Level 5-4+: Difference between revisions

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==Overview==
==Overview==
For this level, the player needs to lead the [[Mini Mario (toy)|Mini-Mario]] to the top, while running on [[Conveyor]]s and avoiding [[Cannonball]]s. The [[Cannon]]s will rotate, which will make jumping across gaps and keeping the Mini-Mario safe difficult. At the third [[Springboard]], the player should initially avoid it, using the [[rope]] ahead to climb up instead, avoiding the Cannonballs from below. By timing their movements with the Cannons, the player has to move to the right, letting the Mini-Mario use the Springboard to get up. Now having to avoid two pairs of Cannonballs, the player has to jump across three more gaps before they can reach the locked door.
For this level, the player needs to lead the [[Mini Mario (toy)|Mini-Mario]] to the top, while running on [[Conveyor Belt|conveyor belt]]s and avoiding [[Cannonball]]s. The [[Cannon]]s will rotate, which will make jumping across gaps and keeping the Mini-Mario safe difficult. At the third [[Springboard]], the player should initially avoid it, using the [[rope]] ahead to climb up instead, avoiding the Cannonballs from below. By timing their movements with the Cannons, the player has to move to the right, letting the Mini-Mario use the Springboard to get up. Now having to avoid two pairs of Cannonballs, the player has to jump across three more gaps before they can reach the locked door.


==Enemies==
==Enemies==

Revision as of 01:45, July 2, 2019

Template:Levelbox Level 5-4+ is the fourth level of Mystic Forest Plus in Mario vs. Donkey Kong. The high score for this level is 19500.

Overview

For this level, the player needs to lead the Mini-Mario to the top, while running on conveyor belts and avoiding Cannonballs. The Cannons will rotate, which will make jumping across gaps and keeping the Mini-Mario safe difficult. At the third Springboard, the player should initially avoid it, using the rope ahead to climb up instead, avoiding the Cannonballs from below. By timing their movements with the Cannons, the player has to move to the right, letting the Mini-Mario use the Springboard to get up. Now having to avoid two pairs of Cannonballs, the player has to jump across three more gaps before they can reach the locked door.

Enemies

Present locations

  • Red: Between the first two conveyor belts.
  • Yellow: Next to the rope and a cannon.
  • Blue: Below the door. Only Mini-Mario can collect it.

Template:MVDK Levels