Deep Bloober Sea: Difference between revisions

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[[Image:Deep_Bloober_Sea.jpg|thumb|right|Map of '''Deep Bloober Sea'''.]]
[[Image:Deep_Bloober_Sea.jpg|thumb|right|Map of '''Deep Bloober Sea'''.]]
[[Image:Deepbloopersea.png|thumb|left|'''Deep Bloober Sea''' logo.]]
[[Image:Deepbloopersea.png|thumb|left|'''Deep Bloober Sea''' logo.]]
'''Deep Bloober Sea''' is an underwater-based board in ''[[Mario Party 3]]'' (note that Deep Bloober Sea features the most contemporary use of the term "Bloober", an older word for "Blooper"). The gameboard is inhabited by (as the name implies) [[Blooper]]s, [[Cheep-Cheep]]s, and other sea life. There are a few junctions here, but the main one was looked over by a [[Sushi]] in a submarine. Every time players got here, the shark would make them press one of four buttons before taking the path they chose. Three buttons did nothing, allowing safe passage, but one fired a torpedo at the player, blasting them to the opposite path. Landing on a [[? Space]] near the giant [[Baby Blooper]] made it call for its mother, whose huge tentacle takes the player to the other side of the board. Action Time happened when someone landed on a ? Space next to a giant vacuum anglerfish. The arrow on the angler spun around, then pointed to the bottom, the front, or the right. Then, the anglerfish started inhaling all players in front of it. Players needed to tap the A button to swim against the suction. Anyone who failed were sucked into the anlerfish, then spat out in the direction the arrow was pointing to, landing near a Sushi, a [[Boo]], or back at the start.
'''Deep Bloober Sea''' is an underwater-based board in ''[[Mario Party 3]]'' (note that Deep Bloober Sea features the most contemporary use of the term "Bloober", an older word for "[[Blooper]]"). The gameboard is inhabited by (as the name implies) Bloopers, [[Cheep-Cheep]]s, and other sea life. There are a few junctions here, but the main one was looked over by a [[Sushi]] in a submarine. Every time players got here, the shark would make them press one of four buttons before taking the path they chose. Three buttons did nothing, allowing safe passage, but one fired a torpedo at the player, blasting them to the opposite path. The buttons did not reset with each pass; every time someone passed the junction, they would be forced to choose a button that was not previously pressed. It was only when a player chose wrong that the buttons were reset.
 
Landing on a [[? Space]] near the giant [[Baby Blooper]] made it call for its mother, whose huge tentacle takes the player to the other side of the board. Action Time happened when someone landed on a ? Space next to a giant vacuum angler fish. The arrow on the angler fish spun around, then pointed to the bottom, the front, or the right. Then, the angler fish started inhaling all players in front of it. Players needed to tap the A button to swim against the suction. Anyone who failed were sucked into the angler fish, then spat out in the direction the arrow was pointing to, landing near a Sushi, a [[Boo]], or back at the start.


In Story Mode, the human player had to go up against three opponents and battled here to get the Kindness [[Star Stamp]].
In Story Mode, the human player had to go up against three opponents and battled here to get the Kindness [[Star Stamp]].

Revision as of 00:16, December 2, 2008

File:Deep Bloober Sea.jpg
Map of Deep Bloober Sea.
File:Deepbloopersea.png
Deep Bloober Sea logo.

Deep Bloober Sea is an underwater-based board in Mario Party 3 (note that Deep Bloober Sea features the most contemporary use of the term "Bloober", an older word for "Blooper"). The gameboard is inhabited by (as the name implies) Bloopers, Cheep-Cheeps, and other sea life. There are a few junctions here, but the main one was looked over by a Sushi in a submarine. Every time players got here, the shark would make them press one of four buttons before taking the path they chose. Three buttons did nothing, allowing safe passage, but one fired a torpedo at the player, blasting them to the opposite path. The buttons did not reset with each pass; every time someone passed the junction, they would be forced to choose a button that was not previously pressed. It was only when a player chose wrong that the buttons were reset.

Landing on a ? Space near the giant Baby Blooper made it call for its mother, whose huge tentacle takes the player to the other side of the board. Action Time happened when someone landed on a ? Space next to a giant vacuum angler fish. The arrow on the angler fish spun around, then pointed to the bottom, the front, or the right. Then, the angler fish started inhaling all players in front of it. Players needed to tap the A button to swim against the suction. Anyone who failed were sucked into the angler fish, then spat out in the direction the arrow was pointing to, landing near a Sushi, a Boo, or back at the start.

In Story Mode, the human player had to go up against three opponents and battled here to get the Kindness Star Stamp.