignon art 140.png|
PMTOK Musee Champignon art 141.png|Early designs of the [[Earth Vellumental]].
PMTOK Musee Champignon art 141.png|Early designs of the [[Earth Vellumental]].
PMTOK Musee Champignon art 142.png|Early drafts of the [[Fire Vellumental]].
PMTOK Musee Champignon art 142.png|Early drafts of the [[Fire Vellumental]].
PMTOK Musee Champignon art 143.png|Concepts of the [[Water Vellumental]].
PMTOK Musee Champignon art 143.png|Concepts of the [[Water Vellumental]].
PMTOK Musee Champignon art 144.png|Various ideas for the [[Ice Vellumental]].
PMTOK Musee Champignon art 144.png|Various ideas for the [[Ice Vellumental]].
PMTOK Musee Champignon art 145.png|
PMTOK Musee Champignon art 146.png|
PMTOK Musee Champignon art 147.png|Origami forms of [[Princess Peach]].
PMTOK Musee Champignon art 147.png|Origami forms of [[Princess Peach]].
PMTOK Musee Champignon art 148.png|
PMTOK Musee Champignon art 149.png|Early designs of costumes for Mario, Olivia, Koopa Troopas, and Goombas, related to Japanese culture. Costumed Buzzy Beetles, Ninjis, and Spikes are shown, but do not appear in the final game.
PMTOK Musee Champignon art 149.png|Early designs of costumes for Mario, Olivia, Koopa Troopas, and Goombas, related to Japanese culture. Costumed Buzzy Beetles, Ninjis, and Spikes are shown, but do not appear in the final game.
PMTOK Musee Champignon art 150.png|Costume designs of Toads, Bob-ombs, Goombas, and Snifits related to Japanese culture.
PMTOK Musee Champignon art 150.png|Costume designs of Toads, Bob-ombs, Goombas, and Snifits related to Japanese culture.
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Shy Guy towel 2 PMTOK sprite.png|A Shangri-Spa worker Shy Guy
Shy Guy towel 2 PMTOK sprite.png|A Shangri-Spa worker Shy Guy
</gallery>
</gallery>
in the game's graphic include Mario swinging his hammer (which is 2D rather than 3D), the host of ''[[Snifit or Whiffit]]'' (<tt>P_MUCL.Default.bntx.zst</tt>, although with incomplete graphics), red paper [[Koopa Troopa]]s, red, blue, yellow, and green [[Whistle Snifit]]s (although the red one only appears in an ending screenshot), [[Princess Peach]] with her parasol (which is only seen in title screen screenshots), blue, green, yellow, and pink [[Shy Guy]]s (although the green one only appears in an ending screenshot), [[Toad (species)|Toad]]s with silverware (which are only seen in an ending screenshot), a [[Spiny Egg]], and [[Bowser]]'s shell.


<tt>P_KNP_Eat.bfres.zst</tt> and its texture subclasses are for [[Toad (species)|Toad]]s with silverware. These are in ''Paper Mario: Color Splash'', but go unused here. They are only seen in an ending screenshot.
<tt>P_KNP_Eat.bfres.zst</tt> and its texture subclasses are for [[Toad (species)|Toad]]s with silverware. These are in ''Paper Mario: Color Splash'', but go unused here. They are only seen in an ending screenshot.
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</gallery>
</gallery>


[[Captain T. Ode]] (<tt>P_KNPC.Default.bntx.zst</tt>) has many unused sprites, all of them showing his eyes open, paired with different poses.
[[Captain T. Ode]] (<tt>P_KNPC.Default.bntx.zst</tt>) has many unused sprites, most of them showing his eyes open, paired with different poses.
<gallery>
<gallery>
PMTOK Captain T Ode Open Eyes Sprite.png
PMTOK Unused Captain T. Ode sprite.png
PMTOK Unused Captain T. Ode sprite.png
PMTOK Captain T. ode3 .png
PMTOK Captain T. ode3 .png
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</gallery>
</gallery>


