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|image=[[File:Famicom.jpg|250px]]
|image=[[File:Famicom.jpg|250px]]
|generation=Third
|generation=Third
|release='''Family Computer:'''<br>{{release|Japan|July 15, 1983}}'''Nintendo Classic Mini: Family Computer:'''<br>{{release|Japan|November 10, 2016}}
|release='''Family Computer:'''<br>{{release|Japan|July 15, 1983|ROC|1987|British HK|1991|Russia (1991-1993)|December 17, 1992<ref>{{cite|author=Игорь Пичугин|date=December 18, 1992|url=http://www.kommersant.ru/doc.aspx?DocsID=33856|title=Steepler начал продавать Dendy — Московская фирма начинает большую видеоигру|publisher=Газета "Коммерсантъ"|language=Russian|archive=https://web.archive.org/web/20120104154135/http://www.kommersant.ru/doc/33856|accessdate=June 1, 2024}}</ref><ref>{{cite|author=Semyon Kostin|date=December 14, 2021|url=https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiyskiy-konsolnyy-rynok|title=Легенда о слоне: как IT-компания Steepler создала Dendy и основала российский консольный рынок|publisher=DTF|language=Russian|archive=https://web.archive.org/web/20211214114911/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiyskiy-konsolnyy-rynok|accessdate=June 1, 2024}}</ref> (semi-official; authorized by Nintendo on November 1, 1994<ref>{{cite|author=Игорь Пичугин|date=November 1, 1994|url=https://www.kommersant.ru/doc/94004|title=Соглашение Steepler и Nintendo|publisher=Газета "Коммерсантъ"|language=Russian|archive=https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004|accessdate=June 1, 2024}}</ref>)}}'''Nintendo Classic Mini: Family Computer:'''<br>{{release|Japan|November 10, 2016}}
|ratings=Nintendo Classic Mini: Family Computer:{{ratings|cero=B}}
|ratings=Nintendo Classic Mini: Family Computer:{{ratings|cero=B}}
|discontinued='''Family Computer:'''<br>September 25, 2003<br>
|discontinued='''Family Computer:'''<br>September 25, 2003<br>
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|successor=[[Family Computer Disk System]]<br>[[Super Nintendo Entertainment System|Super Famicom]]
|successor=[[Family Computer Disk System]]<br>[[Super Nintendo Entertainment System|Super Famicom]]
}}
}}
{{quote2|If you were to strike up a friendship with a Japanese gamer and happened to ask him whether he owned a [[Nintendo Entertainment System|NES]] back in the '80s, you'd probably be met with a blank stare.|''{{wp|Official Nintendo Magazine}}''}}
{{quote|If you were to strike up a friendship with a Japanese gamer and happened to ask him whether he owned a [[Nintendo Entertainment System|NES]] back in the '80s, you'd probably be met with a blank stare.|''{{wp|Official Nintendo Magazine}}''}}
The '''Family Computer''' (often shortened to '''Famicom''') is the Japanese equivalent of the [[Nintendo Entertainment System]] (or NES). The Family Computer's controllers were attached to the main unit, unlike those of the NES, and could be stored on the sides of the system. Player One's controller can pause the game, and Player Two's controller has audio controls. The cartridges were half the size of the NES's, and were inserted in the top instead of through a door in the front (like on the NES). Instead of looking like a vertical cartridge, like the NES, a Famicom cartridge more closely resembles a [[Super Nintendo Entertainment System|SNES]] cartridge but can be found in different colors, such as gray, yellow, and blue. By the release of ''[[Super Mario Bros.]]'', Nintendo had already sold over 4 million units.<ref>[https://www.ndw.jp/post-714/ 上村雅之さん 大いに語る。 ファミリーコンピュータ インタビュー(後編)(2013年10月号より)]. [[Nintendo DREAM|''Nintendo DREAM Web'']]. Retrieved June 18, 2023.</ref>
[[File:Family Computer Logo.png|left|250px]] The '''Family Computer''' (often shortened to '''Famicom''') is a third-generation video game console created by [[Nintendo]]. It was released in Japan on July 15, 1983; Taiwan in 1987; and in Hong Kong in 1991. Because the latter region previously saw an official release of its Western counterpart, the [[Nintendo Entertainment System]], the Hongkonger release of the Famicom was marketed as a "second-generation" hardware revision, adding the ability to toggle between PAL 50 Hz and PAL 60 Hz output.<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref> Nintendo additionally arranged a deal with the Russian technology company Steepler in 1994 to permit the sale of a clone console called the Dendy in the former Soviet Union in exchange for providing equal distribution for the [[Super Nintendo Entertainment System]].<ref>{{cite|author=Игорь Пичугин|date=November 1, 1994|url=https://www.kommersant.ru/doc/94004|title=Соглашение Steepler и Nintendo|publisher=Газета "Коммерсантъ"|language=Russian|archive=https://web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004|accessdate=June 1, 2024}}</ref><ref>{{cite|author=Семён Костин|date=December 14, 2021|url=https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok|title=Легенда о слоне: как IT-компания Steepler создала Dendy и основала российский консольный рынок|publisher=DTF|language=Russian|archive=https://web.archive.org/web/20240601223552/https://dtf.ru/games/970617-legenda-o-slone-kak-it-kompaniya-steepler-sozdala-dendy-i-osnovala-rossiiskii-konsolnyi-rynok|accessdate=June 1, 2024}}</ref> The console would be redesigned for the {{wp|Western world|West}} as the [[Nintendo Entertainment System]] (or NES). The Family Computer's controllers were attached to the main unit, unlike those of the NES, and could be stored on the sides of the system. Player One's controller can pause the game, and Player Two's controller has audio controls. The cartridges were half the size of the NES's, and were inserted in the top instead of through a door in the front (like on the NES). Instead of looking like a vertical cartridge, like the NES, a Famicom cartridge more closely resembles an audio cassette but can be found in different colors, such as red, yellow, and blue. By the release of ''[[Super Mario Bros.]]'', Nintendo had already sold over 4 million units.<ref>{{cite|language=ja|url=www.ndw.jp/post-714|title=上村雅之さん 大いに語る。 ファミリーコンピュータ インタビュー(後編)(2013年10月号より)|publisher=[[Nintendo DREAM|''Nintendo DREAM Web'']]|accessdate=June 18, 2023}}</ref>The redesigned '''New Famicom''' (often called the '''AV Famicom''') would release in Japan on December 1, 1993. The Famicom sold 19.35 million units in Japan and would be discontinued on September 25, 2003.<ref>http://www.webcitation.org/5nXieXX2B</ref>


