Mario Party 6

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Template:Infobox Mario Party 6 is the sixth title in the popular Mario Party sub-series, developed by Hudson Soft and published by Nintendo. The game is the first in the series that features an installment of voice controlled mini-games using a packaged microphone, which makes an all new mode, Speak Up, which is microphone-oriented. The main focus of this game is collecting Stars to stop the conflict going on with the sun and the moon to fill the Star Bank.

Story

Brighton and Twila, the hosts of Mario Party 6, watched over the Mario Party world from the sky. They had always been good friends until one day, when Brighton asked Twila if who was better, him or her. This resulted in Twila retorting back saying that she was the more impressive, and they both got into a feud that made the sky frantically changing which bothered Mario and his friends. They tried saying anything they could to stop the quarrel, but nothing seemed to work.

Mario then came up with an idea. He suggested that he and his friends should collect Stars and make a Star Bank to end the fight. As they collected more stars by partying, they could get more pages of the Miracle Book. Once the pages were completed, the Stars could fly up make a beautiful night sky. This made Brighton and Twila realize how hard Mario and friends worked and how pretty the sky was. This made the feud subside and Brighton and Twila became good friends again.

Playable Characters

Gameplay

File:MP6BUNDLE.PNG
UK Mario Party 6 Bundle.

In Mario Party 6, up to four players take turns moving on board game-style stages, often playing multiplayer mini-games to earn coins and stars. While the object of the game is to amass the most Stars before completing a set number of turns, the focus is on the competition itself more than the outcome.

Orbs

Orbs are special items players can either collect on the board or buy. They can be used in many ways to give a player an advantage, such as setting traps on spaces to steal coins from rivals, to hamper a rival's progress, or to quickly obtain stars.

Green Orbs

All of these orbs affect the player or the dice the player is using when the player uses them.

Orb Description
File:Mushroom Orb.JPG Mushroom Orb The Mushroom Orb adds another dice block for the player to use, allowing more movement.
The Super 'Shroom Orb Super 'Shroom Orb The Super 'Shroom Orb adds two more dice blocks for the player to use, allowing greater movement.
File:Cursed Mushroom Capsule.JPG Cursed Mushroom Orb The Cursed Mushroom Orb decreases the dice block roll from 1-10 to 1-3. It is only found in Solo Mode.
File:Sluggish 'Shroom Orb.JPG Sluggish 'Shroom Orb The Sluggish 'Shroom Orb slows the dice roll, making it easier to get the desired number on the dice block.
File:Metal Mushroom Orb.JPG Metal Mushroom Orb When the player uses the Metal Mushroom Orb, he/she turns metal. The player ignores any trap orbs he/she passes or lands on.
File:Flutter Orb.JPG Flutter Orb The player summons a Wiggler who asks the player to hand over 20 coins. He then transforms into a Flutter and takes the player to the star space. Having paid the fee, the player doesn't need to pay the star.
File:Bullet Bill Orb.JPG Bullet Bill Orb The player rides on a Bullet Bill. The player can steal 20 coins from anyone he/she passes.
File:Warp Pipe Orb.JPG Warp Pipe Orb When used, a roulette will appear with three character's heads on it. An arrow will spin and the player can stop it. The arrow will then point to a character's head. After the roulette stops, the player will switch places with the chosen player.

Red Orbs

These Orbs will take effect when either the opponent passes or lands on it. The player who lands on it will still have the effects of a Blue or Red space. The orb will also disappear once it has been activated.

Orb Description
File:Zap Orb.JPG Zap Orb When an opposing player passes this space, the player will lose 5 coins for every step he/she takes. If the player has no coins, nothing happens.
File:Thwomp Orb.JPG Thwomp Orb When an opposing player passes this space, a Thwomp will appear and crush the player, stopping him/her on that space he/she just passed.
File:Paratroopa Orb.JPG Paratroopa Orb When an opposing player passes this space, a Paratroopa will appear and switch places with the owner of this orb.
File:Tweester Orb.JPG Tweester Orb When an opposing player passes this space, a Tweester will appear and takes the player somewhere else on the board.
File:Podoboo Orb.JPG Podoboo Orb When an opposing player passes this space, Podoboos will appear and burns up the player who passes it. The player then loses 10 coins.
File:Bob-omb Orb.JPG Bob-omb Orb When an opposing player passes this space, a Bob-omb will appear and explode on him/her. The remaining spaces he/she would have left will get cut in half.

