1 Iggy's Castle: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
 
(90 intermediate revisions by 45 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:#1 Iggy's Castle}}
{{title|#1 Iggy's Castle}}
{{level  
{{level infobox
|title=#1 Iggy's Castle
|title=#1 Iggy's Castle
|image=[[File:Iggy's_Castle_Gate.PNG]]
|image=[[File:Iggy's Castle Gate.png|256px]]<br>Mario climbing a fence to progress through the level
|code=1-Castle
|code=1-Castle
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|limit=300 seconds
|limit=300 seconds
|difficulty=Easy
|boss=[[Iggy Koopa]]
|boss=[[Iggy Koopa]]
|notes=This level has three sections: The 1st room is filled with gates, the 2nd is a moving level with giant crushers, and the 3rd is Iggy's Room.
|before=[[Yoshi's Island 4|<<]]
|before=[[Yoshi's Island 4|<<]]
|after=[[Donut Plains 1|>>]]
|after=[[Donut Plains 1|>>]]
}}
}}
'''#1 Iggy's Castle''' is the first castle in the game ''[[Super Mario World]]''. It introduces [[fence]]s that can be climbed as well as [[lava]], which kills instantly upon being touched. As the name suggests, [[Iggy Koopa]] is fought here.
{{quote2|Mario has defeated the demented Iggy Koopa in castle #1 and rescued Yoshi's friend who is still trapped in an egg. Together, they now travel to Donut Land.|In-game text|[[Super Mario World]]}}
 
'''#1 Iggy's Castle''' is the first [[castle]] in the game ''[[Super Mario World]]''. It introduces [[Chain-Link|fence]]s that can be climbed as well as [[lava]], which kills [[Mario]] or [[Luigi]] instantly upon being touched. As the name suggests, [[Iggy Koopa]] is fought here.
==Overview==
==Overview==
The castle consists of three rooms, one with climbable fences, one with a moving screen, and the boss room. The player has 300 seconds on the [[Time Limit|Timer]] to complete the [[level]]. This level contains no [[Dragon Coin]]s in the original, but in the remake it has 5.
The castle consists of three rooms, one with [[Chain-Link|climbable fences]], one with a moving screen, and the boss room. The player has 300 seconds on the [[Time Limit|Timer]] to complete the [[level]]. This level contains no [[Dragon Coin]]s in the original, but in the remake it has five.


The first room of the first castle is covered in [[fence]]s, which can be climbed on with the D-Pad. The frence is teeming with [[Climbing Koopa]]s that also climb on the fence. Climbing above and then onto these [[Koopa]]s cause a chain in [[point]]s, so defeating these Koopas can result in [[Extra life|1-Ups]]; however, if the player punches the Koopas off, the points do not chain. This gate spans above a lava-covered ground, where [[Lava Bubble]]s jump from. There are also places in the fence the player can hit to switch sides. There is a [[Message Block]] at the start that gives information on how to use the fences, a [[P-Switch]] in the middle that turns [[Coin]]s to [[Block (used)|Block]]s as well as a [[? Block]] that contains a [[Fire Flower]], and a Message Block at the end that tells the player one of [[Yoshi]]'s friends is trapped in the castle.
The first room of the first castle is covered in fences, which can be climbed on with {{button|snes|pad}}. The fence is teeming with [[Climbing Koopa]]s that also climb on the fence. Climbing above and then onto these [[Koopa Troopa|Koopa]]s cause a chain in [[point]]s, so defeating these Koopas can result in [[Extra life|1-Ups]]; however, if the player punches the Koopas off, the points do not chain. This gate spans above a lava-covered ground, where [[Lava Bubble]]s jump from. There are also [[flip panel (Chain-Link)|Revolving Door]]s that the player can hit to switch sides. There is a [[Message Block]] at the start that gives information on how to use the fences, a [[P Switch|Switch Block]] in the middle that turns [[coin]]s to [[Empty Block]]s as well as a [[? Block]] that contains a [[Fire Flower]], and a Message Block at the end that tells the player one of [[Yoshi]]'s friends is trapped in the castle.