A few months after the July 1983 release of the Famicom, Sharp produced the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined console and TV unit packaged with ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]''. The following year, Sharp released the Playbox BASIC and [[Family BASIC]] accessories, allowing users to program in {{wp|BASIC}} on their Family Computers, and included ''[[Super Mario (franchise)|Super Mario]]'' characters as programmable sprites.
A few months after the July 1983 release of the Famicom, Sharp produced the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined console and TV unit packaged with ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]''. The following year, Sharp released the Playbox BASIC and [[Family BASIC]] accessories, allowing users to program in {{wp|BASIC}} on their Family Computers, and included ''[[Super Mario (franchise)|Super Mario]]'' characters as programmable sprites.


In February 1986, [[Family Computer Disk System]] accessory was released which enabled games to be played on the Family Computer in the form of a disk. Many newer games were released only on the Disk System that were never released on the NES or Family Computer, such as ''[[Super Mario Bros.: The Lost Levels]]''.
In February 1986, the [[Family Computer Disk System]] accessory was released, which enabled games to be played on the Family Computer in the form of a disk. Many newer games were released only on the Disk System that were never released on the Family Computer or Nintendo Entertainment System, such as ''[[Super Mario Bros.: The Lost Levels]]''.


In 1987, the {{wp|Famicom 3D System}} accessory was released but like the future [[Virtual Boy]], it flopped. This is compatible with the Disk System game ''[[Famicom Grand Prix II: 3D Hot Rally]]''.
In 1987, the {{wp|Famicom 3D System}} accessory was released, but like the future [[Virtual Boy]], it flopped. This is compatible with the Disk System game ''[[Famicom Grand Prix II: 3D Hot Rally]]''.