Yellow Orbs

These orbs have an effect on a player who lands on the space. If the owner lands on the space, he/she will receive 5 coins. On last 5 turn events, he/she may receive 15 coins if the coins x3 roulette was chosen. The orb will also stay on the board as long as no one replaces the orb.

Orb Description
File:Mr. Blizzard Orb.JPG Mr. Blizzard Orb When an opposing player lands on this space, Mr. Blizzard will appear and crush the player. He/She will lose all of his/her orbs. Nothing happens if the player has no orbs.
File:Goomba Orb.JPG Goomba Orb When an opposing player lands on this space, Goomba will appear and the player will roll a dice block to determine the amount of coins to give to the owner.
File:Hammer Bro. Orb.JPG Hammer Bro. Orb When an opposing player lands on this space, Hammer Bro will appear and he will take coins from the player who lands on this space. The owner will receive coins from the player.
File:Kamek Orb.JPG Kamek Orb When an opposing player lands on this space, Kamek will appear and take one of the player's character spaces and give it to the owner.
File:Klepto Orb.JPG Klepto Orb When an opposing player lands on this space, Klepto will appear and he will take the player back to the start of the board.
File:Spiny Orb.JPG Spiny Orb When an opposing player lands on this space, Spiny Shells will come and attack the player who lands on it, making him/her lose 10 coins. The owner will receive those coins.
File:Toady Orb.JPG Toady Orb When an opposing player lands on this space, a Toady will appear and randomly takes one of the player's orbs. He will then give the orb to the owner. Nothing will happen if the player has no orbs.
File:Piranha Plant Orb.JPG Piranha Plant Orb When an opposing player lands on this space, a Piranha Plant gobbles up the player. The player will then lose half of his/her coins. The owner will receive those coins.

Blue Orbs

These orbs protect the player from attacks such as Boo and Chain Chomp. They can only be found in specific boards such as Snowflake Lake. They cannot be thrown on a space or used. Instead, they are used automatically. They can be disposed at any time if the players chooses to, though.

Orb Description
File:Boo Away Orb.JPG Boo Away Orb This orb protects the player from Pink Boo attacks in Towering Treetop and Castaway Bay.
File:Snack Orb.JPG Snack Orb This orb protects the player from Chain Chomp attacks in Snowflake Lake.

Day & Night

On multiplayer boards, the sun will periodically set or rise (every three turns), producing different effects. Changes include spaces moving, different characters appearing, DK spaces transforming to Bowser spaces, and changes to mini-games. This is reflected in two new characters, Brighton and Twila. This day and night system is a reminiscent of Horror Land from Mario Party 2.

Solo Mode

In Mario Party 6, Solo Mode is a game mode hosted by Brighton. It is for one player only, and it has the character playing Mini-games against the Koopa Kids.

There are three boards in Solo Mode:

The spaces on Solo Mode are different than those in normal modes of play. There are spaces for 4-player, 2-vs-2 (these are played teamed up with a CPU partner of the player's choice), 1-vs-3 (the human is always the 1 player against 3), Battle, and Duel Mini-games. There are also Bowser spaces, which feature (normally 1-vs-3) games played against the Koopa Kids where all the player's coins are lost if they lose; ? spaces, which cause an event to happen; and the goals which are Rare spaces.

Landing on one of these Rare spaces will conclude the game and grant the player one of the Rare Mini-games: (Dunk Bros., Lab Brats, or Block Star. Seer Terror must be bought from the Star Bank. If the player goes past the Rare space, then he/she loses everything he/she has collected, and the game ends. Players can avert this by selecting to "Call it Quits" and keep everything he/she has earned so far; however, this ends the mode.

Only two of the game's Orbs appear in this mode. One is the Sluggish Shroom orb, which slows down the dice block so the player can easily hit the number he/she wants. The other is the Cursed Mushroom orb, which makes the dice block only roll one through three. This can prevent the player from walking past the Rare space.

At the end of the mode, the player receives any Mini-games that were played during the mode if they aren't unlocked previously. In addition, he/she receives bonuses at the end of the game for meeting certain criteria, such as playing 10 Mini-games during the game, rolling only even Dice Block numbers, or landing on every space on the board, which are paid out in Coins. The Coins are converted into Stars (1 Star for every 20 Coins), which are transferred to the Star Bank.

Party Mode Boards

There are 6 boards in Party Mode. Some of the boards in Mario Party 6 have different objectives and goals to earn stars.

