Room 7-8: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Ll]evelbox" to "{{level infobox")
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 6: Line 6:
|world=[[Spooky Attic]]
|world=[[Spooky Attic]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|limit=300 seconds
|limit=600 seconds
|before=[[Room 7-7|<<]]
|before=[[Room 7-7|<<]]
|after=[[Room 7-9|>>]]
|after=[[Room 7-9|>>]]
Line 12: Line 12:
'''Room 7-8''' (titled '''Room 6-8''' in the British English version) is the eighth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
'''Room 7-8''' (titled '''Room 6-8''' in the British English version) is the eighth course of [[Spooky Attic]] in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.


The course features three [[Mini]] toys.
The course features four [[Mini Mario (toy)|Mini Mario]]s.


==Overview==
==Overview==
This level contains many chains of [[Pink Block]]s, [[Magnet (Mario vs. Donkey Kong series)|magnetic]] floor and a Yellow [[Color Switch]]. The player must add and remove the Pink Blocks as the Minis travel throughout the stage to protect them from [[Fire Piranha Plant|fire-shooting Piranha Plants]] and [[Thwomp]]s, as well as provide them a route to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] at the top. Magnetic floor is used halfway through the level to get the Minis to the upper part of the level.
This level contains many chains of [[Pink Block]]s, [[Magnet Ground|magnetic floor]], and a yellow [[Color Switch]]. The player must pick up and place the Pink Blocks as the Mini Marios travel throughout the stage to protect them from fire-shooting [[Fire Piranha Plant|Piranha Plants]] and [[Thwomp]]s, as well as provide them a route to the [[Goal Door (Mario vs. Donkey Kong series)|exit]] at the top. Magnetic floor is used halfway through the level to get the Mini Marios to the upper part of the level.


===Mini Mario Card===
===Mini Mario Card===
The "I" [[Mini Mario Card]] is right above the rightmost Thwomp and some Pink Blocks. The player must remove the Pink Blocks and coax the Thwomp into attacking to make them rise through the missing blocks, then recreate the Pink Blocks after a Mini gets past the Thwomp and it goes back under the missing blocks to keep it in the lower half and so the Mini can safely collect the card.
The [[Mini Mario Card]] is right above the rightmost Thwomp and some Pink Blocks. The player must remove the Pink Blocks and coax the Thwomp into attacking to make it rise through the missing blocks, then replace the Pink Blocks after a Mini gets past the Thwomp and it goes back under the missing blocks; this keeps the Thwomp in the lower half, allowing the Mini Mario to safely collect the card.
 
===Star scores===
*[[File: Bronze Star.svg|16px]] '''Bronze star:''' 12200 points
*[[File: Silver Star.svg|16px]] '''Silver star:''' 14200 points
*[[File: Gold Star.svg|16px]] '''Gold star:''' 36200 points


==Enemies==
==Enemies==
*[[Fire Piranha Plant|Piranha Plants with fire]]
*[[Fire Piranha Plant|Piranha Plant]]s
*[[Thwomp]]s
*[[Thwomp]]s
{{MVDKMOTM Levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis levels]]

Latest revision as of 21:39, August 6, 2023

This article is about the level designated "7-8" in American and Japanese regions. For the level designated "7-8" in other regions, see Room 8-8.
Level
Room 7-8
MvDK2 Room 7-8.png
Level code 7-8
World Spooky Attic
Game Mario vs. Donkey Kong 2: March of the Minis
Time limit 600 seconds
<< Directory of levels >>

Room 7-8 (titled Room 6-8 in the British English version) is the eighth course of Spooky Attic in Mario vs. Donkey Kong 2: March of the Minis.

The course features four Mini Marios.

Overview[edit]

This level contains many chains of Pink Blocks, magnetic floor, and a yellow Color Switch. The player must pick up and place the Pink Blocks as the Mini Marios travel throughout the stage to protect them from fire-shooting Piranha Plants and Thwomps, as well as provide them a route to the exit at the top. Magnetic floor is used halfway through the level to get the Mini Marios to the upper part of the level.

Mini Mario Card[edit]

The Mini Mario Card is right above the rightmost Thwomp and some Pink Blocks. The player must remove the Pink Blocks and coax the Thwomp into attacking to make it rise through the missing blocks, then replace the Pink Blocks after a Mini gets past the Thwomp and it goes back under the missing blocks; this keeps the Thwomp in the lower half, allowing the Mini Mario to safely collect the card.

Star scores[edit]

  • A bronze star symbol. Used as the cleanest possible way to represent bronze stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Bronze star: 12200 points
  • A silver star symbol. Used as the cleanest possible way to represent silver stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Silver star: 14200 points
  • A gold star symbol. Used as the cleanest possible way to represent gold stars in Mario vs. Donkey Kong 2: March of the Minis, since ripping sprites cleanly from that game is notoriously difficult. Gold star: 36200 points

Enemies[edit]