Heavenly Light: Difference between revisions

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Heavenly Light also appears as both a power that can be equipped and given as a random event in the Smash Run mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', having largely the same effect as Palutena's move.
Heavenly Light also appears as both a power that can be equipped and given as a random event in the Smash Run mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', having largely the same effect as Palutena's move.
{{NIWA|SmashWiki=1|Icaruspedia-p=Powers#Heavenly Light}}
{{NIWA|SmashWiki=1|Icaruspedia-p=Powers#Heavenly Light}}
{{SSB4}}
{{SSB4 Moves}}
[[Category:Kid Icarus Series]]
[[Category:Kid Icarus Series]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U Special Moves]]

Revision as of 12:42, December 21, 2017

Palutena's Heavenly Light in Super Smash Bros. for Wii U.
Palutena's Heavenly Light in Super Smash Bros. for Wii U.

Heavenly Light is Palutena's third neutral special move in Super Smash Bros. for Nintendo 3DS / Wii U. The move is based on the power from Kid Icarus: Uprising, and creates a field of light that surrounds an area around Palutena, having the largest range of any attack in the series to date. The light deals continuous damage, but the move does not make opponents flinch. The effect lasts longer if the player holds down the special attack button; it can last up to three seconds.

As the player can swap out Palutena's custom moves when creating custom move sets, her default neutral special is Autoreticle, and the second neutral special is Explosive Flame.

Heavenly Light also appears as both a power that can be equipped and given as a random event in the Smash Run mode in Super Smash Bros. for Nintendo 3DS, having largely the same effect as Palutena's move.

Template:SSB4 Moves