Board Name Description
File:TTday.JPG
File:TTnight.JPG
Towering Treetop Players must move across this large board and try to arrive at randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. Day and night changes the paths along the board, making them longer or shorter. The tree at the top of the board changes at night. In the day, if a player lands on the happening space all players will get some coins; however, at night all players will lose some coins.
File:FSday.JPG
File:FSnight.JPG
Faire Square Players have to move around this board to reach the star space. There is only one star space that will never change location, but players can buy up to five stars at a time if they have enough coins. The price of a star is always 20 coins during the day, but the price at night can be 5, 10, 30, or 40 coins, determined by the dice block Twila rolls.
File:GGday.JPG
File:GGnight.JPG
E. Gadd's Garage Players must move across this board and try to get to a randomly placed star first. Once the star has been bought for 20 coins, the star moves to another location. There are many gadgets and machines to experiment with in this board, such as teleporters, fans, conveyor belts, and a machine that converts orbs into other orbs or turns them into coins depending on the time of the day.
File:SLday.JPG
File:SLnight.JPG
Snowflake Lake All players start with 5 stars, and then they must pay Chain Chomps coins to ride them and steal stars from other players in the process. When a player reaches a Chain Chomp's house, the player can pay it 20 coins for one dice block during the day and 10 for one dice block, 20 for two, and 30 for three at night to ride it. After a player has paid the Chain Chomp, he/she can roll a dice block (or two or three if he/she pays for it at night) and move that many spaces from the Chain Chomp house. For every player that the Chain Chomp passes, a star is stolen from the victim and is given to the player riding the Chain Chomp unless the victim is holding a Snack Orb.
File:CBday.JPG
File:CBnight.JPG
Castaway Bay Players must travel across the board to reach the end of the board. At the end of the board is either Donkey Kong or Bowser. If a player reaches the end of the board while Donkey Kong is present, then that player is given the opportunity to buy a star for 20 coins. The player is taken back to the "Start" space, and Donkey Kong switches positions with Bowser. If a player reaches the end of the board while Bowser is present, then the player gets a star taken away from him or her by Bowser. If the player doesn't have a star, the player loses 20 coins. There are many spaces on the board that can switch Bowser's and DK's positions. This board is similar to Mario's Rainbow Castle from the original Mario Party in the sense of how stars are obtained.
File:CCday.JPG
File:CCnight.JPG
Clockwork Castle (unlockable for 100 stars at the star bank) – Players have to chase Donkey Kong around the board during the day to buy a star. The unique aspect of this board is that after all four players have moved, DK will roll a dice block (two if he eats a banana) and move that many spaces. If a player catches up to or if DK catches up to a player, then the player is given the opportunity to buy a star for 20 coins. At night, DK is replaced by Bowser. The movement on the board is reversed at night, and Bowser now chases the players (He uses two dice blocks when he breathes out fire). If Bowser catches up to or if a player runs into Bowser, then the player will lose a star. If the player doesn't have a star, then Bowser will steal 20 coins. Warp pipes are placed around the board so that players can move closer to DK or run away from Bowser.

Solo Mode Boards

These are the 3 Solo Mode boards. They differ mostly in length, but they all have the same objective, which is to land on the Rare space located at the end of the board.

Board Name Description
File:Thirsty Gultch.JPG Thirsty Gulch Like in all Story Mode boards, the player has to stop at the Rare space on the end of the board in order to avoid falling into an abyss. ? Spaces in this board causes the player to fall into lower sections of the board, making it longer for the player to advance. This board is a desert theme, and it is the shortest of all Story Mode boards.
File:Astro Avenue.JPG Astro Avenue Like in all Story Mode boards, the player has to land on the Rare Space at the end of the board in order to avoid riding on the spaceship. ? Spaces in this board causes the player to advance closer to the Rare Minigame Space. This board has a space theme, and it is longer than Thirsty Gulch.
File:Inferno Tower.JPG Infernal Tower Like in all Story Mode boards, the player has to stop at the Rare Minigame space end of the board in order to avoid getting trapped in Bowser's cage. ? mark spaces causes Chain Chomps to knock the player back to the start of the board. This board has a Bowser theme and it is the longest of all Story Mode boards.

