Wing Ding: Difference between revisions

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==Overview==
==Overview==
[[File:WingDing2.PNG|200px|thumb|left]]
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. After getting a partner, DK will go up an area of platforms, after which there is a large set of bells that can be rung, followed by a long zipline with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as [[Hot Hootz]]. This is followed by another Checkpoint, and then a [[Barrel Cannon]] that will fire the Kongs into a factory-like area (similar to the one in [[Sawmill Thrill]]) with more of the fragile platforms and flying [[Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the [[Slot Machine Barrel]] to end the level.
The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either [[Diddy Kong]], [[Dixie Kong]], or [[Cranky Kong]]. After getting a partner, DK will go up an area of platforms, after which there is a large set of bells that can be rung, followed by a long zipline with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as [[Hot Hootz]]. This is followed by another Checkpoint, and then a [[Barrel Cannon]] that will fire the Kongs into a factory-like area (similar to the one in [[Sawmill Thrill]]) with more of the fragile platforms and flying [[Soary|Soaries]], after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the [[Slot Machine Barrel]] to end the level.
[[File:WingDing2.PNG|200px|thumb|right]]


==Collectibles==
==Collectibles==

Revision as of 12:32, June 8, 2014

Template:Level Wing Ding is the sixth level of Autumn Heights, and the fourteenth overall in Donkey Kong Country: Tropical Freeze. It contains several platforms that can break soon after being stepped on.

Overview

The level starts out in a rocky-forest area with a waterfall in the background, and one of the fragile wood platforms. Following this, there is a barrel that can bring in either Diddy Kong, Dixie Kong, or Cranky Kong. After getting a partner, DK will go up an area of platforms, after which there is a large set of bells that can be rung, followed by a long zipline with more bells and then a Checkpoint. After this, there is an area containing several wooden platforms (like the one first seen in the start) and then another bell zipline, with hazards such as Hot Hootz. This is followed by another Checkpoint, and then a Barrel Cannon that will fire the Kongs into a factory-like area (similar to the one in Sawmill Thrill) with more of the fragile platforms and flying Soaries, after which there is another one of the barrels, like the one in the start of the level. After getting out of the factory area, the Kongs will take a third zipline, only this one having more gimmicks (such as crumbling rock along the way) , followed by a third checkpoint and another Barrel Cannon, which will take the Kongs to another indoor area with several ascending bouncy platforms which lead to a large bell, which reveals the Slot Machine Barrel to end the level.

Collectibles

K-O-N-G Letters

  • K: After the first zipline.
  • O: On top of the Puffton's head near the second vine zipline.
  • N: On one of the smaller vines below the third zipline.
  • G: In the last indoor area, located above and soon after where the fifth Puzzle Piece was.

Puzzle Pieces

  1. Underneath and then to the left of, where the barrel is.
  2. Above the area with the fragile platforms (after the zipline), there is a secret area (which can be accessed from getting into the barrel cannon by using one of the flying Soaries as a platform) containing bananas, all of which must be collected in 30 seconds or less to get the Puzzle Piece.
  3. Underneath the platform at the end of the factory, there is a secret location, which can be accessed by going onto the fragile platforms below, on the right. The secret area contains bananas, all of which must be collected in 30 seconds or less to get the Puzzle Piece.
  4. In the small area before after the third zipline and before the Barrel Cannon, there is a hidden cannon on the top (hidden) platforms, which leads to the fourth Puzzle Piece.
  5. In the area following the giant bell (from a Barrel Cannon) in the platform where the Archy is, can be accessed by pounding on the top of it.

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