Double Jump (airborne): Difference between revisions

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m (Salmancer moved page Double Jump to Double Jump (airborne): Proposal separating the airborne and consecutive variations of Double Jump passed)
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[[File:Mario Double Jump Artwork - Super Mario 64.png|thumb|140px|Artwork of Mario doing a Double Jump for ''Super Mario 64''.]]
The '''Double Jump''' (also '''Midair Jump''') is a move that appears in platforming video games. It allows for a character to [[jump]] while being in the air, which is a state that characters are usually unable to jump from. The move is used by pressing the button that causes the character to jump when they are not touching the ground. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.
The '''Double Jump''' (also called '''Continuous Jump''' in ''Super Mario 64''<ref>''Super Mario 64'' Instruction Booklet, page 10</ref> and '''Midair Jump''') is a move used by every playable character in the [[Super Mario (series)|''Super Mario'' series]] since ''[[Super Mario 64]]'' (bar ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''). The player must simply [[Jump]] twice in a row to use it (jumping three times in a row executes a [[Triple Jump]]). It goes a bit higher than a normal Jump, and can be used to reach higher ground. It is noticeably one of the few jumps the player can use while standing still. However, in the ''New Super Mario Bros.'' games, the user must be running at full speed. [[Diddy Kong]] is able to perform this jump in ''[[Donkey Kong 64]]''.
 
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], it can be performed by all characters. This move can be performed by pressing a jump button or tilting the {{button|Stick}} upward when a character is in midair, which will make the character jump again, though most of them can only do so once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off of the stage. Some characters' midair jumps can go higher than other characters', certain characters like [[Ness]] or [[Mewtwo]] have floaty midair jumps that cause them to ascend more slowly, and certain other characters, namely [[Kirby]], [[Jigglypuff]], [[King Dedede]] and winged characters, can even perform multiple midair jumps without touching the ground. Certain items can change the effect of a midair jump. For example, a [[Bunny Hood]] increases the height gained from both a normal jump and a midair jump, and the [[Screw Attack]] item, when equipped, turns any character's normal and midair jumps (first midair jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or using certain weapon items, such as a [[Hammer]], they will be unable to perform a midair jump.


[[File:SMR - Daisy Double Jump.png|thumb|left|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen in the "Tips and Tricks" screen.]]
[[File:SMR - Daisy Double Jump.png|thumb|left|140px|Princess Daisy performing a double jump in ''Super Mario Run'', as seen in the "Tips and Tricks" screen.]]
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In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.
In the [[Nintendo Switch]] version of ''[[Donkey Kong Country: Tropical Freeze]]'', [[Funky Kong]] is able to perform double jumps with his surfboard.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], it can be performed by all characters. This move can be performed by pressing a jump button or tilting the {{button|Stick}} upward when a character is in midair, which will make the character jump again, though most of them can only do so once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off of the stage. Some characters' midair jumps can go higher than other characters', certain characters like [[Ness]] or [[Mewtwo]] have floaty midair jumps that cause them to ascend more slowly, and certain other characters, namely [[Kirby]], [[Jigglypuff]], [[King Dedede]] and winged characters, can even perform multiple midair jumps without touching the ground. Certain items can change the effect of a midair jump. For example, a [[Bunny Hood]] increases the height gained from both a normal jump and a midair jump, and the [[Screw Attack]] item, when equipped, turns any character's normal and midair jumps (first midair jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a [[Crate]] or a [[Barrel]], or using certain weapon items, such as a [[Hammer]], they will be unable to perform a midair jump.
 
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==References==
==References==
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[[Category:Jumps]]
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[[it:Doppio Salto]]
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Revision as of 21:14, July 26, 2020

The Double Jump (also Midair Jump) is a move that appears in platforming video games. It allows for a character to jump while being in the air, which is a state that characters are usually unable to jump from. The move is used by pressing the button that causes the character to jump when they are not touching the ground. Under most circumstances, only a single Double Jump can be performed between leaving the ground and landing on the ground, but there are some exceptions to this rule.

In the Super Smash Bros. series, it can be performed by all characters. This move can be performed by pressing a jump button or tilting the Control Stick upward when a character is in midair, which will make the character jump again, though most of them can only do so once before landing. This move can serve many helpful purposes in a match, such as reaching high platforms and recovering from being knocked off of the stage. Some characters' midair jumps can go higher than other characters', certain characters like Ness or Mewtwo have floaty midair jumps that cause them to ascend more slowly, and certain other characters, namely Kirby, Jigglypuff, King Dedede and winged characters, can even perform multiple midair jumps without touching the ground. Certain items can change the effect of a midair jump. For example, a Bunny Hood increases the height gained from both a normal jump and a midair jump, and the Screw Attack item, when equipped, turns any character's normal and midair jumps (first midair jump only for those with more than one) into a spinning attack that deals damage to the opponent. When a character is carrying a heavy item, such as a Crate or a Barrel, or using certain weapon items, such as a Hammer, they will be unable to perform a midair jump.

Daisy performing a Double Jump.
Princess Daisy performing a double jump in Super Mario Run, as seen in the "Tips and Tricks" screen.

In Super Mario Run, this ability is exclusive to Princess Daisy, allowing her to jump a second time while already in midair, akin to midair jumps in the Super Smash Bros. series.

In New Super Mario Bros. U Deluxe, Toadette is able to double jump in midair while under her Peachette form.

In the Nintendo Switch version of Donkey Kong Country: Tropical Freeze, Funky Kong is able to perform double jumps with his surfboard.


Gallery

Names in other languages

Language Name Meaning
Japanese ダブルジャンプ
Daburu Janpu
空中ジャンプ
Kūchū Janpu

Double Jump

Midair Jump

Chinese (simplified) 连续跳[1]
Liánxù Tiào
Continuous Jump

Chinese (traditional) 2級跳[2]
2 Jí Tiào
Double Jump

Dutch Dubbelsprong
Double jump
German Doppelsprung
Double jump
Italian Salto doppio
Double jump
Korean 2단 점프
2(i)dan Jeompeu
Double Jump

Portuguese Salto duplo
Double jump
Russian Двойной прыжок
Dvoynoy pryzhok
Double jump

Spanish Salto Doble
Salto Aéreo
Double Jump
Air Jump

References