Spaces

Space Description
File:Blue Space6.JPG Blue Space When the player lands on this space, he/she will receive 3 coins. On the last five turn event, the coins the player receives will get multiplied by 3 if the losing player stops the roulette wheel on this event.
File:Red Space6.JPG Red Space When the player lands on this space, he/she will lose 3 coins. On the last five turn event, the coins the player loses will get multiplied by 3 if the losing player stops the roulette wheel on this event.
File:Happening Space6.JPG Green Space When the player lands on this space, an event will happen. The event varies on location and board. The event may help or hinder the player or everyone.
File:Bowser Space6.JPG Bowser Space When the player lands on this space, Bowser will appear and cause a series of events, such as forcing everyone to play a Bowser minigame, that can usually hinder the player who landed on this space or everyone. Bowser spaces change to DK spaces during the day.
File:DK Space6.JPG Donkey Kong Space When the player lands on this space, Donkey Kong will appear and cause events such as a minigame where everyone can collect bananas for coins. The events may help the player or everyone. DK spaces change to Bowser spaces during the night.
File:Duel Space6.JPG Duel Space When the player lands on this space, the player will choose who to duel with. After the opponent has chosen, the player who lands on this space gets to choose what to put at stake; it can be a star, coins, or a star and 40 coins.

Other Features

  • Star Bank: The Star Bank allows players to trade their stars to unlock special in-game bonuses, including unlockable characters, game tips, and Miracle Book pages.
    • Harder Difficulty: 30 Stars
    • Brutal Difficulty: 30 Stars
    • Toadette Character: 30 Stars
    • Clockwork Castle Stage: 100 Stars
    • Credit Roll: 100 Stars
    • Character Taunts: 10 Stars Each
    • Mic Secrets: 10 Stars Each
    • Mini Game Secrets: 10 Stars Each
    • Mushroom Bus: 30 Stars
    • Miracle Book (Includes Page 1): 10 Stars
    • Page 2-6: 10 Stars Each
    • Page 7-13: 20 Stars Each
    • Page 14-20: 30 Stars Each
    • Miracle Book Secret: 10 Stars
  • Miracle Book: The Miracle Book is an in-game pop-up book functioning as a reward for players. Pages in the book are interactive. Buying all of them unlocks the epilogue.
  • Microphone: The microphone is used as a controller device to answer quiz questions in Speak Up and give orders to characters in Mic-specific games
  • Minigame Mode: This mode allows the player to play any minigames that are unlocked or play a set of minigames using a set of rules.
  • Option Mode: In this mode, the player can adjust sound settings, view minigame records and history for previous parties, listen to the sound test (some of the sounds and music must be bought at the Star Bank before available use), and adjust Microphone settings.

Mini-Games

Main article: Mario Party 6 (mini-games)

Staff

Main article: Mario Party 6/Staff

Trivia

  • Mario Party 6 is the last Mario Party game to feature Koopa Kid as a playable character. In Mario Party 7, he got his own space like Bowser and DK did. Later in Mario Party 8, Koopa Kid mysteriously disappeared from the Mario Party series.
  • For unknown reasons, Waluigi and the Lakitu were removed from the American Boxart of Mario Party 6 (see alternate boxart above). Their render was instead on the back of the box.

Puns

4-Player minigames

  • Catch You Letter is a pun on the phrase "Catch you later".
  • Mowtown is a pun on Motown.
  • Blooper Scooper is a pun on pooper scooper.
  • Trap Ease Artist is a pun on trapeze artist.
  • What Goes Up... is a reference to the phrase "What goes up must come down." This is reflected in the game because, during the day, the objective is to reach the highest altitude, and at night, the player must descend the fastest.
  • Circuit Maximus is a pun on a real place, Circus Maximus.

1 vs. 3 minigames

2 vs. 2 minigames

Battle minigames

Duel minigames

  • O-Zone is a pun on ozone.
  • Trick or Tree is a pun on the phrase "trick-or-treat".
  • Pitifall is a pun on the words "pitiful" and "Pitfall!", the vine-swinging arcade game.
  • Lunar-tics is a pun on "lunatic".
  • Asteroad Rage is a combination of "asteroid" and "road rage".
  • Boonanza is a pun on the term "bonanza".

DK minigames

Rare Minigames

Mic Minigames

Artwork

Playable Characters

Without Background

With Background

Note that the background itself in these batch of pictures mainly corresponds to the "day/night" gameplay, which as stated earlier is the primary feature of this installment.

Other Pictures

Profile Artworks (Playable Characters)

Miscellaneous

Game Logos/Group Pictures/Box Arts

External Links


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