On [[Overlook Tower]], Mario can look into a telescope to see a Toad's face covering the viewpoint. A full, unobscured graphic shows that this Toad is depicted with a very large head; it exists in red, blue, green, yellow, and purple, with screaming animations. It is found in <tt>P_KNP_Telescope.bntx.zst</tt> and its palette swaps.
Several of the hidden Toads use this graphic, showing a more prominent face. A full, unobscured graphic shows that this is part of a Toad depicted with a very large head; it has screaming animations as well. It is found in <tt>P_KNP_Telescope.bntx.zst</tt> and its palette swaps.
<gallery>
<gallery>
Big head normal Toad PMTOK sprite.png|The full version of the Toad on the telescope
Big head normal Toad PMTOK sprite.png|The full version of the Toad on the telescope
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Ninji panic PMTOK sprite.png|A panicked [[Ninji]]
Ninji panic PMTOK sprite.png|A panicked [[Ninji]]
Ninji sleep PMTOK sprite.png|A sleeping Ninji
Ninji sleep PMTOK sprite.png|A sleeping Ninji
</gallery>
[[Chef Kinopio]] (<tt>P_KNPCK.bntx.zst</tt>) has a set of unused emotions and poses. Most of these are used for the [[Tangerino Grill Chef]] in ''Paper Mario: Color Splash''. Only the panicking animation has state data programmed. The back sprites cannot be seen due to the Toad always facing forward.
<gallery>
Chef Toad angry PMTOK.png|Chef Kinopio, angry
Chef Toad happy PMTOK.png|Chef Kinopio smiling
Chef Toad panicking PMTOK.png|Chef Kinopio panicking
Chef Toad sit PMTOK.png|Chef Kinopio sitting down
Chef Toad worry PMTOK.png|Chef Kinopio worrying
Chef Toad back PMTOK.png|Chef Kinopio's back sprite
</gallery>
</gallery>


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<gallery>
<gallery>
PMTOK Spike unused roller.png|The spiked roller
PMTOK Spike unused roller.png|The spiked roller
PMTOK Spike Unused Spiked Roller.png|Spike with the spiked roller
</gallery>
</gallery>


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<gallery>
<gallery>
PMTOK Green Ninji.png|A green origami Ninji
PMTOK Green Ninji.png|A green origami Ninji
PMTOK Ninji Unused Render.png|Ninji
PMTOK Ninji_(Grass) Unused Render.png|Ninji (Grass)
</gallery>
</gallery>


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PMTOK Olly Swoop 1.png|A Swoop with King Olly's colors
PMTOK Olly Swoop 1.png|A Swoop with King Olly's colors
PMTOK Olly Swoop 2.png|A Swoop with King Olly's colors
PMTOK Olly Swoop 2.png|A Swoop with King Olly's colors
PMTOK Swoop Unused Palette.png|Swoop with King Olly's colors
PMTOK Swoop Unused Palette 2.png|Swoop with King Olly's colors
</gallery>
</gallery>


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<gallery>
<gallery>
PMTOK Origami Red Koopa.png|An origami red Koopa Troopa
PMTOK Origami Red Koopa.png|An origami red Koopa Troopa
PMTOK Red_Koopa_Troopa Unused Render.png|Red Koopa Troopa render
PMTOK Red_Koopa_Troopa Shell Unused Render.png|Red Koopa Troopa Shell render
</gallery>
</gallery>


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There is also an EXP variable, which indicated the game had experience points during development.<ref>https://gamingreinvented.com/news/evidence-of-exp-has-been-found-in-paper-mario-the-origami-king/</ref> This can be found in save files as <tt>battle_win_exP</tt>.
There is also an EXP variable, which indicated the game had experience points during development.<ref>https://gamingreinvented.com/news/evidence-of-exp-has-been-found-in-paper-mario-the-origami-king/</ref> This can be found in save files as <tt>battle_win_exP</tt>.
[[File:PMTOK Bossotronic unused (Fire Vellumental Cave).png|thumb|240px|Mario in an unused rematch against the [[Paper Macho Shy Guy]]s with fire buckets.]]
<tt>\data\map\maplink.elf.zst</tt> contains nodes linking to unused [[Battle Lab|Bossotronic]] rematches against all three [[Big Sho' Theater]] Paper Macho battles, the second wave of Paper Macho Shy Guys with buckets in the [[Fire Vellumental Cave]], and the [[Paper Macho Mummy Goomba]]s in the [[Temple of Shrooms]].<ref>Found by [https://www.youtube.com/watch?v=eCOASSP_6Ik Goombario] while searching through all used and unused rooms and room transitions in ''Paper Mario: The Origami King''.</ref> These can be activated by replacing event values in other Bossotronic entries, though the bosses do not appear as the links are unfinished:
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:50%;border-collapse:collapse;margin-bottom:2px;"
!style="background:#dedede" | Node
!style="background:#dedede" | Starting Room
!style="background:#dedede" | Event
!style="background:#dedede" | Destination
|-
!7
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_1F" || <tt>"W3G2_SamboArea"
|-
!8
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_2F" || <tt>"W3G2_SamboArea"
|-
!9
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_3F" || <tt>"W3G2_SamboArea"
|-
!10
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleKURB" || <tt>"W3C4_MummyKuriboArea"
|-
!11
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleHEI_BUCKET" ||  <tt>"W3C3_FireBucketB"</tt>
|}