==Nintendo Classic Mini: Family Computer==
==Nintendo Classic Mini: Family Computer==
[[File:NintendoClassicMini-FamilyComputer-Packshot.jpg|thumb|left|150px|The packaging of the Nintendo Classic Mini.]]
[[File:NintendoClassicMini-FamilyComputer-Packshot.jpg|thumb|left|150px|The packaging of the Nintendo Classic Mini.]]
{{main|Classics#Nintendo Classic Mini: Family Computer}}
{{main|Classics#Nintendo Classic Mini: Family Computer}}
On September 29, 2016, Nintendo announced the '''Nintendo Classic Mini: Family Computer''', the Family Computer counterpart of the [[Classics#NES Classic Edition|NES Classic Edition]],<ref>Nintendo. (September 29, 2016). [https://topics.nintendo.co.jp/c/article/d2923b54-8552-11e6-9b38-063b7ac45a6d.html ファミコンが、手のひらサイズで"再"登場!]. ''Nintendo''. Retrieved September 30, 2016.</ref> and was released alongside it in Japan on November 10, 2016. Like the NES Classic Edition, it includes 30 pre-installed Family Computer games, although with some differences in the game lineup, such as ''[[NES Open Tournament Golf|Mario Open Golf]]'' in place of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Production for the console was discontinued in April 2017.<ref>Sephazon, R. (April 14, 2017). [http://www.nintendolife.com/news/2017/04/the_famicom_classic_edition_has_now_also_been_discontinued The Famicom Classic Edition Has Now Also Been Discontinued]. ''Nintendo Life''. Retrieved June 26, 2017.</ref>
On September 29, 2016, Nintendo announced the '''Nintendo Classic Mini: Family Computer''', the Family Computer counterpart of the [[Classics#NES Classic Edition|NES Classic Edition]],<ref>{{cite|author=Nintendo|date=September 29, 2016|url=www.nintendo.com/jp/topics/article/d2923b54-8552-11e6-9b38-063b7ac45a6d|language=ja|title=ファミコンが、手のひらサイズで"再"登場!|publisher=Nintendo|accessdate=May 31, 2024}}</ref> and was released alongside it in Japan on November 10, 2016. Like the NES Classic Edition, it includes 30 pre-installed Family Computer games, although with some differences in the game lineup, such as ''[[NES Open Tournament Golf|Mario Open Golf]]'' in place of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Production for the console was discontinued in April 2017.<ref>{{cite|author=Sephazon, Robert|date=April 14, 2017|url=www.nintendolife.com/news/2017/04/the_famicom_classic_edition_has_now_also_been_discontinued|title=The Famicom Classic Edition Has Now Also Been Discontinued|language=en|publisher=Nintendo Life|accessdate=May 31, 2024}}</ref>
{{br|left}}
{{br|left}}


