Phanto: Difference between revisions

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|latest_appearance=''[[Mario Kart Tour]]'' (cameo) ([[List of games by date#2019|2019]])
|latest_appearance=''[[Mario Kart Tour]]'' (cameo) ([[List of games by date#2019|2019]])
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'''Phantos''' are large, seemingly-living masks that can often be found guarding various treasures, although they most often guard [[key]]s. Their name appears to be a shortened form of the word "phantom", another word for ghost or specter. Originally, Phantos sported a very solemn demeanor in ''[[Yume Kōjō: Doki Doki Panic]]'', while starting with ''[[Super Mario Bros. 2]]'', it was given an evil grin.
'''Phantos''' are large, seemingly-living masks that appear in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', where they are found guarding [[key]]s; according to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter.  
 
In ''Yume Kōjō: Doki Doki Panic'', the Phanto's expression and color scheme most resembles its original artwork; the original [[Nintendo Entertainment System|NES]] version of ''Super Mario Bros. 2'' gives it a distinctive evil grin, and subsequent remakes portray them as golden in color instead. Most of its appearances outside the game either draw from its original appearance, or else use the gold sprite from the remakes.


==History==
==History==
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Phantos appear as semi-common enemies in ''[[Super Mario Bros. 2]]'' (and its subsequent remakes and ports), often in caves or in [[jar]]s. Phantos simply remain immobile and harmless unless the key they are guarding moves. Once this happens, they ceaselessly chase whoever stole its key. Phantos cannot be avoided and can only be escaped by using the key it was guarding to unlock a door. If the player simply drops the key while a Phanto is chasing them, it flies away and leave them alone, at least until the key is picked up again. Phantos can follow the player through different screens and rooms, even into [[Subspace]]. Phantos can only be defeated with a combination of a [[Stop Watch]] and a [[Super Star]], as the Super Star alone does not affect it. After destroying a Phanto, however, a new one replaces it if the player enters another room while still carrying the key. A number of Phantos are also shown in various rooms, like the keys' rooms and [[Wart]]'s room, though these do not do anything.
Phantos appear as semi-common enemies in ''Super Mario Bros. 2'' and its subsequent remakes and ports, and are seen guarding keys in caves or in [[jar]]s. Phantos simply remain immobile and harmless unless the key they are guarding is taken, at which point one of the Phantos will animate and ceaselessly chase whoever stole it; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including [[Subspace]]. They cannot be permanently defeated—if the player drops the key while a Phanto is chasing them, it flies away and leave them alone until the key is picked up again, and will only give up the chase for good once the key is used to unlock its door. A Phanto can be temporarily defeated only with the combination of a [[Stop Watch]] and a [[Super Star]]; the Super Star alone does not affect it, and even after destroying the Phanto, a new one will replace it as soon as the player enters another room while carrying the key.


Despite the sprite for Phanto being modified between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', artwork for it usually retains its unsmiling appearance from the Japanese title. The original [[Nintendo Entertainment System|NES]] version of ''Super Mario Bros. 2'' featured red and white Phantos, but subsequent remakes have also featured golden Phantos. In the SNES and [[Game Boy Advance|GBA]] versions of ''Super Mario Bros. 2'', larger Phantos can be seen in the background of certain jar interiors. The eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In ''[[Super Mario Advance]]'', if the player drops the key or loses a life, the Phanto appears enlarged as it flies away, creating the illusion of it flying towards the camera.
A number of immobile and harmless Phantos can be seen in [[Wart]]'s room in all versions of the game. In the SNES and [[Game Boy Advance|GBA]] versions of ''Super Mario Bros. 2'', larger Phantos can be seen in the background of certain jar interiors; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In ''[[Super Mario Advance]]'', if the player drops the key or loses a life, the Phanto appears enlarged as it flies away, creating the illusion of it flying towards the camera.


===''The Super Mario Bros. Super Show!''===
===''The Super Mario Bros. Super Show!''===
[[File:SMBSSPhanto.jpg|thumb|right|A Phanto from ''[[The Super Mario Bros. Super Show!]]''.]]
[[File:SMBSSPhanto.jpg|thumb|right|A Phanto from ''[[The Super Mario Bros. Super Show!]]''.]]
Two Phantos made appearances on ''[[The Super Mario Bros. Super Show!]]'' The first one appeared in the episode "[[The Ten Koopmandments]]". This Phanto lived in a pyramid that [[Bowser|Koop Tut]] had trapped [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]] and [[Toad]] inside. Upon discovering the four heroes, it proceeded to chase them until they managed to escape from the pyramid. Another Phanto made a brief cameo appearance in the episode "[[Escape from Koopatraz]]", as a member of [[Bowser|Judge Koopa]]'s jury.
Phantos make two appearances on ''[[The Super Mario Bros. Super Show!]]'', with the first one making its debut in "[[The Ten Koopmandments]]". After [[Bowser|Koop Tut]] had trapped [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]] and [[Toad]] inside a pyramid, the four heroes encounter the Phanto, which proceeded to chase them until they managed to escape from the pyramid. Another Phanto made a brief cameo appearance in "[[Escape from Koopatraz]]" as a member of [[Bowser|Judge Koopa]]'s jury.