Five dummy scripts are present in the game's data:
Five dummy scripts are present in the game's data:
Line 366: Line 508:
*<tt>\script\wld\fld\npc\npc_dummy.bin.zst</tt>
*<tt>\script\wld\fld\npc\npc_dummy.bin.zst</tt>


<tt>\script\wld\btl\player\btl_player_Mario.bin.zst</tt> contains a list of Mario's attacks. This includes an entry for an item known as the <tt>ElectricHammer</tt>, placed between the [[Ice Hammer]] and [[Mushroom]]. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle.
<tt>\script\wld\btl\player\btl_player_Mario.bin.zst</tt> contains a list of Mario's attacks. This includes an entry for an item known as the <tt>ElectricHammer</tt>, placed between the [[Ice Hammer]] and [[Mushroom]]. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle. There is also a sound effect for when enemies are defeated by an electric attack, although Mario can not use any in the final game.


<tt>\data\data_item.elf.zst</tt> contains unused sell prices for each item in the game, equal to the buy price divided by 5. Additionally, the [[Gold Boots]] have a price of 800 coins and the [[Gold Hammer]] has a price of 920 coins, despite these items not being sold in shops.
<tt>\data\data_item.elf.zst</tt> contains unused sell prices for each item in the game, equal to the buy price divided by 5. Additionally, the [[Gold Boots]] have a price of 800 coins and the [[Gold Hammer]] has a price of 920 coins, despite these items not being sold in shops.


There is data for the small box that [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] owns as a Useful Item. It has no description. Its icon is defined as <tt>Kicon_X_SMALLBOX</tt>, although this does not exist in <tt>ItemIcon.bntx.zst</tt>.
There is data for the small box that [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] owns as a Useful Item. It has no description. Its icon is defined as <tt>Kicon_X_SMALLBOX</tt>, although this does not exist in <tt>ItemIcon.bntx.zst</tt>.
Some characters have health values that do not show up in normal gameplay. Mario's default HP, before being modified by the game, is 25. [[Olivia]]'s HP is 99, and each battle partner has an HP value of 1.


==Unused text==
==Unused text==

Latest revision as of 10:28, April 25, 2024

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

It has been requested that this article be rewritten and expanded to include more information. Reason: expand the unused content section and Add descriptions for the rest of the Musee Champignon art.

This is a list of pre-release and unused content for the game Paper Mario: The Origami King.

Concept art[edit]

As with the art gallery at the Prisma Museum in Paper Mario: Color Splash, there is an art gallery in the Musée Champignon dedicated to concept art showing various original designs for characters and locations.

The Red Streamer section shows early ideas such as:

The Blue Streamer section shows early ideas such as:

The Yellow Streamer section shows early ideas such as:

The Purple Streamer section shows early ideas such as:

The Green Streamer section shows early ideas such as:

The Origami Castle section shows early ideas such as:

There are also various early designs for origami characters.

Unused graphics[edit]

Before entering Peach's Castle for the first time, the player was originally going to have a 360-degree view of the castle as well as some models of Princess Peach, which appear unused in the game's files with different hair and jewels on her crown.[1]

This game's models and sprites are heavily based on Paper Mario: Color Splash. Many animations from the former game are re-used, while the sprites have been redrawn. For example, paper NPCs that were enemies in Paper Mario: Color Splash retain their attacking animations and sprites, despite not appearing in battle in this game.

P_MAR_E.Default.bntx.zst and subclasses of P_KNP_E.bfres.zst, which were both used in Paper Mario: Color Splash, have all their corresponding animations in this game. This includes 2D sprites with Mario's hammer, which is 3D in Paper Mario: The Origami King.

Host Snifit has unused graphics. While they were part of MUC_E.bfres.lz in Paper Mario: Color Splash, he has a unique model with no recolors called P_MUCL.Default.bntx.zst Some sprites are unfinished, while new ones have been added, such as Host Snifit sleeping or jumping.

Red paper versions of Koopa Troopas can be found in P_NOK.Red.bntx.zst.