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*In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', [[Mario]] himself owns a Famicom, on which he plays an unnamed video game which bears some similarities to ''[[Super Mario Bros.]]'' [[Princess Peach]] and [[Bowser]] also teleport through the television to which the Famicom is connected, although they do not appear to have any role at all in the game Mario is playing.
*In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', [[Mario]] himself owns a Famicom, on which he plays an unnamed video game which bears some similarities to ''[[Super Mario Bros.]]'' [[Princess Peach]] and [[Bowser]] also teleport through the television to which the Famicom is connected, although they do not appear to have any role at all in the game Mario is playing.
*In ''[[WarioWare, Inc.: Mega Microgame$!]]'', 9-Volt owns a Famicom system which can be seen in the upper-left corner of the screen during his introduction cutscene.
*In ''[[WarioWare, Inc.: Mega Microgame$!]]'', 9-Volt owns a Famicom system which can be seen in the upper-left corner of the screen during his introduction cutscene.
*In ''[[Paper Mario: The Thousand-Year Door]]'', during [[Princess Peach]]'s Interlude after Chapter 5, [[TEC-XX]] asks Peach to drink an invisibility potion in order to secretly enter [[Sir Grodus]]'s Chamber and upload important data on a disk into the room's computer. When this happens, the computer screen shows the Famicom Disk System boot-up sequence which is then shortly followed up by an animation and some music from an unknown game.
*In ''[[Paper Mario: The Thousand-Year Door]]'', during [[Princess Peach]]'s Interlude after Chapter 5, [[TEC-XX]] asks Peach to drink an invisibility potion in order to secretly enter [[Sir Grodus]]'s Chamber and upload important data on a disk into the room's computer. When this happens, the computer screen shows the Famicom Disk System boot-up sequence.
*In the Japanese version of ''[[WarioWare: Smooth Moves]]'', the microgame [[Super Nostalgic Entertainment System]] uses a Family Computer instead.
*In the Japanese version of ''[[WarioWare: Smooth Moves]]'', the microgame [[Super Nostalgic Entertainment System]] uses a Family Computer instead.
*In ''[[Super Paper Mario]]'', a Famicom can be seen on a shelf in one of [[Francis]]' rooms in his [[Fort Francis|fort]], among other Nintendo systems.
*In ''[[Super Paper Mario]]'', a Famicom can be seen on a shelf in one of [[Francis]]' rooms in his [[Fort Francis|fort]], among other Nintendo systems.
Line 69: Line 69:
FC SMB3.png|''[[Super Mario Bros. 3]]''
FC SMB3.png|''[[Super Mario Bros. 3]]''
FC SMUSA.png|''[[Super Mario Bros. 2|Super Mario USA]]''
FC SMUSA.png|''[[Super Mario Bros. 2|Super Mario USA]]''
FC WW.png|''[[Wario's Woods]]''
FC WW.png|''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]''
FC Wrecking Crew.png|''[[Wrecking Crew]]''
FC Wrecking Crew.png|''[[Wrecking Crew]]''
FC Yoshi.png|''[[Yoshi (game)|Yoshi]]''
FC Yoshi.png|''[[Yoshi (game)|Yoshi]]''

Latest revision as of 20:06, June 5, 2024

Family Computer
Family Computer
Generation Third generation
Release date Family Computer:
Japan July 15, 1983
ROC 1987
British HK 1991
Russia (1991-1993) December 17, 1992[1][2] (semi-official; authorized by Nintendo on November 1, 1994[3])
Nintendo Classic Mini: Family Computer:
Japan November 10, 2016
Discontinued Family Computer:
September 25, 2003

Nintendo Classic Mini: Family Computer:
April 2017

Ratings Nintendo Classic Mini: Family Computer:
CERO:B - Twelve years and older
Predecessor Color TV-Game
Successor Family Computer Disk System
Super Famicom
“If you were to strike up a friendship with a Japanese gamer and happened to ask him whether he owned a NES back in the '80s, you'd probably be met with a blank stare.”
Official Nintendo Magazine
The logo for the Family Computer

The Family Computer (often shortened to Famicom) is a third-generation video game console created by Nintendo. It was released in Japan on July 15, 1983; Taiwan in 1987; and in Hong Kong in 1991. Because the latter region previously saw an official release of its Western counterpart, the Nintendo Entertainment System, the Hongkonger release of the Famicom was marketed as a "second-generation" hardware revision, adding the ability to toggle between PAL 50 Hz and PAL 60 Hz output.[4] Nintendo additionally arranged a deal with the Russian technology company Steepler in 1994 to permit the sale of a clone console called the Dendy in the former Soviet Union in exchange for providing equal distribution for the Super Nintendo Entertainment System.[5][6] The console would be redesigned for the West as the Nintendo Entertainment System (or NES). The Family Computer's controllers were attached to the main unit, unlike those of the NES, and could be stored on the sides of the system. Player One's controller can pause the game, and Player Two's controller has audio controls. The cartridges were half the size of the NES's, and were inserted in the top instead of through a door in the front (like on the NES). Instead of looking like a vertical cartridge, like the NES, a Famicom cartridge more closely resembles an audio cassette but can be found in different colors, such as red, yellow, and blue. By the release of Super Mario Bros., Nintendo had already sold over 4 million units.[7]The redesigned New Famicom (often called the AV Famicom) would release in Japan on December 1, 1993. The Famicom sold 19.35 million units in Japan and would be discontinued on September 25, 2003.[8]