===''BS Super Mario USA''===
===''BS Super Mario USA''===
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*In [[Sammer's Proving Grounds|Chapter 6-3]] of ''[[Super Paper Mario]]'', the [[Sammer Guy]] of the 63rd gate is named "[[List of Sammer Guys#Phanto Grin|Phanto Grin]]".
*In [[Sammer's Proving Grounds|Chapter 6-3]] of ''[[Super Paper Mario]]'', the [[Sammer Guy]] of the 63rd gate is named "[[List of Sammer Guys#Phanto Grin|Phanto Grin]]".
*In ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]'', the '''Phanto Mask''' appears as a [[wikirby:Treasure#Kirby_Super_Star.2FKirby_Super_Star_Ultra|treasure]] in [[wikirby:The Great Cave Offensive|The Great Cave Offensive]] in place of the '''Zebra Mask''' from the original ''[[wikirby:Kirby Super Star|Kirby Super Star]]''.
*In ''[[wikirby:Kirby Super Star Ultra|Kirby Super Star Ultra]]'', the '''Phanto Mask''' appears as a [[wikirby:Treasure#Kirby_Super_Star.2FKirby_Super_Star_Ultra|treasure]] in [[wikirby:The Great Cave Offensive|The Great Cave Offensive]] in place of the '''Zebra Mask''' from the original ''[[wikirby:Kirby Super Star|Kirby Super Star]]''.
*An enemy called [[wikirby:Two Face|Two Face]] appears in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'' and ''[[wikirby:Kirby Star Allies|Kirby Star Allies]]'', behaving the same way, although it can be destroyed.
*An enemy called [[wikirby:Two Face|Two Face]] appears in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'' and ''[[wikirby:Kirby Star Allies|Kirby Star Allies]]'', behaving in a similar way, although it can be destroyed.


==References==
==References==

Revision as of 05:51, March 18, 2020

Not to be confused with Phantom.

Template:Species-infobox Phantos are large, seemingly-living masks that appear in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, where they are found guarding keys; according to the game's manual, they often guard various other treasures as well. Their name is a shortened form of the word "phantom", another word for ghost or specter.

In Yume Kōjō: Doki Doki Panic, the Phanto's expression and color scheme most resembles its original artwork; the original NES version of Super Mario Bros. 2 gives it a distinctive evil grin, and subsequent remakes portray them as golden in color instead. Most of its appearances outside the game either draw from its original appearance, or else use the gold sprite from the remakes.

History

Super Mario Bros. 2

Calmmask.png Madmask.png
Phanto differences

Phantos appear as semi-common enemies in Super Mario Bros. 2 and its subsequent remakes and ports, and are seen guarding keys in caves or in jars. Phantos simply remain immobile and harmless unless the key they are guarding is taken, at which point one of the Phantos will animate and ceaselessly chase whoever stole it; some of the remakes make this Phanto slightly different in appearance from the others. Phantos can follow the player through other screens and rooms, even including Subspace. They cannot be permanently defeated—if the player drops the key while a Phanto is chasing them, it flies away and leave them alone until the key is picked up again, and will only give up the chase for good once the key is used to unlock its door. A Phanto can be temporarily defeated only with the combination of a Stop Watch and a Super Star; the Super Star alone does not affect it, and even after destroying the Phanto, a new one will replace it as soon as the player enters another room while carrying the key.

A number of immobile and harmless Phantos can be seen in Wart's room in all versions of the game. In the SNES and GBA versions of Super Mario Bros. 2, larger Phantos can be seen in the background of certain jar interiors; the eyes of these larger Phantos will glow red repeatedly once the key is grabbed. In Super Mario Advance, if the player drops the key or loses a life, the Phanto appears enlarged as it flies away, creating the illusion of it flying towards the camera.

The Super Mario Bros. Super Show!

Phantos make two appearances on The Super Mario Bros. Super Show!, with the first one making its debut in "The Ten Koopmandments". After Koop Tut had trapped Mario, Luigi, Princess Toadstool and Toad inside a pyramid, the four heroes encounter the Phanto, which proceeded to chase them until they managed to escape from the pyramid. Another Phanto made a brief cameo appearance in "Escape from Koopatraz" as a member of Judge Koopa's jury.

BS Super Mario USA

It has been requested that this article be rewritten. Reason: more information on what causes them to appear

In BS Super Mario USA, big Phantos twice the normal size sometimes appear and chase the player even without keys involved.

Mario Kart series

Sprites of Phantos, taken from Super Mario Bros. 2, are sewed on the carpets decorating the racecourse of Shy Guy Bazaar in Mario Kart 7 and Mario Kart Tour.

Gallery

Names in other languages

Language Name Meaning
Japanese カメーン[1]
Kamēn
From 「仮面」 (kamen), "mask"

Chinese 面具[2]
Miànjù
面具怪[3]
Miànjù Guài

Mask

Mask Monster



German Phanto
-
Italian Spettrino
Spiritello (Super Mario Advance's booklet)
Spettro (Kirby Super Star Ultra)
From the word spettro (specter)
Small Spirit
Specter
Spanish Fantasma
Phantom

Trivia

References

  1. ^ Yume Kōjō: Doki Doki Panic instruction booklet, page 32.
  2. ^ From the ending scenes of Super Mario Advance as localized by iQue. Reference: 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧2敌人官译. Baidu Tieba. Retrieved February 2, 2017.
  3. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved Febuary 9, 2020.

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