Shy Guys have red, blue, yellow, green, and black colors (texture subclasses of P_HEI.bfres.zst). While the green one appears in an ending screenshot, the rest are not seen in-game. The model retains animations for the Black Shy Guy, Silver Shy Guy, and Gold Shy Guy from Paper Mario: Color Splash, all of which use a single idle frame. They also have animations for cleaning a vertical column at Shangri-Spa.

P_KNP_Eat.bfres.zst and its texture subclasses are for Toads with silverware. These are in Paper Mario: Color Splash, but go unused here. They are only seen in an ending screenshot.

The Fun, Funky, and Functional Monty Mole has walking animations, as seen in P_CRP_Shop.Default.bntx.zst.

The Big Thwomp has back graphics, seen in P_DSN.Default.bntx.zst

Captain T. Ode (P_KNPC.Default.bntx.zst) has many unused sprites, most of them showing his eyes open, paired with different poses.

Some graphics depict Bowser and Bowser Jr. in the Koopa Clown Car (P_KPA_Crown.Default.bntx.zst).

Bowser Jr. has a glitched back sprite that depicts his leg mislayered and placed far above his body. It exists as Pera_Albedo.0066_Back in P_KPAJ.Default.bntx.zst.

The Rescue Squad captains (palettes of P_KNPRL.bfres.zst and P_KNPRL_E.bfres.zst) have unused graphics and animations including them blowing a whistle, pulling an object, and carrying an object. These are leftovers from Paper Mario: Color Splash.

Multiple characters, including the Toad and Snifit accessory shop owners (palettes of P_KNP_Shop.bfres.zst and P_MUC_Shop.bfres.zst), the Toad Researchers (palettes of P_KNPASS.bfres.zst), the ninja Toad (palettes of P_KNPNIN.bfres.zst), the inked Toad at the Princess Peach (palettes of P_KNP_Sumi.bfres.zst), and the faceless Toads (P_KNP_HoleBundle.bfres.zst), have unused color swaps.

Love Toad has back sprites in P_KNP_Unique.Red.bntx.zst. In-game, he remains in one place after being rescued, and does not turn around.

The P_KNP_L.Default.bntx.zst file contains graphics for lime-capped Toads with neon blue vests. P_KNP_LL.Default.bntx.zst contains Toads of the same coloring, except in a group of three and sometimes placed at different heights. These Toads are used in-game as the audience in battles, who sit on the side and cheer for Mario. However, they are recolored in-engine.

In the Snifit's graphics, sprite 66 is a purple crosshair. Sprite 67 is a slightly wider version of the crosshair. This is present for all colors except red (P_MUC.Default.bntx.zst and P_MUC.Red.bntx.zst), which have the sprites removed.

Some Toads, such as Professor Toad (P_KNPP.Default.bntx.zst) and the Origami Craftsman (P_KNPOLI.Default.bntx.zst), have unused relaxing poses.

Several of the hidden Toads use this graphic, showing a more prominent face. A full, unobscured graphic shows that this is part of a Toad depicted with a very large head; it has screaming animations as well. It is found in P_KNP_Telescope.bntx.zst and its palette swaps.

Buzzy Beetles (P_MET.Default.bntx.zst), Goombas (P_KUR.Default.bntx.zst), Hammer Bros (P_BRSH.Default.bntx.zst), and Shy Guys (palettes of P_HEI.bfres.zst) all have unused graphics of them as Shangri-Spa cleaners.

Bob-omb has ghost versions of nearly all of his sprites, located in P_BOMG.Default.bntx.zst.

Whistle Snifits have graphics in subclasses of P_MUC.Default.bntx.zst. The red one appears in an ending screenshot.

Palettes of P_KNP_Town.bfres.zst contain sprites of Toads found in Port Prisma in Paper Mario: Color Splash, including the Guide Toad, Rescue Squad Chief, and Card Connoisseur Toad. These graphics have been redrawn slightly, and include brand new back sprites. The Toadmaster General appears in P_KNP_E.Yellow.bntx.zst, as back sprite 231.

Every character has a "Kusya" file that is displayed when Mario hits them with his hammer. Some of these characters have Kusya graphics even though Mario cannot hit them, such as Emcee Shy Guy (P_HEIL_Kusya.Default.bntx.zst). If modded into regularly accessible areas, this crumpling functionality works as intended.

Sombrero Guys (P_HEISOM.Default.bntx.zst) retain most of their battle graphics from Paper Mario: Color Splash, which cannot be seen in-game as Mario does not battle them. They also have a party icon.