The second room in the castle features a moving screen with a giant wooden [[Column (Super Mario World)|Column]] smashing onto the ground. It is instant death to be hit by one of these columns. [[Rotating Block]]s help the player cross a gap near the end. Entering the red door at the end of the room leads to the first boss.
The second room in the castle features a moving screen with a giant wooden [[Pillar]] smashing onto the ground. Being hit by one of the Pillars causes damage. [[Stretch Block]]s help the player cross a gap near the end. Entering the red door at the end of the room leads to the boss.


==Boss Battle==
==Boss battle==
[[File:Iggy battle SMW.png|thumb|left|The fight against Iggy Koopa]]
{{main|Iggy Koopa}}
{{main|Iggy Koopa}}
The first boss in ''Super Mario World'' is one of Bowser's sons, the demented Iggy Koopa.
After [[Mario]] enters the big red door at the end of the level leading to the boss fight, he lands on a platform floating in lava with [[Iggy Koopa|Iggy]] on it. Iggy attacks by ducking his head into his shell and tossing balls with stars on them (similar to the ones [[Lemmy Koopa|Lemmy]] balances on in ''[[Super Mario Bros. 3]]''), which damage Mario if he touches them, while the platform tilts left and right. To defeat him, Mario needs to [[jump]] on or throw [[fireball]]s at Iggy to push him off the platform. Once Iggy is defeated, a cutscene is shown afterward in which Mario blows up the castle, rescuing one of [[Yoshi]]'s friends and unlocking the next world, [[Donut Plains]].
 
{{br}}
As [[Mario]] or [[Luigi]] appear in the room, the giant Shell<ref>German [[Club Nintendo]] issue August 1992, p. 11</ref> Iggy is standing on starts to tilt from side to side. Iggy throws balls at the plumber, who must jump over them while hitting Iggy on the head with [[Jump]]s or [[Fireball]]s. Eventually Iggy falls into the lava and, with a roar, is defeated.
 
In the ending sequence, Mario blows the castle up. A bridge appears, allowing the player to continue his or her way to [[Donut Plains]].


==Enemies==
==Enemies==
* [[Climbing Koopa]]
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
* [[Lava Bubble]]
!Sprite
* [[Column (Super Mario World)|Column]]
!Name
!Count
|-
|[[File:SMWClimbingKoopaGreen.png]]
|[[Climbing Koopa]] (green)
|13
|-
|[[File:SMWClimbingKoopaRed.png]]
|Climbing Koopa (red)
|4
|-
|[[File:SMW_Lava_Blubbe.png]]
|[[Lava Bubble]]  
|1
|-
|[[File:SMW Pillar.png]]
|[[Pillar]]
|indefinite
|-
|[[File:SMWIggyKoopaSprite.png]]
|[[Iggy Koopa]]
|1 (boss)
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Iggy's Castle Crusher Room.PNG|The second room in '''#1 Iggy's Castle'''.
Iggy's Castle Crusher Room.png|The second room in #1 Iggy's Castle
Iggy's_Room.PNG|The fight against Iggy Koopa.
SMW IggyKoopa.png|Iggy's battle in ''[[Super Mario World: Super Mario Advance 2]]''
SMW IggyKoopa.png|In ''[[Super Mario World: Super Mario Advance 2]]''
Iggy Defeated.png|The final screen after defeating Iggy, calling Donut Plains "Donut Land"
Iggy Defeated.PNG|The final screen after defeating Iggy. Note that it calls Donut Plains 'Donut Land'.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=ヨースターとうのしろ
|Jap=ヨースターとうのしろ
|JapR=Yōsutā no Shiro
|JapR=Yōsutā-tō no shiro
|JapM=Yoster Island's Castle
|JapM=Yoster Island's Castle
|Spa=Castillo 1º. Iggy
|Spa=Castillo 1º. Iggy
|SpaM=1st Castle. Iggy}}
|SpaM=1st Castle. Iggy
|Fre=#1 Chateau d'Iggy
|FreM=#1 Iggy's castle
|Ger=1. Iggys Festung
|GerM=1. Iggy's Fortress
|Ita=Castello dell'Isola Yoshi
|ItaM=Yoshi Island's Castle
}}


==Trivia==
==Trivia==
*Besides [[Bowser's Castle]], #1 Iggy's Castle is the only castle that needs to be completed in order to finish the game in the fastest possible way.
*Besides [[Bowser's Castle]], #1 Iggy's Castle is the only castle that needs to be completed in order to finish the game.
*In the SNES version of ''Super Mario World'', Iggy is referred to as "demented" in the end cutscene, while he is referred to as "crazed" in the GBA port.


