Save Me, Snake Block!: Difference between revisions

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==Layout==
==Layout==
The level begins with a [[Super Mushroom]] and a [[Warp Door]] which immediately leads to a [[Snake Block]] which can be used to avoid winged [[Fish Bone]]s. Mario must then activate another Snake Block to avoid a row of [[Thwomp]]s, and then another to avoid either some swimming [[Galoomba]]s or additional Thwomps. Mario musst then activate a [[Fast Snake Block]] to avoid more Thwomps and a few [[Skewer]]s, which will lead him directly to the [[Giant Gate]].
The level begins with a [[Super Mushroom]] and a [[Warp Door]] which immediately leads to a [[Snake Block]] which can be used to avoid winged [[Fish Bone]]s. Mario must then activate another Snake Block to avoid a row of [[Thwomp]]s, and then another to avoid either some swimming [[Galoomba]]s or additional Thwomps. Mario must then activate a [[Fast Snake Block]] to avoid more Thwomps and a few [[Skewer]]s, which will lead him directly to the [[Giant Gate]].


==Description==
==Description==

Revision as of 13:25, July 18, 2019

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Template:Levelbox Save Me, Snake Block! is the forty-second course in the Story Mode of Super Mario Maker 2. It is set in the underwater theme and in the Super Mario World style. It is posted by Snake Block Enthusiast, and has a difficulty rating of 2/4 stars.

Layout

The level begins with a Super Mushroom and a Warp Door which immediately leads to a Snake Block which can be used to avoid winged Fish Bones. Mario must then activate another Snake Block to avoid a row of Thwomps, and then another to avoid either some swimming Galoombas or additional Thwomps. Mario must then activate a Fast Snake Block to avoid more Thwomps and a few Skewers, which will lead him directly to the Giant Gate.

Description

"We're working on new and novel ways to use Snake Blocks at our new Snake Block testing facility! Just jump onto a Snake Block and it'll start moving. Come join us at the forefront of Snake Block science! SNAKE BLOCK!"

Enemies

Template:SMM2 Levels