Various Toads in sunglasses have graphics, although they do not appear in-game (P_KNPG.bfres.zst, P_KNPG_E.bfres.zst, P_KNPG_Crampled.bfres.zst).

Cheep Cheeps have two unused Kusya graphics. While these exist in the texture file, they are not called by the model's animations. The used ones have the Cheep Cheep tilted upwards rather than downwards. Additionally, there are unused sprites of a Cheep Cheep sleeping, which are not called by textures animations. These are redraws of similar unused sprites from Paper Mario: Color Splash.

Princess Peach has graphics of her with her parasol, which she does not use in-game.

Ninjis (P_HKN.bntx.zst) have unused animations. One consists of a Ninji sitting down and sleeping. This is not loaded in their state data in-game, and there is no way to inflict Sleep on characters in Paper Mario: The Origami King. The other is a set of panicking animations, with the Ninji waving its arms in shock.

Chef Kinopio (P_KNPCK.bntx.zst) has a set of unused emotions and poses. Most of these are used for the Tangerino Grill Chef in Paper Mario: Color Splash. Only the panicking animation has state data programmed. The back sprites cannot be seen due to the Toad always facing forward.

Bowser has graphics for retreating into his shell.

There are sprites for a Spiny Egg. While Spinys appear on the overworld, they do not hatch from eggs, and Lakitus are absent.

An item icon called Kicon_X_DLAGONPEARL_BLUE is located within the item preview graphics (\ui\ItemIcon.bntx.zst). It is a blue recolor of the Red Gem. It is also referenced in the item file for the Earth and Water Vellumental room of the Sea Tower (\data\map\W4C3_EarthWater\data_Item.elf.zst), which contains the text Item_DragonPearl_Red and Item_DragonPearl_Blue.

Origami Spikes (O_GBN.bfres.zst) have a 3D model of a spiked roller, similar to the ones they throw in Super Mario 3D World. This does not appear in any of their animations, and they use Spike Balls instead in-game. This was likely done for consistency for Snow Spikes and Stone Spikes, which throw snowballs and spherical rocks. Despite this, both the rollers and spike balls appear in a room in Bowser's Castle.

O_HKN.bfres.zst, Ninji, has an unused green color swap.

O_BSA.bfres.zst, Swoop, has an unused palette with King Olly's color scheme, having a yellow head and purple wings.

O_NOK.bfres.zst, Koopa Troopa, has an unused red color swap for its Folded Soldier version.

The Origami Craftsman holds three sheets of paper: red, yellow, and green. The texture for these paper sheets (P_KNPOLI_ITEM.bfres.zst) includes a blue one, which isn't seen in-game.

\ui\battle\Accessory.bfres.zst contains a texture named "Accessory_Dmy." It is a placeholder depicting a blue gradient.

A rainbow-colored dummy graphic, called "DummyTexture," is present in \ui\menu\SheetStatus.bfres.zst.

There is a single file for a character called "KNPF": P_KNPF_Kusya.bfres.zst. It has no corresponding textures or a non-Kusya file, so there are no graphics remaining.

Sea Captain Toad's Kusya graphics (P_KNPCAP_Kusya.Default.bntx.zst) also contain two sprites of a regular Toad, one front and one back.

Every origami Toad, with the exception of the monkey, has palette swaps that are not seen in-game. These include red, yellow, blue, green, and purple, along with a "default" one that varies between models.

Origami Shy Guys (O_HEI.bfres.zst) have six color palettes: red, blue, yellow, green, pink, and black. Red and black appear as regular enemies, and Olly disguises himself as a yellow Shy Guy during the prologue. However, the blue, green, and pink variants do not appear at any point in the game.

Unused data[edit]

Among the partner IDs in the save file, there is data for a Sombrero Guy partner for Mario. This partner does not appear in battle or have any special abilities, but was presumably meant to be the one from the Canned-Food Par-tay Trio whom the player is meant to rescue along with the others.[2]

There is also an EXP variable, which indicated the game had experience points during development.[3] This can be found in save files as battle_win_exP.

Mario in an unused Bossotronic rematch against the Paper Macho Shy Guys of the Fire Vellumental Cave.
Mario in an unused rematch against the Paper Macho Shy Guys with fire buckets.