A few months after the July 1983 release of the Famicom, Sharp produced the Sharp C1 Famicom TV, a combined console and TV unit packaged with Donkey Kong Jr. + Jr. Sansū Lesson. The following year, Sharp released the Playbox BASIC and Family BASIC accessories, allowing users to program in BASIC on their Family Computers, and included Super Mario characters as programmable sprites.

In February 1986, the Family Computer Disk System accessory was released, which enabled games to be played on the Family Computer in the form of a disk. Many newer games were released only on the Disk System that were never released on the Family Computer or Nintendo Entertainment System, such as Super Mario Bros.: The Lost Levels.

In 1987, the Famicom 3D System accessory was released, but like the future Virtual Boy, it flopped. This is compatible with the Disk System game Famicom Grand Prix II: 3D Hot Rally.

Nintendo Classic Mini: Family Computer[edit]

Nintendo Classic Mini: Family Computer
The packaging of the Nintendo Classic Mini.
Main article: Classics § Nintendo Classic Mini: Family Computer

On September 29, 2016, Nintendo announced the Nintendo Classic Mini: Family Computer, the Family Computer counterpart of the NES Classic Edition,[9] and was released alongside it in Japan on November 10, 2016. Like the NES Classic Edition, it includes 30 pre-installed Family Computer games, although with some differences in the game lineup, such as Mario Open Golf in place of Donkey Kong Jr. Production for the console was discontinued in April 2017.[10]

Appearances in the Super Mario franchise[edit]

Gallery[edit]

Logos[edit]

Super Mario games[edit]

Miscellaneous[edit]

External links[edit]

References[edit]

  1. ^ Игорь Пичугин (December 18, 1992). Steepler начал продавать Dendy — Московская фирма начинает большую видеоигру. Газета "Коммерсантъ" (Russian). Retrieved June 1, 2024. (Archived January 4, 2012, 15:41:35 UTC via Wayback Machine.)
  2. ^ Semyon Kostin (December 14, 2021). Легенда о слоне: как IT-компания Steepler создала Dendy и основала российский консольный рынок. DTF (Russian). Retrieved June 1, 2024. (Archived December 14, 2021, 11:49:11 UTC via Wayback Machine.)
  3. ^ Игорь Пичугин (November 1, 1994). Соглашение Steepler и Nintendo. Газета "Коммерсантъ" (Russian). Retrieved June 1, 2024. (Archived April 27, 2019, 02:58:42 UTC via Wayback Machine.)
  4. ^ Akfamilyhome (April 1, 2020). A History of Nintendo's Hong Kong Releases. YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
  5. ^ Игорь Пичугин (November 1, 1994). Соглашение Steepler и Nintendo. Газета "Коммерсантъ" (Russian). Retrieved June 1, 2024. (Archived April 27, 2019, 02:58:42 UTC via Wayback Machine.)
  6. ^ Семён Костин (December 14, 2021). Легенда о слоне: как IT-компания Steepler создала Dendy и основала российский консольный рынок. DTF (Russian). Retrieved June 1, 2024. (Archived June 1, 2024, 22:35:52 UTC via Wayback Machine.)
  7. ^ 上村雅之さん 大いに語る。 ファミリーコンピュータ インタビュー(後編)(2013年10月号より). Nintendo DREAM Web (Japanese). Retrieved June 18, 2023.
  8. ^ http://www.webcitation.org/5nXieXX2B
  9. ^ Nintendo (September 29, 2016). ファミコンが、手のひらサイズで"再"登場!. Nintendo (Japanese). Retrieved May 31, 2024.
  10. ^ Sephazon, Robert (April 14, 2017). The Famicom Classic Edition Has Now Also Been Discontinued. Nintendo Life (English). Retrieved May 31, 2024.