Snoozorb: Difference between revisions

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|JapM=Combination of ゴロゴロ (onomatopoeia for rolling) and ガーン (a snoring sound)
|JapM=Combination of ゴロゴロ (onomatopoeia for rolling) and ガーン (a snoring sound)
|Spa=Dorbilón
|Spa=Dorbilón
|SpaM=Pun of ''dormilón'' (sleepy) and ''bolón'' (mega ball)
|SpaM=Pun of ''dormilón'' (sleepy) and ''bolón'' (big ball)
|Fra=Dodorbe
|Fra=Dodorbe
|FraM=Pun of ''dodo'' (sleep) and ''orbe'' (orb)
|FraM=Pun of ''dodo'' (sleep) and ''orbe'' (orb)

Revision as of 08:45, April 12, 2017

Partners in Time enemy
Snoozorb
Animated idle of a SnoozorbAnimated idle of an awake Snoozorb
Location(s) Shroob Castle
Role Common
Battled by Anyone
HP 150
POW 176 (160)
Defense 156 (170)
Speed 98
Experience 170
Level 27
Coins 15
Item drop Red Shell – 15%
None – 0%
Notice
  • Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).
An awake Snoozorb.

Snoozorbs are large robots used by the Shroobs as guards in Shroob Castle in Mario & Luigi: Partners in Time. The name 'Snoozorb' is a portmanteau of the words 'snooze' and 'orb'. Usually, Snoozorbs are found sleeping, but if the Bros. approach them, they wake up and attack. Snoozorbs attack by either shooting a laser beam or changing into a ball and rolling into the Bros. As with other enemies, Snoozorbs give two hints on how they attack. First, they will blow some steam. If the steam comes out the right of the Snoozorb's head, it will attack Mario and if the steam comes out the left, it is targeting Luigi.

If the Snoozorb does its rolling attack, it will roll toward the appropriate brother, who must Hammer the enemy away. If the Snoozorb is planning on firing a laser, it charges, gathering energy. If the energy goes straight in, Mario or Luigi must Jump to avoid the attack. If it spirals, however, the attack will pass overhead.

After Snoozorbs have taken enough damage, they start attacking multiple times in a single turn.

Names in other languages

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