To the Top of Topman's Tower: Difference between revisions

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==Mission==
==Mission==
The player again starts on the large glass spheres with [[Pull Star]]s in them, though this time the [[Amp]]s are moving faster. [[Ground Pound]]ing the [[Blue Switch (Super Mario Galaxy 2)|Blue Switch]] will slow down the Amps, which serves as a hint of what is coming next. Using the [[Launch Star]] above, the player can reach the [[Space Storm Galaxy#Topman's Tower|Topman's Tower]]. Here, all the obstacles are moving quickly, though the player can slow them down by Ground Pounding the Blue Switches. To open the gates, the player needs to activate nearby [[Lever Switch]]es. In the area with the Amps, the player has to use a [[Jump Beamer]] as a spring to reach a [[Sling Star]], then the player has to slow down time to get past the fast-moving [[Thwomp]]s. To get up a high ledge afterward, the player has to use a [[Spring Topman]], then slow down time to jump up the fast-moving platforms while avoiding the Amps. Once the player reaches the top of the tower, two [[Spiky Topman|Spiky Topmen]] will appear, and defeating them by knocking them into the [[electric rail]] will create a Spring Topman for the player to use to collect the [[Power Star]].
The player again starts on the large glass spheres with [[Pull Star]]s in them, though this time the [[Amp]]s are moving faster. [[Ground Pound]]ing the [[Blue switch (Super Mario Galaxy 2)|blue switch]] will slow down the Amps, which serves as a hint of what is coming next. Using the [[Launch Star]] above, the player can reach the [[Space Storm Galaxy#Topman's Tower|Topman's Tower]]. Here, all the obstacles are moving quickly, though the player can slow them down by Ground Pounding the blue switches. To open the gates, the player needs to activate nearby [[Lever Switch]]es. In the area with the Amps, the player has to use a [[Jump Beamer]] as a spring to reach a [[Sling Star]], then the player has to slow down time to get past the fast-moving [[Thwomp]]s. To get up a high ledge afterward, the player has to use a [[Spring Topman]], then slow down time to jump up the fast-moving platforms while avoiding the Amps. Once the player reaches the top of the tower, two [[Spiky Topman|Spiky Topmen]] will appear, and defeating them by knocking them into the [[electric rail]] will create a Spring Topman for the player to use to collect the [[Power Star]].


==Enemies==
==Enemies==

Revision as of 21:43, August 7, 2020

Template:Missionbox To the Top of Topman's Tower is the second mission of the Space Storm Galaxy in Super Mario Galaxy 2.

Mission

The player again starts on the large glass spheres with Pull Stars in them, though this time the Amps are moving faster. Ground Pounding the blue switch will slow down the Amps, which serves as a hint of what is coming next. Using the Launch Star above, the player can reach the Topman's Tower. Here, all the obstacles are moving quickly, though the player can slow them down by Ground Pounding the blue switches. To open the gates, the player needs to activate nearby Lever Switches. In the area with the Amps, the player has to use a Jump Beamer as a spring to reach a Sling Star, then the player has to slow down time to get past the fast-moving Thwomps. To get up a high ledge afterward, the player has to use a Spring Topman, then slow down time to jump up the fast-moving platforms while avoiding the Amps. Once the player reaches the top of the tower, two Spiky Topmen will appear, and defeating them by knocking them into the electric rail will create a Spring Topman for the player to use to collect the Power Star.

Enemies

Planets visited

Names in other languages

Language Name Meaning
Japanese ゆっくり行こうみずたま要塞
Yukkuri ikou mizutama yōsai
Let's go slowly, Buoy Base

Chinese 水球要塞、減速前進

water ball tower, speed down to go

German Eile mit Weile: Zum Dache der Festung
Haste makes waste! To the Tower's roof!
Spanish (NOE) A dos velocidades en la torre
At two gears on the tower

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