List of Donkey Kong Jungle Beat pre-release and unused content: Difference between revisions

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Image:DKJB11.jpg|<center>The combo meter again, along with a very different-looking [[Silver Snow Peak]].
Image:DKJB11.jpg|<center>The combo meter again, along with a very different-looking [[Silver Snow Peak]].
Image:DKJB12.jpg|<center>Donkey Kong swinging in an unknown area.
Image:DKJB12.jpg|<center>Donkey Kong swinging in an unknown area.
Image:DKJB13.jpg|<center>Donkey Kong in another unknown area, which is possibly [[Spirit Tree], the second stage of the [[Strawberry Kingdom]].
Image:DKJB13.jpg|<center>Donkey Kong in another unknown area, which is possibly [[Spirit Tree]], the second stage of the [[Strawberry Kingdom]].
Image:DKJBBetaLogo.jpg|<center>The original logo.</gallery></center>
Image:DKJBBetaLogo.jpg|<center>The original logo.</gallery></center>



Revision as of 23:58, August 10, 2010

This article pertains to the beta elements of Donkey Kong Jungle Beat.

Beta elements

During E3 2004, a playable demo of Donkey Kong Jungle Beat was on display, and it differs from the final version in many ways. For example, the Party Monkeys, rather than being gibbons, were regular brown monkeys. Also, Dread Kong did not exist in this beta build. Instead, it was an unnamed Donkey Kong look-alike with gray fur, black eyes, and glowing red pupils. Also, whenever Donkey Kong banged his chest after defeating a boss, he would make a loud, high-pitched squealing noise, rather than the Tarzan-esque noise he makes in the final.[1] In order to begin a boss battle, the player had to move Donkey Kong forward slightly, as opposed to the final game, where the match would automatically begin after it's finished loading.[2] Jungle Beat has also gone through graphical changes, as well as changes to the energy meter, and there was also a combo meter that wasn't seen in the final game. Additionally, the E3 beta featured certain areas that weren't seen in any stage of the final release. The logo also looked slightly different.

References