\data\map\maplink.elf.zst contains nodes linking to unused Bossotronic rematches against all three Big Sho' Theater Paper Macho battles, the second wave of Paper Macho Shy Guys with buckets in the Fire Vellumental Cave, and the Paper Macho Mummy Goombas in the Temple of Shrooms.[4] These can be activated by replacing event values in other Bossotronic entries, though the bosses do not appear as the links are unfinished:

Node Starting Room Event Destination
7 "W1G1_BattleLab" "HarikoBattleTHEATER_1F" "W3G2_SamboArea"
8 "W1G1_BattleLab" "HarikoBattleTHEATER_2F" "W3G2_SamboArea"
9 "W1G1_BattleLab" "HarikoBattleTHEATER_3F" "W3G2_SamboArea"
10 "W1G1_BattleLab" "HarikoBattleKURB" "W3C4_MummyKuriboArea"
11 "W1G1_BattleLab" "HarikoBattleHEI_BUCKET" "W3C3_FireBucketB"

Five dummy scripts are present in the game's data:

  • \script\wld\btl\enemy\btl_enemy_OnMapDummy.bin.zst
  • \script\wld\btl\enemy\boss\btl_enemy_boss_Dummy.bin.zst
  • \script\wld\fld\map\Fld_DummyScript.bin.zst
  • \script\wld\fld\mobj\mobj_dummy.bin.zst
  • \script\wld\fld\npc\npc_dummy.bin.zst

\script\wld\btl\player\btl_player_Mario.bin.zst contains a list of Mario's attacks. This includes an entry for an item known as the ElectricHammer, placed between the Ice Hammer and Mushroom. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle. There is also a sound effect for when enemies are defeated by an electric attack, although Mario can not use any in the final game.

\data\data_item.elf.zst contains unused sell prices for each item in the game, equal to the buy price divided by 5. Additionally, the Gold Boots have a price of 800 coins and the Gold Hammer has a price of 920 coins, despite these items not being sold in shops.

There is data for the small box that Bob-omb owns as a Useful Item. It has no description. Its icon is defined as Kicon_X_SMALLBOX, although this does not exist in ItemIcon.bntx.zst.

Some characters have health values that do not show up in normal gameplay. Mario's default HP, before being modified by the game, is 25. Olivia's HP is 99, and each battle partner has an HP value of 1.

Unused text[edit]

The glossary.msbt file contains multiple item names that cannot be seen in-game: 1-Coin, 10-Coin, 100-Coin, 1000-Coin, Healing Heart, Shiny Healing Heart, Flashy Healing Heart, Star, small confetti bag, medium confetti bag, and large confetti bag. Additionally, an item called the Dirty Coin is listed between the Soul Seed and Shriveled Mushroom, suggesting it was another item that has to be thrown into the spring in Whispering Woods. This file contains battle-related text not used in the game: Arrow Panel, Hint Envelope, Treasure Chest, Magic Circle Switch, Magic Circle Panel, Action Panel, ×2 Striking Power, Extra Action Panel, ×1.5 Striking Power, Angry Enemy, and Damaged Weapon. Various characters' names, including Slurp Guy, Bony Beetle, Parabones, Poison Blooper, Dino Rhino, are listed despite not being visible in-game. The text string OVERLOOK is also present among the "other" section of the glossary.

Unused music[edit]

There are two music tracks that go completely unreferenced in the data files: BGM_EVT_DJ_A_W5_opus.opus and BGM_EVT_DJ_B_W5_opus.opus. They are soundalikes of "Thriller" by Michael Jackson. The files' naming structure matches the tracks used for the Sudden Death round in Shy Guys Finish Last, with the "A" track being the lyrics and "B" being the instrumental. The "DJ" in the title seems to refer to DJ Toad, who goes by this name in \data\map\W3C4_DiscoHall\data_npc.elf.zst and \script\wld\fld\map\W3C4\W3C4_DiscoHall.bin.zst. This hints that DJ Toad might have had a song sequence with lyrics, which was cut later in development.

Audio.svg DJ A
File infoMedia:PMTOK DJ A.oga
Audio.svg DJ B
File infoMedia:PMTOK DJ B.oga
Help:MediaHaving trouble playing?

The track "Paper Macho Soccer" is mistakenly duplicated: the version used in-game is BGM_EVT_Samba_W1G3_opus.opus, while the unused version is BGM_EVT_W1G3_Samba_opus.opus. This is more in-line with the rest of The Origami King's sound files, which have the title first and then the level code. There are no differences between the two versions.

There is a labeling error for the track "Paper Macho Gooper Blooper". Its filename is BGM_EVT_Hariko_W1C4_opus.opus. "W1C4" is the level code for Overlook Tower, while the code for the Princess Peach is "W4C1".

References[edit]