Anti-gravity

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Revision as of 20:45, November 8, 2014 by Superjustin (talk | contribs) (→‎Trivia)
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Artwork of Mario, from Mario Kart 8.
Mario driving a kart in anti-gravity mode.

Anti-gravity is a fundamental game mechanic introduced in Mario Kart 8. When drivers are in anti-gravity mode, they can drive upside-down as well as on walls and various other surfaces. Additionally, drivers receive a speed boost whenever they bump into other drivers or designated obstacles. Drivers enter anti-gravity mode when they pass over blue panels in the road akin to Boost Pads. While driving in anti-gravity mode, the wheels of the player's vehicle turn so that they are on their sides. Every nitro course in the game is given an anti-gravity section, likely to fully incorporate the new feature. However, only seven retro courses are given this feature;

Mute City is the only course to take place entirely in anti-gravity.

Name in other languages

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Trivia

  • Neither of the two Super Mario Kart Retro Courses (Donut Plains 3 and Rainbow Road) received anti-gravity sections, thus making Super Mario Kart the only game with Retro Courses in Mario Kart 8 that lack any anti-gravity sections.
  • In courses like Mario Circuit, if the player goes in the opposite direction than what they are meant to, the wheels will turn horizontal once they touch an anti-gravity section despite an Anti-gravity strip not being present. This is because the Kart is programmed to avoid glitching by falling in anti-gravity sections. This applies to any course with anti-gravity where it is possible to drive backwards from a non-Anti-gravity section into an Anti-Gravity section.
  • The DLC course Mute City is the only course which is entirely in anti-gravity.

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