Super Mario Bros. (WarioWare: Twisted!): Difference between revisions

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'''Super Mario Bros.''' is [[9-Volt]]'s boss stage [[microgame]] in ''[[WarioWare: Twisted!]]'' It is set in [[Super Mario Bros.|the game of the same name]]. The microgame reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame.
'''Super Mario Bros.''' is [[9-Volt]]'s boss [[microgame]] in ''[[WarioWare: Twisted!]]'' and reappears in ''[[WarioWare Gold]]'' as [[18-Volt]]'s boss microgame. It is set in [[Super Mario Bros.|the game of the same name]].


==Gameplay==
==Gameplay==
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it. Also, clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks, which is required for a mission in ''Gold''.
The player must get [[Mario]] to the end-of-level castle while avoiding [[Goomba]]s and [[Koopa Troopa]]s. Hitting a [[? Block]] releases a [[Super Mushroom]], which turns [[Small Mario]] into [[Super Mario (form)|Super Mario]]. As with the original game, the [[Goal Pole|Flagpole]] awards more points (up to 5,000) the higher Mario grabs it. Clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks, which is required for a mission in ''Gold''.


*'''1st level difficulty:''' World 1-1 (above-ground), with few enemies and [[pit]]s. The ''Gold'' version added a [[bottomless pit]].
*'''1st level difficulty:''' World 1-1 (above-ground), with few enemies and [[pit]]s. The ''Gold'' version added a [[bottomless pit]].

Revision as of 22:45, October 16, 2021

Template:Minigame-infobox Super Mario Bros. is 9-Volt's boss microgame in WarioWare: Twisted! and reappears in WarioWare Gold as 18-Volt's boss microgame. It is set in the game of the same name.

Gameplay

The player must get Mario to the end-of-level castle while avoiding Goombas and Koopa Troopas. Hitting a ? Block releases a Super Mushroom, which turns Small Mario into Super Mario. As with the original game, the Flagpole awards more points (up to 5,000) the higher Mario grabs it. Clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks, which is required for a mission in Gold.

  • 1st level difficulty: World 1-1 (above-ground), with few enemies and pits. The Gold version added a bottomless pit.
  • 2nd level difficulty: World 1-2 (underground), with more enemies and pits. The Gold version added Piranha Plants.
  • 3rd level difficulty: World 1-3 (castle), with many enemies and pits. The Gold version added Piranha Plants and Lava Bubbles.

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ
Sūpā Mario Burazāzu
Super Mario Bros.

French Super Mario Bros.
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Template:9-Volt and 18-Volt's Microgames Template:WarioWare: Twisted! Microgames Template:WWG Microgames