Harold (enemy): Difference between revisions

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m (speculation, and the attack and role are both common)
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Harolds are completely stationary, unlike most of the other Snowmad warriors. However, they might jump from time to time in an attempt to gain impulse. They proceed in tossing [[Watermelon Fuse Bomb]]s at the player-controlled [[Kong]]s. Upon landing, these explosives remain on the ground until their fuses burn completely, after which they blow up; if the Kongs are not on time, they might get caught in the explosion and get damaged, resulting in the loss of one heart from the health meter. Nevertheless, the player can pick up the bombs and hurl them back at the Harold, as they go off instantly after hitting the enemy, which gets defeated thereafter and screams in agony while falling off-screen. This is not the only method of destroying a Harold, though; it can be [[Roll Attack|rolled into]] three times or [[stomp]]ed onto the same amount of times in order to obtain the same result.
Harolds are completely stationary, unlike most of the other Snowmad warriors. However, they might jump from time to time in an attempt to gain impulse. They proceed in tossing [[Watermelon Fuse Bomb]]s at the player-controlled [[Kong]]s. Upon landing, these explosives remain on the ground until their fuses burn completely, after which they blow up; if the Kongs are not on time, they might get caught in the explosion and get damaged, resulting in the loss of one heart from the health meter. Nevertheless, the player can pick up the bombs and hurl them back at the Harold, as they go off instantly after hitting the enemy, which gets defeated thereafter and screams in agony while falling off-screen. This is not the only method of destroying a Harold, though; it can be [[Roll Attack|rolled into]] three times or [[stomp]]ed onto the same amount of times in order to obtain the same result.


==Trivia==
*Given the fact that [[Kensuke Tanabe]], director of the [[Nintendo Entertainment System|NES]] classic ''[[Super Mario Bros. 2]]'', supervised ''Tropical Freeze'', and therefore borrowed elements from the former and implemented them into the latter, it is a plausible statement that Harolds draw inspiration from [[Mouser]]. This enemy stands as mini-boss at the end of several worlds in ''Super Mario Bros. 2'' and attacks the player's character by tossing [[Bomb (item)|bombs]] from higher platforms. The bombs can be returned to Mouser so as to approach his doom.
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Revision as of 22:47, June 2, 2016

Template:Species-infobox Harolds are enemies appearing in Donkey Kong Country: Tropical Freeze. They resemble overweight hare-like members of the Snowmad army that make use of an unlimited supply of Watermelon Fuse Bombs.

Appearance

Each Harold has a rotund body and displays a viking-styled braided beard, with each knit featuring a painting of a sharp triangle that points towards the beard's end. The beard is grown around a small face, consisting of a round bunny snout over a tiny incisor tooth, a small red nose, and minuscule eyes under two bushy brows. A Harold's figure seems upset or maddened, as it characterises its temper. A Harold also features two distant ears, fastened with blue hair ties as if they were hair ponytails. On top of its head, also tightened with a tie, lays a splayed bun.

Behavior and combat

Harolds are completely stationary, unlike most of the other Snowmad warriors. However, they might jump from time to time in an attempt to gain impulse. They proceed in tossing Watermelon Fuse Bombs at the player-controlled Kongs. Upon landing, these explosives remain on the ground until their fuses burn completely, after which they blow up; if the Kongs are not on time, they might get caught in the explosion and get damaged, resulting in the loss of one heart from the health meter. Nevertheless, the player can pick up the bombs and hurl them back at the Harold, as they go off instantly after hitting the enemy, which gets defeated thereafter and screams in agony while falling off-screen. This is not the only method of destroying a Harold, though; it can be rolled into three times or stomped onto the same amount of times in order to obtain the same result.

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