Talk:Big Pokey

Add topic
Active discussions

Coincidental similarityEdit

Given that the SMG iteration is less based on size "Coco Sanbo", and that we've found discovery, what should we do about them? --  FanOfYoshi 11:49, April 20, 2019 (EDT)

LTL and I discussed it a while back, and agreed that the current setup makes more sense, since they've clearly both intended of variations of generic Pokey, and one is massively larger. Doc von Schmeltwick (talk) 13:44, April 20, 2019 (EDT)
What about the Mario Kart ones? --  FanOfYoshi 13:04, August 29, 2019 (EDT)
They appear alongside the regular Pokeys and are clearly meant to be Big Pokeys. TheDarkStar   13:06, August 29, 2019 (EDT)
Out of curiosity, what are their internal filenames? --  FanOfYoshi 13:07, August 29, 2019 (EDT)
DharmaSambo for the regular/red one and CocoSambo for the yellow/big one, which match with the game's Japanese names. LinkTheLefty (talk) 13:19, August 29, 2019 (EDT)
No, i mean the Mario Kart ones. --  FanOfYoshi 13:19, August 29, 2019 (EDT)
In Double Dash, it seems they share the same model (root/Course/Desert.arc/desert/object/sanbo1.bmd) just at different scales, which actually isn't that uncommon for different sizes of the same enemy. LinkTheLefty (talk) 13:28, August 29, 2019 (EDT)
Yes, as I have mentioned multiple times before (notably in relation to Strollin' Stus) N64 and GCN models were commonly scaled all over the place without differences in behavior. When there's only two sizes and the size difference is enormous, that's like what separates Tiny-Huge Island things, as well as this. When the size differences are all ovr the place, like DK64 Gnawties and the Strollin' Stus, there's no point in splitting each. Doc von Schmeltwick (talk) 13:50, August 29, 2019 (EDT)