==References==
{{SMW levels}}
<references/>
{{BoxTop}}
{{SMW Levels}}
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Dinosaur Land]]
[[Category:Castles]]
[[Category:Castles]]
[[Category:Volcanic Areas]]
[[Category:Volcanic areas]]
[[Category:Super Mario World Levels]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[it:Castello dell'Isola di Yoshi]]

Latest revision as of 13:56, January 26, 2024

Level
#1 Iggy's Castle
Iggy's Castle Gate.png
Mario climbing a fence to progress through the level
Level code 1-Castle
World Yoshi's Island
Game Super Mario World
Time limit 300 seconds
Boss Iggy Koopa
<< Directory of levels >>
“Mario has defeated the demented Iggy Koopa in castle #1 and rescued Yoshi's friend who is still trapped in an egg. Together, they now travel to Donut Land.”
In-game text, Super Mario World

#1 Iggy's Castle is the first castle in the game Super Mario World. It introduces fences that can be climbed as well as lava, which kills Mario or Luigi instantly upon being touched. As the name suggests, Iggy Koopa is fought here.

Overview[edit]

The castle consists of three rooms, one with climbable fences, one with a moving screen, and the boss room. The player has 300 seconds on the Timer to complete the level. This level contains no Dragon Coins in the original, but in the remake it has five.

The first room of the first castle is covered in fences, which can be climbed on with +Control Pad. The fence is teeming with Climbing Koopas that also climb on the fence. Climbing above and then onto these Koopas cause a chain in points, so defeating these Koopas can result in 1-Ups; however, if the player punches the Koopas off, the points do not chain. This gate spans above a lava-covered ground, where Lava Bubbles jump from. There are also Revolving Doors that the player can hit to switch sides. There is a Message Block at the start that gives information on how to use the fences, a Switch Block in the middle that turns coins to Empty Blocks as well as a ? Block that contains a Fire Flower, and a Message Block at the end that tells the player one of Yoshi's friends is trapped in the castle.

The second room in the castle features a moving screen with a giant wooden Pillar smashing onto the ground. Being hit by one of the Pillars causes damage. Stretch Blocks help the player cross a gap near the end. Entering the red door at the end of the room leads to the boss.

Boss battle[edit]

The fight against Iggy Koopa
Main article: Iggy Koopa

After Mario enters the big red door at the end of the level leading to the boss fight, he lands on a platform floating in lava with Iggy on it. Iggy attacks by ducking his head into his shell and tossing balls with stars on them (similar to the ones Lemmy balances on in Super Mario Bros. 3), which damage Mario if he touches them, while the platform tilts left and right. To defeat him, Mario needs to jump on or throw fireballs at Iggy to push him off the platform. Once Iggy is defeated, a cutscene is shown afterward in which Mario blows up the castle, rescuing one of Yoshi's friends and unlocking the next world, Donut Plains.

Enemies[edit]

Sprite Name Count
Climbing Koopa from Super Mario World Climbing Koopa (green) 13
Climbing Koopa from Super Mario World Climbing Koopa (red) 4
Lava Bubble from Super Mario World Lava Bubble 1
Pillar Pillar indefinite
Iggy Koopa in Super Mario World. Iggy Koopa 1 (boss)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ヨースターとうのしろ
Yōsutā-tō no shiro
Yoster Island's Castle

French
  1. 1 Chateau d'Iggy
    ||
  2. 1 Iggy's castle
German 1. Iggys Festung
1. Iggy's Fortress
Italian Castello dell'Isola Yoshi
Yoshi Island's Castle
Spanish Castillo 1º. Iggy
1st Castle. Iggy

Trivia[edit]

  • Besides Bowser's Castle, #1 Iggy's Castle is the only castle that needs to be completed in order to finish the game.
  • In the SNES version of Super Mario World, Iggy is referred to as "demented" in the end cutscene, while he is referred to as "crazed" in the GBA port.